Swordsman Archive

Thread: 2HSpin2 with posture down and Mindhit3 with bleed???

TitoMiky
Thu Dec 30, 2004 5:04 am
#1

Maybe i'm dreaming or my eyes lie to me but... it's been a while since using spin2 there's a chance to posture down (majorly with humanoid npc) and with mindhit3 some bleed (with all class of mob, npc... ). Do you notice it too? IF you experience it like me please indicate it here... so intriguing stuff this...


Atandil Cuthalion

Master Swodrman/Master Brawler/Fencer 4440/Medic 3340/Reflexes 4400/Combat Prowess 0034
Sataki
Thu Dec 30, 2004 11:45 am
#2

I have never noticed the posture down with spin2. But Mind3 does do a bleed if you hit it hard enough. I used to be a tkm and UnarmedHit3 would do the same thing if it hit hard enough. I think with all level 3 specials, there is a chance to bleed if it hits for enough dmg.



Aristaki
~ Order of the Fallen Cross ~


Red9_Corran_Horn
Thu Dec 30, 2004 5:12 pm
#3

theres no such thing as Mind Hit 3, however, there is a Mind Hit 2, and that gives a guaranteed bleed (pretty much all the time on elders) for about 400dmg (on elders). Head Hit 3 will sometimes cause bleeds, but these are generally of the single figure nature and not of worth.



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___Do not meddle in the affairs of Wookiees, for thou art crunchy and go well with blood
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Phearful
Thu Dec 30, 2004 5:51 pm
#4

i have never noticed posture down on spin and i use it alot..... i do know that area attack is a posture down





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Takami-Kos
Thu Dec 30, 2004 8:16 pm
#5

HeadHit3 and 2h Hit3 "may" cause 1 str bleeds woot


(just to clarify what the others said lol )




Takami Kos
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.......:::: Changing colors mono Wannabe ::::.......
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JediForceSeeker
Thu Dec 30, 2004 10:06 pm
#6






Takami-Kos wrote:

HeadHit3 and 2h Hit3 "may" cause 1 str bleeds woot


(just to clarify what the others said lol )






Yup, i have seen those before too. A little disappointing




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



P__Day
Fri Dec 31, 2004 1:11 am
#7

All specials have a chance to cause a 1 tick bleed, it was put in to prevent Riflemen concealshottting everything ot death with 0 risk
garen_taym
Fri Dec 31, 2004 1:36 am
#8

I actually have been noticing some sorta posture down thing on spin2.




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TitoMiky
Fri Dec 31, 2004 4:11 am
#9

Well I made mistake with the special's name. Obviously instead of mindhit3(MH3) it's headhit3(HH3) so there's no mindhit3 only MH1 and MH2. Can MH1 and MH2 be stackedin functional and usefull results? For examplestacking 3 MH2 and 3 MH1 or stack 10MH2 and like you say about 400per tick one hit with elders so can make 4k damage per tick?? Maybe there's alimitnumberof stackable bleeds... if not imagine 100 MH1 and 100MH2making 40-50k damage per tick (shhhh don't say it to CM ). Those are ideal situations but obviously real ingame things change... Could developers add another resistance like %Resistance to Bleed to mobs or if just exists to indicate it? What you think?
Red9_Corran_Horn
Fri Dec 31, 2004 9:50 am
#10

as far as i know, MH2 only works once, but i use it twice just to be sure... i've never tried using MH1 in conjunction... i know commandos used to be able to put on and stack flames through this method as well as with different flamers... but the devs fixed that. not sure if it will work with stacking of different MH1 and MH2 using different hammers etc =/ one to look up and check on



'____'Snowy'V_ ¦ _Tiggs Thunderheart
_-X-__''_''_____Feds
___Do not meddle in the affairs of Wookiees, for thou art crunchy and go well with blood
Feel the anger, feel the hate, load up Jedi, its Dark Side time!

Takami-Kos
Sun Jan 02, 2005 8:20 pm
#11






TitoMiky wrote:

Well I made mistake with the special's name. Obviously instead of mindhit3(MH3) it's headhit3(HH3) so there's no mindhit3 only MH1 and MH2. Can MH1 and MH2 be stackedin functional and usefull results? For examplestacking 3 MH2 and 3 MH1 or stack 10MH2 and like you say about 400per tick one hit with elders so can make 4k damage per tick?? Maybe there's alimitnumberof stackable bleeds... if not imagine 100 MH1 and 100MH2making 40-50k damage per tick (shhhh don't say it to CM ). Those are ideal situations but obviously real ingame things change... Could developers add another resistance like %Resistance to Bleed to mobs or if just exists to indicate it? What you think?





heh your post looks like it's very technical with the 10HH2 5MH1 4HH3 etc lol



but...


Mindhit 1 can stack with mind hit 2


u can not put multiple bleeds OF THE SAME KIND on targets.. only 1 bleed1 and 1 bleed2


BUT


the str of the bleed is determined by the str of the hit u make.. thus if u have a 150-500 hammer and u by luck hit a 500 on it (that is minus of course the rest of the calculation lol ) u will get a much stronger bleed than if u hit a 150... so double hitting each might not be such a bad idea... i macro'd it so i hit a Mindhit1;mindhit2;mindhit1;mindhit2 sticking both bleeds and making almost certain they hit well cuz the highest sticks :9



kind regards


takami kos






Takami Kos
.......:::: Proud nobody()of Oasis ::::.......
.......:::: Changing colors mono Wannabe ::::.......
| Master Swordsman | The Iceman | Master Doctor |

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