Swordsman Archive
Thread: HP Results Swordsman/Pikeman/Brawler
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Urrano
Wed Jun 08, 2005 11:26 pm
#1
thought id post some results from my template, as the title says master sword, pike and brawler, with 4 boxes in FS (still need the 4 accuracy ones).
PvP 1on1
This was all against aJedi, with Master Lightsaber, Healer3000, Enhancer 0002, Defender 1442 (probably the hardest target in a PvP battle youll come across).
Weapon: Acklay hammer 1% wound 545-1058dam my best dps = 536
Stat Mods on Swordsman: None
Tested Landing modifiers on target, stun, intimidate, armour break landed first time. so did bleed.
Tested the three knockdowns i have, lunge worked first time, then approx 35secs later was able to land another type of knockdown.
Tested all but one of the new swords from Wookieworld (the arena is bugged for me) , the powerhammer still dished out the most HP.
Bleed Hit.
Acklay 1% wound gave a 80hp bleed
Lance 34% wound gave a 103hp bleed
Conclusion: not worth the action cost.
Acklay 1% wound gave a 80hp bleed
Lance 34% wound gave a 103hp bleed
Conclusion: not worth the action cost.
General test beserk gave a 10hp average more and parry added another 10hp.
Conclusion: not worth the action cost.
Average Results using no armour breaks, stuns etc:
Advanced Sword Flurry (master Swords) 295 very slow recovery: Waste of action
Melee Assault (master brawler) 414hp: border line
Advanced Headhit 502hp : worth using along with the following
Improved Implace (master Pike) 531hp
Improved Leg hit 552hp
Advanced Critical 662hp 8sec regen: slow
Advanced power strike 700hp 12sec regen: very slow
Advanced Sword Flurry (master Swords) 295 very slow recovery: Waste of action
Melee Assault (master brawler) 414hp: border line
Advanced Headhit 502hp : worth using along with the following
Improved Implace (master Pike) 531hp
Improved Leg hit 552hp
Advanced Critical 662hp 8sec regen: slow
Advanced power strike 700hp 12sec regen: very slow
Conclusion: the master swords flurry hit seems bugged, as you can see by the results, using combos of mid range while waitng for recovery of critical seems best.
With Armour Break applied
Improved leg hit 695hp fast
Imporved Impale 834hp fast
Advanced Critical 834hp slow
Avanced power strike 881hp v slow
conclusion: Armour break ! then Pikeman impale and leghit with Advanced crtical from swords works well, with a few defensive moves thrown in, but generallyspamming three buttons.
Parry seems broken. on a side note range melee food also doesnt work.
Swordsmans job is to pin the target, tickle them why your friendly rifleman does 800-1200 damage.
btw the Jedi won.
Message Edited by Urrano on 06-09-2005 01:22 AM
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