Swordsman Archive

Thread: How over 100 melee defense influence miss/hit ratio?

_Arkane_
Sun Dec 28, 2003 2:47 pm
#1

Hi Anyone know how Melee defense influence.. i heard if you have 10 melee defence its 10% less chance to be hit... but what happen when i have 110?




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Tsion
Sun Dec 28, 2003 4:01 pm
#2

Melee defense and ranged defense both subtract from the attackers "to-hit" modifier. There are a few other numbers which go into determining if you are hit or not but your melee defense directly subtracts from that number for those who are attacking you with a melee weapon. Against ranged weapons it has no effect but ranged defense does.


Ex. I'm attacking you with a sword and my "to-hit" is +150. If your melee defense is 110 my "to-hit" just became +40.


HOWEVER, due to recent combinations of professions and their associated melee defenses stacking, resulting in melee defenses in excess of +180, the devs have reduced or even eliminated how these stack so don't boter pursuing a purely defensive TKA/Swordsman/Fencer template. You'll be sorely disappointed.




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charvakas
Sun Dec 28, 2003 5:34 pm
#3




Tsion wrote:

HOWEVER, due to recent combinations of professions and their associated melee defenses stacking, resulting in melee defenses in excess of +180, the devs have reduced or even eliminated how these stack so don't boter pursuing a purely defensive TKA/Swordsman/Fencer template. You'll be sorely disappointed.




linkage?



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_Arkane_
Sun Dec 28, 2003 6:00 pm
#4

Oh so you cant go all Melee defense/Range defense Group? I was going all Melee defense skills in all class



__________________________________________________
Ahah! You think your dumb!? Well you should look at me! ahahah.. ahah.. ah... errr.... Lemme rephrase it ok?

Sisaw Master Weaponsmith on Rori in Smuggler Junction City(Scylla)
Mon Cal Will rule Quad lasers crafting!!! (hope so!)
FtB
Mon Dec 29, 2003 5:19 am
#5



charvakas wrote:

Tsion wrote:

HOWEVER, due to recent combinations of professions and their associated melee defenses stacking, resulting in melee defenses in excess of +180, the devs have reduced or even eliminated how these stack so don't boter pursuing a purely defensive TKA/Swordsman/Fencer template. You'll be sorely disappointed.


linkage?


Yeah do you have a link to confirm this? It still seems to be working fine for me.

If this is true.. Looks like i'll be mastering carbine... ew..



Syg Muhrr, Chilastran
MHS, MB, MCarbs
Tsion
Mon Dec 29, 2003 9:43 am
#6

Here's a link. Note SilverLobo's response. SilverLobo is on my galaxy and had built a very high defensive template (+171 melee +188 ranged). The devs noticed he was never getting hit and suspended him for using an exploit. After a few emails in which he described that it wasn't an exploit but just his template, they reinstated him, apologized and then nerfed the stacking.


http://forums.station.sony.com/swg/board/message?board.id=rifleman&message.id=35440




O'Reilly Freeborn
O'Reilly's Organics ò inside the Transcendence Mall, East Lianorm - On the Lake at 3300, 2700, Naboo, Corbantis
Professions: @ Master Heavy Swordsman / Master Brawler / Scout/ Medic / Merchant - Retired Master Ranger
Badges:&Master Explorer/Jabba's Badge of Trust/Imperial Badge of Merit/Rebel Badge of Courage/Nym's Badge of Honor


MarshalCreed
Mon Dec 29, 2003 11:48 am
#7

I just read a post in the Fencer forum that said melee and ranged def mods WILL stack and so do the Dodge, Counter Attack and Block but are activated ONLY when equiped with the right weapon AND That is being looked into (the stacking of fencer and pistoleer dodge) not the melee and ranged def mods stacking.


This was posted by the Fencer Correspondent.


That said, you are still wasting points by picking the defensive line of all the elite melees (even though I am doing that) as your points will give you greater mods by picking the pistoleer defensive line. You see, a pistoleer has better Melee Defense than a PIkeman's AND Swordsman's defensive branches STACKED. So you are wasting points if "uberness" is what you seek. I do it cause I am playing a theme and that theme is MELEE not UBER. If I want UBER then go Fencer and Pistoleer. But stacking all the elite defensive lines is really a waste of points, unless you are playing a themed character which this game really doesnt support at this time (maybe in the future).




Roboute Guilliman
Imperial Major
Northern Storm Command
NeitzDecus
Tue Dec 30, 2003 2:51 pm
#8

My stacking still seems to work. It's either they've removed stacking for certain skillsand class combinations only or they've put a hidden cap on how much melee/range defense skill you really have (even if you have +170 melee, the server may cap it to be +110)




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with your twin sister, Hennifer.

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