Swordsman Archive
Thread: 2H Hit 3 animation change
Anyone else wanna see this redone? I think i looks absolutely retarded, how are you gonna do a ton of damage to someone by kicking them instead of putting your blade through them?
I'd like to see it changed to 2 or 3 round house swings with a ending animation similar to the end of 2h area 1, where you stab them while facing the other way.
Swordsman have some of the dumbest animations, the only 2 i like are 2h hit 2, 2h head hit 3, and 2h area attack 1. All the rest leave you wondering W T H?
Be nice to get all the things we need changed into Gorecki so he can get our voices heard to the devs before the profession enhancements go to TC
Iagree, our animations need improvement.
Why don't we have moreimpressive looking swings,or variations on that type of attack?
Shouldn't two handed sword stylebe all aboutswinging it around in powerful strikes,using the momentum of the blade for maximum cutting power (or smashing power, for the powerhammer)?
We have choppy looking moves, whenreallyourattacksshould flow smoothly into each other,the blade following through first to the left, then back to the right on the next blow.
Large swings should bethe norm,because theycan countermultiple attackers, whereasa thrust can counter only one.
We need an animation where at some point, the sword is broughthigh overhead, or back over the shoulder, before being brought down full-force onto the enemy - a simple move, but one that we lack.
Until we get that, Swordsmanis an unfinished class!
My 2cr