Swordsman Archive
Thread: Simple Fix for Heavy Swordsman
BoyOfLight wrote:
well it should be Ranged ownz Melee in ranged ...but Melee ownz ranged in Melee..but with pistolwhip they can still take us on in melee duels
It's being fixed. I know it's pissed all of us off, but let's just drop it now. It's going away, so no worries.
they are relly screwing us over is this new LOOOOOONG pvp, we used to be able to sneak up on people and kill them, but now we get 2 hits in, then they run and train us.... its dumb as hell, i have to whip out my pistol and spam low blow just to kill anyone... god i hate those devs.... i have no idea where SOE dug them up. they dont think about all the effects of what they are doing.
they are just looking at 1 problum, fixing it, not even thinking about all the other stuff they are messing with.
and what i dont understand is why not just give mob's a defence VS. knockdown and a defence VS. posture change and a defence VS. everything else, that would be a better fix, just add some stats to players and mobs.
everyone starts with a 100% chance to KD and posture change... then you get a stat that adds % to your 100%, and the mobs have a stat that removes % from our chance to KD and posture change. now if our stat is as larg or larger then theres then you are a good enough level to fight them.
bang, problum solved... it also adds power in numbers, if you have a lot of weak fighters then you can still take down 1 large person becuse 20 people have a 30% chance to KD so you get the power in numbers thing... somthing they never thought of in EQ...
and that's still not ballance if we have to have certain attacks to be ballanced vs ranged professions with fewer/same amount of skills then us.
I think the simplest solution is to make it so that when a player wielding a gun comes in range of a melee player, and the melee player engages him, that the ranged player can no longer run out of range without suffering a free hit. This free hit would do something lik 2-4x normal damage (even if it was a special that was queued).
You can call it an "attack of opporunity" or whatever you like,possibly even give the melee classes bonuses that make this better as they go up in level. This would create a situation that once a ranged player entered a melee player's range, they would be more reluctant to flee and kite. They would still have that opportunity from a distance however, so I don't see this change as being a big shift in the melee class's favor.
The ranged player could decide to remove his gun, or wield a melee weapon and then flee without this penalty. But at least he wouldn't be hitting the meleer with a gun as he did it. What do you all think?
Idris, Tarquinas
Master Heavy Swordsman, Doctor
Well someone correct me if im wrong on this. I was in a fight with about 4 people on each side. I got close enough to a pistol whipper and used my area attack3 on him. It seemed to paralyze him. He would kneel and stay there. I eventually beat him with little damage taken. However about 25 seconds later I was spammed to death from distance. I was paralyzed and could not even get up to run away. It was really sad. I'm a master surgeon and I could not even heal myself. I seemed completely paralyzed..