Swordsman Archive
Thread: Pistoleer + Swordsman?
I am working on that with my character. Yes the defenses stack and pistol whip is **edit** nice to knock an opponent down to give you a few seconds to get a mind bleed in and hack away with head hit 3. It they run to ranged the switch to pistol. It's quite nice.
All the dodge pistoleer gives you is also nice. Sometimes I get about 6 bleeds going on them with health shot 1+2 and mind hit.
just my 2cr
I had pistoleer for a bit when i had smuggler, but wasnt too impressed with how it matched up with swordsman. Right now i'm giving up pistol to go carbineer skill 0/0/4/0 at box 4 you get a ranged posture attack, so that would help, and the +CA is way uber (besides you'll get ranged mitigation 2 out of it)
But if all you want is the KD defense i'd suggest taking up fencer just because you wont have to spend the 15 skill points on marksmen, and you can get up to an additional +50 KD defense by just taking the 0/4/00 box.
the dodge mods will only work while you have a pistol equipped, and the counterattack will only work when you have the sword equipped, now...the carbines counterattack WILL stack with the swordsmans counterattack with either weapon equipped.
REFER TO THIS LINK PLEASE
http://forums.station.sony.com/swg/board/m...essage.id=11313