Swordsman Archive

Thread: 2H Hit 3 animation change

YodaGolem
Wed Dec 17, 2003 11:27 pm
#1

Anyone else wanna see this redone? I think i looks absolutely retarded, how are you gonna do a ton of damage to someone by kicking them instead of putting your blade through them?


I'd like to see it changed to 2 or 3 round house swings with a ending animation similar to the end of 2h area 1, where you stab them while facing the other way.


Swordsman have some of the dumbest animations, the only 2 i like are 2h hit 2, 2h head hit 3, and 2h area attack 1. All the rest leave you wondering W T H?


Be nice to get all the things we need changed into Gorecki so he can get our voices heard to the devs before the profession enhancements go to TC




Kebo Killa
Soulburner69
Wed Dec 17, 2003 11:58 pm
#2

being an area attack i would like to see the attack hit all the targets in the area. like a upwards slash from below to one, then a fluid downwards slash to the next, and then a behind jab like in the area attack 1 to another type of deal, and to be honest i like the kick, because when a person fights, they didnt just weild their sword, they threw in the occasional punch, or kick, as well as a shot with the hilt of the weapon.



Anoreoa Lo'Bachi
Master Dancer, Master Entertainer, and Master Musician
Inrepid
*************
Thrass Frassdems
Master Swordsman: Warrior, Master Brawler
Wanderhome
ThaWhiteKnight
Thu Dec 18, 2003 2:21 am
#3

Guys, you know the devs are going to jump right on this.. waste a ton of their time on animations instead of our serious balance issues. Namely why are we forced to get Master Brawler and then defense trees from other different professions just to stay competative?
raider7734
Thu Dec 18, 2003 1:11 pm
#4

Iagree, our animations need improvement.


Why don't we have moreimpressive looking swings,or variations on that type of attack?


Shouldn't two handed sword stylebe all aboutswinging it around in powerful strikes,using the momentum of the blade for maximum cutting power (or smashing power, for the powerhammer)?


We have choppy looking moves, whenreallyourattacksshould flow smoothly into each other,the blade following through first to the left, then back to the right on the next blow.


Large swings should bethe norm,because theycan countermultiple attackers, whereasa thrust can counter only one.


We need an animation where at some point, the sword is broughthigh overhead, or back over the shoulder, before being brought down full-force onto the enemy - a simple move, but one that we lack.


Until we get that, Swordsmanis an unfinished class!


My 2cr





----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Page 1 of 1
Previous Next