Swordsman Archive

Thread: BH/SWORDSMAN NEEDS ADVICE

Agricola1
Sun Oct 17, 2004 6:07 am
#1

I just changed my temp from mbh/mc/novice brawler to master swordsman/bh 4x1xx/pistoleer xx4x.

I need some advice on how to kd or posture change dizzy in pvp. I didn't want to go tkm as I've done it before and it bores me so can someone give me a combination of specials to kd or posture change and dizzy a jedi.

Also I'd appreciate any advice on the best weapons/specails to be used in pvp especialy vs jedi, i checked out the stickies but there wasn't enough.



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"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
Grendelf
Sun Oct 17, 2004 6:11 am
#2


I think best way to do that is to use 2hHit3 to get target dizzy (sticks pretty well in pvp) and then use lunge, 2hAreaAttack3 or 2hSweep2. Dont know which one is best to use but try out.


And best weapon agains jedi would be Power Hammer and special would be HeadHit3 because it focuses to one pool (mind) and it has pretty high dmg multiplier (3.5), with good dmg Power Hammer you will do nice dmg against jedi .

Message Edited by Grendelf on 10-17-2004 04:14 PM




Grendelf Viceroy

Agricola1
Sun Oct 17, 2004 6:15 am
#3






Grendelf wrote:

I think best way to do that is to use 2hHit3 to get target dizzy (sticks pretty well in pvp) and then use lunge, 2hAreaAttack3 or 2hSweep2. Dont know which one is best to use but try out.






Thanks, the trouble with powergrinding a prof is I don't get to use all the specials properly especially since sword has such effective area attacks.



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"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
DarthVillanus
Sun Oct 17, 2004 7:19 am
#4

Hit3 and Areahit3 both can cause dizzy. Once you stick the dizzy use lunge1 to posture them down and they will fall kd/dizzy.


Get yourself a high dmg acklay power hammer and buy SEA's so you cap on speed. With a 800 dmg acklay hammer, you can do between 400-600 mind dmg a second to a knight with headhit3. A jedi can only heal every 8 seconds (4 sec delay for heal and a 4 sec delay in the combat queue). Within that time you can easily take a jedi's mind pool.



| Kilon Wiekog |- | Master Fencer, Commando |
| Kalon Wiekog - Dark Jedi Knight |
~ Destroyer of teh Bunniez~ Arch Nemesis of Jene'vieve ~
"I don't like the CU" --Every selfish Loot Hoor in the game

VacaXXX
Sun Oct 17, 2004 4:34 pm
#5






Grendelf wrote:



And best weapon agains jedi would be Power Hammer and special would be HeadHit3 because it focuses to one pool (mind) and it has pretty high dmg multiplier (3.5), with good dmg Power Hammer you will do nice dmg against jedi .

Message Edited by Grendelf on 10-17-2004 04:14 PM



i disagree, in fighting jedi it is about making them use their force up, it is much cheaper for a jedi to do mind heal than heal all stats, so if u use Hit 3, random pool, you can damage them all and make him use A: a higher force cost move that heals all or B: 3 heals one for each stat, add in some bleeding to stats, maybe pick up some DOT, weak or strong, he wont know until you hit him with them............




Vaca Dormir


-Master Pikeman-




Agricola1
Mon Oct 18, 2004 6:50 pm
#6

Had a tussle with 2 jedi one a knight and one close they were both grouped but i did about the same damage however they kd me but i managed to get up and burst run away until the tef left. I've decided to get fs melee acc and speed due to the extra points my temp leaves me and the slow speed of swordsman, but looking good so far also i can make 1 million credits in one buff session killing mokks/jantas sshhhhh!



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"Don't p*** down my back and tell me it's raining"--(outlaw Josey Wales)
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