Swordsman Archive

Thread: WE NEED A DIZZY ATTACK

Ki_GonAmedda
Thu Dec 18, 2003 8:14 pm
#1

Message Edited by Ki_GonAmedda on 08-12-2004 01:54 AM



NUKA
Garva Hated


YodaGolem
Thu Dec 18, 2003 8:21 pm
#2

We have 2 attacks that do it, just not on command - area 3 and hit 3 both dish out dizzy


Only trouble is that people in PvP like fencers and TKA have a high resistensce to dizzy, thats why it takes like 10 tries to land one on them, after that good luck if you can get them to posture change.


I think dizzy is the worst thing to happen to SWG, i'd much rather see it slow a target by half its speed or something instead of being the " I WIN " button. KD / Dizzy is the whole reason TKA and fencer get so griefed all the time.




Kebo Killa
crescentwindx
Thu Dec 18, 2003 10:37 pm
#3

While it's not as "reliable" as dizzy/KD...

WARCRY.





Lasque Wavingrunner - Master Profession Switcher - Chilastra

...bears the Mark of the Addict
Ki_GonAmedda
Thu Dec 18, 2003 11:08 pm
#4

Message Edited by Ki_GonAmedda on 08-12-2004 01:53 AM



NUKA
Garva Hated


Blackzephyr
Fri Dec 19, 2003 12:31 am
#5

area 3 will dizzy about 1 in 2 times i use it on all things around me, either your character is fubared. or your not a master, take your pick.




Rizla has left the building.
Sotaudi
Sat Dec 20, 2003 1:04 am
#6

As a Rifleman working his way to Swordsman (25k XP to Novice Swordsman, wohoo!), I would not mind seeing a Dizzy effect in this tree as well, but frankly, I would not miss it either. That is not because I have it with Rifle specials, but because it does not impress me that much. Here is why.


With Rifle, I have two specials that cause Dizzy, Flurryshot1(single target)and Flurryshot2 (area effect). While it is fun when it works, in my experience, more often than not, it takes quite a few shots to get it to take. When the effect does take, it requires a voluntary posture change to have a chance to cause a knockdown (i.e., a forced posture change itself does not appear to have any effect). In PvE, Dizzy has no real effect on non-humanoids (they may get dizzy, but I have never seen it KD a creature). And against NPCs, I have seen them bob up and down with a Dizzy and never get KDed. Even when it does KD them, there is a good chance, depending on the NPC of course, that they will get right back up. Since I do not PvP much, I cannot attest to its effectiveness there, but I can say this. Unless the player does a voluntary posture change, it has no effect, and even if it achieves a KD from the Dizzy, the KDed player can spam stand up and get up reasonably quickly.


The bottom line is that it is certainly fun to pop off an AE dizzy, fight off those who come after you and then come back and find an NPC still flat on his back from getting KDed early by the Dizzy, but unless I am in a group and have the luxury to pound away with a Dizzy special to make it stick and deal with the fact that even if it does stick, it may not matter, my time is better spent dealing out damage with higher damage specials or by targeting Mind.


Thus, a Dizzy effect would certainly add to the profession, but it is not particularly effective in my experience.




Sotaudi Crestlighter
Master Rifleman / Master Combat Medic
"The Physician's Pain Reference"

Former Professions
Master Doctor | Master Swordsman | Master Brawler
Master Scout | Ranger



Salomon_Orange
Sat Dec 20, 2003 2:04 pm
#7

I have to say this. I dont have a dizzy attack, but i dont have trouble knocking NPCs flat on their ass either. I am a MCH and use a pet that dizzies the opponent. If that dizzy lands, i use my posture change and send him flat on his back. I have killed many singing mtn clan sisters using this method.



Salomon Orangge-12pt Rebel Master AS-Retired
Salo Bluee Imperial Pilot Terror

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