Swordsman Archive

Thread: Just in case you dont know... SWORDS DO RULE !

Iwifia
Sat Aug 16, 2003 11:41 am
#1



velocity-x wrote:


Martimus wrote:


Ryuukon wrote:

Hehe in defense of the FOTM BH's out there, it's not so much a choice. Frankly, BH is the only decent ranged class as far as stacking goes. For the point cost, you're not going to see any better defenses, bonuses, AND skills from any other class.

The only possible exception is rifleman/pistoleer, but I don't think it quite stacks up as well. Assault armor, Duelist Stance (ranged COB), crazy mods for all ranged abilities, Crit Shot, Eye Shot, ranged KD (only other prof to get this is carbineer), and of course... everyone's favorite... the ability to stop JEE-DIE!!!

So in the end, it's not so much FOTM that has created so many BHs, it's the number crunching.






BBH would not be so bad if it wasn't for the respec. Every dancer,ranger,musician,artisan,and doctor respeced to BH. This makes it by far the most overpopulated profession ever in SWG. It puts number of Jedi to shame. I am sure things will stabilize eventually, but for now its quite goofy as 7/10 people you run into in front of starports are BH.


Ahhh...I don't think that many BH could possibly exist during this time in SWG universe.... and it spoils the game for the rest of us, and destabilizes the game... In order to curb unrealisticly enormous BH population a BH Terminals should be introduced where non BH players could hunt BH and make them lose experience... Wouldnt that be poetic justice...ROLF....before some BH rip my head off...relax I am just joking...BH are fine.. Who would we beat up on if they were not around


Your math is off, 7 out of 10 cannot be BH, because at least 5 out of 10 are Jedi.




every 4/10 are BH, 5/10 are jedi, and 1/10 is somethin else



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Iwifia
Sun Jun 12, 2005 10:13 pm
#2

just wait till armorbreak is fixed, its broke atm (switched with number 1 i suppose)



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Martimus
Sun Jun 12, 2005 11:53 pm
#3



Nysted wrote:
I as a master swordsman do think that swords rule... and with some good healing you can take one just about anyone in the game... all you need is practice and skill, the more practice, the more skill...
Today I as a low level pady have been attacked by 5 bh, and I defeated all of them with my hammer, it was not easy with all the rooting, but it was posible because swords do a lot of damage, and with armor break and lunge you get up close to those ranged proffs. and thats where the hammer does a HUGE amount of damage... !
I should think that any experienced PvP swordman would agree with me on the fact that swords do infact rule if you know how to use them.
all you need is good healing, from the doc tree or combat medic.
Anyways thats my 2 cents... flame on or what ever you need to do... just remember this... SWORDS DO RULE !





There is nothing more satisfying then slapping around those FOM BH with your sword skills... All 999999999 of them..



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

Nysted
Mon Jun 13, 2005 12:46 am
#4

I as a master swordsman do think that swords rule... and with some good healing you can take one just about anyone in the game... all you need is practice and skill, the more practice, the more skill...

Today I as a low level pady have been attacked by 5 bh, and I defeated all of them with my hammer, it was not easy with all the rooting, but it was posible because swords do a lot of damage, and with armor break and lunge you get up close to those ranged proffs. and thats where the hammer does a HUGE amount of damage... !

I should think that any experienced PvP swordman would agree with me on the fact that swords do infact rule if you know how to use them.

all you need is good healing, from the doc tree or combat medic.


Anyways thats my 2 cents... flame on or what ever you need to do... just remember this... SWORDS DO RULE !




IGN: Black-Bahia
- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
Ryuukon
Mon Jun 13, 2005 3:02 am
#5

Hehe in defense of the FOTM BH's out there, it's not so much a choice. Frankly, BH is the only decent ranged class as far as stacking goes. For the point cost, you're not going to see any better defenses, bonuses, AND skills from any other class.


The only possible exception is rifleman/pistoleer, but I don't think it quite stacks up as well. Assault armor, Duelist Stance (ranged COB), crazy mods for all ranged abilities, Crit Shot, Eye Shot, ranged KD (only other prof to get this is carbineer), and of course... everyone's favorite... the ability to stop JEE-DIE!!!


So in the end, it's not so much FOTM that has created so many BHs, it's the number crunching.





Ryuujin
Teras Kasi Artist - Swordsman - Ace Rebel Pilot
Master Shipwright - Master Commando - Master Smuggler

"All that is needed for evil to triumph is for good men to do nothing." - Edmund Burke
Martimus
Mon Jun 13, 2005 5:22 am
#6



Ryuukon wrote:

Hehe in defense of the FOTM BH's out there, it's not so much a choice. Frankly, BH is the only decent ranged class as far as stacking goes. For the point cost, you're not going to see any better defenses, bonuses, AND skills from any other class.

The only possible exception is rifleman/pistoleer, but I don't think it quite stacks up as well. Assault armor, Duelist Stance (ranged COB), crazy mods for all ranged abilities, Crit Shot, Eye Shot, ranged KD (only other prof to get this is carbineer), and of course... everyone's favorite... the ability to stop JEE-DIE!!!

So in the end, it's not so much FOTM that has created so many BHs, it's the number crunching.






