Swordsman Archive

Thread: Pistoleer + Swordsman?

IvelleloBasti
Thu Dec 18, 2003 5:33 pm
#1

I am just curious... does anyone know how well this combo works? Do the dodge modifiers and defense vs kd, dizzy, etc. stack? and is carbineer a better choice with counterattack?



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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
BainVenom
Thu Dec 18, 2003 11:08 pm
#2

I am working on that with my character. Yes the defenses stack and pistol whip is **edit** nice to knock an opponent down to give you a few seconds to get a mind bleed in and hack away with head hit 3. It they run to ranged the switch to pistol. It's quite nice.



All the dodge pistoleer gives you is also nice. Sometimes I get about 6 bleeds going on them with health shot 1+2 and mind hit.




__Askrut Vel'mos__
ElderGray Jedi
Captain - Mynock

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charvakas
Thu Dec 18, 2003 11:15 pm
#3

well, pistol bleeds and specials hit health, swordsman hits mind. dodge bonus doesn't work with a sword equiped, but the status defense in pistoleer is sweet, and it has a pretty good amount of melee defense. personally I would either choose carbineer for the counterattack bonuses, or rifleman for the mind hits and bleeds so you can always be attacking the same pool.

just my 2cr



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I bent my wookiee.
Auction ban list: Juado, Setalle
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YodaGolem
Fri Dec 19, 2003 12:20 am
#4

I had pistoleer for a bit when i had smuggler, but wasnt too impressed with how it matched up with swordsman. Right now i'm giving up pistol to go carbineer skill 0/0/4/0 at box 4 you get a ranged posture attack, so that would help, and the +CA is way uber (besides you'll get ranged mitigation 2 out of it)


But if all you want is the KD defense i'd suggest taking up fencer just because you wont have to spend the 15 skill points on marksmen, and you can get up to an additional +50 KD defense by just taking the 0/4/00 box.




Kebo Killa
Blackzephyr
Fri Dec 19, 2003 12:29 am
#5

the dodge mods will only work while you have a pistol equipped, and the counterattack will only work when you have the sword equipped, now...the carbines counterattack WILL stack with the swordsmans counterattack with either weapon equipped.


REFER TO THIS LINK PLEASE


http://forums.station.sony.com/swg/board/m...essage.id=11313





Rizla has left the building.
IvelleloBasti
Fri Dec 19, 2003 8:13 am
#6

Ok, thank you for all the info guys. It looks like i will be going for carbiner now (funny, the holo told me to do that a month ago) for the counter.... appreciated all the input.



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Master Swordsman/ TKM
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"In my experience there is no such thing as luck- only highly favourable adjustments of multiple factors to incline events in one's favor."
ThaWhiteKnight
Fri Dec 19, 2003 12:09 pm
#7

I'm trying the rifle + sword.. but am finding it lacking. I have Master brawler now and Master heavy sword. I might drop rifle and go up some defense branches in TK and Fencer.
WarSmurf
Fri Dec 19, 2003 3:22 pm
#8

I am Master Pisoleer and Master 2H. I find it to be the best combo for my style of play. Pistoleers with their speed of fire and dodge make ranged easy. With a few food buffs you can spam fan shot or stopping shot at the rate of 1/sec. The 2h is great in closed in areas and when mobs get too close. The state defences stack, and the dodge/counter both work well in their intended areas.



Ialav Neako
Fear the Sound of ~LA~
Ekhvram
Sat Dec 20, 2003 9:44 am
#9

I too found it lacking for some reason...why I mastered brawler, finished 2-hand, and am now gonna pick up some carbineer.



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