Swordsman Archive

Thread: Intimidate-post cu

PhantomDruid
Sun Mar 20, 2005 11:16 am
#1

Do you guys think they will be making any big changes to intimidate ? I REALLY REALLY hope not .
Goldenstar10
Sun Mar 20, 2005 11:19 am
#2

Why would they? Nothing game breaking about it now. All they need to do is change it so you cant intimidate or warcry without a melee weapon in your hands to stop ranged people from just picking up novice brawler.




_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
˜Goldenstar & -Ayra- Star ˜
_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*_*+*
"I am a Swordsman, the other 32 professions can kiss my a$$."

AspiringBountyHunter
Tue Mar 22, 2005 10:28 am
#3






Goldenstar10 wrote:
Why would they? Nothing game breaking about it now. All they need to do is change it so you cant intimidate or warcry without a melee weapon in your hands to stop ranged people from just picking up novice brawler.





That is actually an easy fix. Just remove it from novice brawler.



- I support keeping & balancing the current combat system You can too
Hicobaja Dalaran Dwarf Hunter
MLS Healer 3204 Enhancer 2202/Neutral Pilot 3434 Soon to be retired
Hicobyw(canceled)
Faithe(e) Dalaran Human Warrior
Master Swordchickie/Master Brawler Soon to be retired along with Hicobaja
wong-fei-hung
Tue Mar 22, 2005 12:03 pm
#4

My thoughts on intimidate:


Currently, with 90% armor etc, it should not be PvP, but a PvE only ability. It slows PvP way down (anybody else think those 20 min duels are lame?).


Post CU, since armor is changing greatly, then it may balance out in PvP.



Wong-Fei-Hung - 12 Point Doc... and much more!

00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
1010001010000111000010111110111001001010000000011

DedalusX
Tue Mar 22, 2005 12:40 pm
#5

I think it will be nerfed at least for PvP. I won't blame them if they take it out altogether or make it so that there is some downside to using it.



----Dedalus----

28 professions
Unlocked a pre-publish 9 Jedi
Fully leveled him solo and in secret
Realized it was a waste of time
Quit Pre-Cu
Currently enjoying WoW
Iridescence
Tue Mar 22, 2005 4:02 pm
#6



wong-fei-hung wrote:
My thoughts on intimidate:
Currently, with 90% armor etc, it should not be PvP, but a PvE only ability. It slows PvP way down (anybody else think those 20 min duels are lame?).
Post CU, since armor is changing greatly, then it may balance out in PvP.




I totally agree but its important to realize Intimidate isnt that ONLY thing that causes that.. mitigation 3, toughness, buffs, 80%+ armor, certain chef foods, and a certain elite melee profession that starts with "F" and ends with "-encer" all come to mind as well
Cotter2589
Tue Mar 22, 2005 4:59 pm
#7

i thought i heard they were moving intim and warcry to pikeman



Cotta Ben
wong-fei-hung
Wed Mar 23, 2005 9:52 am
#8






Iridescence wrote:





wong-fei-hung wrote:

My thoughts on intimidate:


Currently, with 90% armor etc, it should not be PvP, but a PvE only ability. It slows PvP way down (anybody else think those 20 min duels are lame?).


Post CU, since armor is changing greatly, then it may balance out in PvP.






I totally agree but its important to realize Intimidate isnt that ONLY thing that causes that.. mitigation 3, toughness, buffs, 80%+ armor, certain chef foods, and a certain elite melee profession that starts with "F" and ends with "-encer" all come to mind as well






My pistoleer laughs at fencers


Then again, so do I when I'm wearing my ADK PSG lol




Wong-Fei-Hung - 12 Point Doc... and much more!

00111010000011000011000110101111010011010110111000
00101000000010010110000111011000001101110000110101
11010011000100010110011101001000001000001110110111
11100111100011011001010110100101010110110011101000
01101000110100101101110000011110011010100100110001
1010001010000111000010111110111001001010000000011

Nadiel26
Thu Mar 24, 2005 5:29 am
#9

i see int going into the master brawler box. hopefully they'll do everything they can to prevent dabbling like move around the defenses in pistoleer so it's not the tree of the year to dabble. all those state defenses plusranged mit 2. who needs ot master pistoleer? they should put the majority of the mods in the master box. i think the majority of melee masters will have master brawler if it doesnt change much since you'll need 2 trees of brawler to get novice melee anything. 6m max range is gonna hurt too but i'll make melee more of a tank like we should be




Nadiel
Loot Vendor Located in the Back Room of the Shadowstone Mall, Dantooine @ -1569 -5640
Shadow Knights
Page 1 of 1
Previous Next