BBH would not be so bad if it wasn't for the respec. Every dancer,ranger,musician,artisan,and doctor respeced to BH. This makes it by far the most overpopulated profession ever in SWG. It puts number of Jedi to shame. I am sure things will stabilize eventually, but for now its quite goofy as 7/10 people you run into in front of starports are BH.


Ahhh...I don't think that many BH could possibly exist during this time in SWG universe.... and it spoils the game for the rest of us, and destabilizes the game... In order to curb unrealisticly enormous BH population a BH Terminals should be introduced where non BH players could hunt BH and make them lose experience... Wouldnt that be poetic justice...ROLF....before some BH rip my head off...relax I am just joking...BH are fine.. Who would we beat up on if they were not around



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

velocity-x
Mon Jun 13, 2005 8:15 am
#7






Martimus wrote:





Ryuukon wrote:

Hehe in defense of the FOTM BH's out there, it's not so much a choice. Frankly, BH is the only decent ranged class as far as stacking goes. For the point cost, you're not going to see any better defenses, bonuses, AND skills from any other class.


The only possible exception is rifleman/pistoleer, but I don't think it quite stacks up as well. Assault armor, Duelist Stance (ranged COB), crazy mods for all ranged abilities, Crit Shot, Eye Shot, ranged KD (only other prof to get this is carbineer), and of course... everyone's favorite... the ability to stop JEE-DIE!!!


So in the end, it's not so much FOTM that has created so many BHs, it's the number crunching.









BBH would not be so bad if it wasn't for the respec. Every dancer,ranger,musician,artisan,and doctor respeced to BH. This makes it by far the most overpopulated profession ever in SWG. It puts number of Jedi to shame. I am sure things will stabilize eventually, but for now its quite goofy as 7/10 people you run into in front of starports are BH.


Ahhh...I don't think that many BH could possibly exist during this time in SWG universe.... and it spoils the game for the rest of us, and destabilizes the game... In order to curb unrealisticly enormous BH population a BH Terminals should be introduced where non BH players could hunt BH and make them lose experience... Wouldnt that be poetic justice...ROLF....before some BH rip my head off...relax I am just joking...BH are fine.. Who would we beat up on if they were not around





Your math is off, 7 out of 10 cannot be BH, because at least 5 out of 10 are Jedi.





Morbious Nemes



Iwifia
Mon Jun 13, 2005 11:41 am
#8



velocity-x wrote:


Martimus wrote:


Ryuukon wrote:

Hehe in defense of the FOTM BH's out there, it's not so much a choice. Frankly, BH is the only decent ranged class as far as stacking goes. For the point cost, you're not going to see any better defenses, bonuses, AND skills from any other class.

The only possible exception is rifleman/pistoleer, but I don't think it quite stacks up as well. Assault armor, Duelist Stance (ranged COB), crazy mods for all ranged abilities, Crit Shot, Eye Shot, ranged KD (only other prof to get this is carbineer), and of course... everyone's favorite... the ability to stop JEE-DIE!!!

So in the end, it's not so much FOTM that has created so many BHs, it's the number crunching.






BBH would not be so bad if it wasn't for the respec. Every dancer,ranger,musician,artisan,and doctor respeced to BH. This makes it by far the most overpopulated profession ever in SWG. It puts number of Jedi to shame. I am sure things will stabilize eventually, but for now its quite goofy as 7/10 people you run into in front of starports are BH.


Ahhh...I don't think that many BH could possibly exist during this time in SWG universe.... and it spoils the game for the rest of us, and destabilizes the game... In order to curb unrealisticly enormous BH population a BH Terminals should be introduced where non BH players could hunt BH and make them lose experience... Wouldnt that be poetic justice...ROLF....before some BH rip my head off...relax I am just joking...BH are fine.. Who would we beat up on if they were not around


Your math is off, 7 out of 10 cannot be BH, because at least 5 out of 10 are Jedi.




every 4/10 are BH, 5/10 are jedi, and 1/10 is somethin else



"This Emulator stuff is nothing more then a hobby for some really smart people. If someone can write an SWG emulatorthats any good, please apply for a job here. You also better know SQL pretty well and have an oracle database and a ton of other important stuff. SWGEmu is nothing more then a UI mod. Now if some genius ever pulled it off... well that would be another matter entirely. You seariously don't think we're worried about this do you?"
-Smed 03-24-06

Remember... Remember... The 15th of November...
Martimus
Mon Jun 13, 2005 2:05 pm
#9

Haha.. You may be right as to the numbers... I only took an avg of people I saw with MBH Titles/Scatters in Cornnet for last 3 days.. Not exactly a scientific measure... Would be curious to see actual figures from SOE. Suprisingly I didnt see anywhere as many Jedi (that is what made me count), except for few dorks dueling in front of the starport..



"If it aint broken, fix it until it is! (nge)"

Skill based system, turn based combat, Teras Kasi, Creature Handler, 
Ranger, BioEnginer, Swordsman, Fencer, Pikeman, Brawler, Riflemen,
Pistoleer, Carbineer, Scout. Skill, true Jedi, working economy, crafter
and entertainers that matter, professional interdependence. People,
inovation, originality, and fun....

velocity-x
Tue Jun 14, 2005 12:22 am
#10




every 4/10 are BH, 5/10 are jedi, and 1/10 is somethin else





That sounds about right. /sigh



Morbious Nemes



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