Swordsman Archive

Thread: Carbineer Vs. Swordsman

SkullBreaker
Sun Mar 06, 2005 3:54 pm
#1

How would a Master carbineer, with an E11 with 126/417 dmg 1.4 spd and he's speed capped, do against a speedcapped swordsman, with a 231/940 dmg PH. I'm not sure what his temp is but mine is master swords, master brawler, 4440 fencer, 0004 TK, 2140 medic and fs melee speed. I've run some numebers and this is what I've come up with.



Deicasty Naihae
*~Shock Trooper~*
*~Proud member of POLAR~*
*~Cowards die many times before their deaths; The valiant never taste of death but once~*

Unreal7
Sun Mar 06, 2005 5:34 pm
#2

Used to have a BH. So this is my comparison for this. Started with BH, Master Pistoleer. I must say i was amazed with how fast they were but they had almost no AP. If you fought a person with stun armour and a PSG you were pretty messed up. Even with a nice DE-10 i didn't do as much damage as a carbineer. Thats where i switched to carbines. I noticed a pretty nice difference dps wise. I also really liked how i could apply almost every state with the carbine as well. Thats about the point where i switched to TKM. I loved TKM to death. Killed many more people with that than anything else. However, i still miss my carbines. I now have 2 accounts one is a Master Swords, Master Doc. My old bh is now in the village so he's pretty worthless atm. Versus a swordsman i'd have to say though i think the swordsman will come out on top if they have any doc at all. With some of the ph's out their (if their speedcapped) they will tear you to shreads. At least this is my opinion.



"I'm an a$$hole and I aprove this message!" -Unreal7
MinimeAbala
Sun Mar 06, 2005 7:27 pm
#3

me: master swordsman/master fencer/ master brawler/novice medic/4-0-0-1 tka speed capped. vs my carbineer freind. master carbineer/bh carbines/some medic i think, dnno what else. i won.



True story im bringin the team back, even Roy Jones was forced to lean back
mastered: scout/ranger/squadleader/marksman/swordsman/brawler/fencer/tka/
current template: Master Swordsman/ Master Brawler/ Master Fencer/ 4-0-0-1 tka +12 fs melee speed. speed capped 2 hand goodness.
Give in to the powers of the dark side, true strength lies within ones ability to channel hatred into a deady weapon
beantownphan
Sun Mar 06, 2005 9:19 pm
#4

As a former pure carbineer who knew how to fight, u just use your FAS2 to stick dizzies and states and just posture them down- then blast away with cripple shot with your laser carb. I dueled my buddy who was a TK/SM. Repeatedly posturing down/ kding with dizzies really messes up melee fighters. I always got owned by CMs and stun toting RM. I won all the time.



Syban Glowak BRUTE e Master Smuggler e Master Armorsmith
Gibauk Glowak BRUTE e Master Armorsmith (retired) e Master Carbineer (retired)
Reside in Pirate's Cove and Skyfar, Naboo on the Bloodfin Server

AriasImmortal
Sun Mar 06, 2005 9:36 pm
#5






SkullBreaker wrote:
How would a Master carbineer, with an E11 with 126/417 dmg 1.4 spd and he's speed capped, do against a speedcapped swordsman, with a 231/940 dmg PH. I'm not sure what his temp is but mine is master swords, master brawler, 4440 fencer, 0004 TK, 2140 medic and fs melee speed. I've run some numebers and this is what I've come up with.



I'd say the swordsman would win. 1k headhits are a mean thing.




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

black666label
Sun Mar 06, 2005 9:44 pm
#6

swordsman> carbineer any day before the CURB comes.



and the rituals that fade away, and the roses that cease to be laid, and it's clear to me that we're one foot in a very shallow grave

Syrus Ardrax
~~ Master Bounty Hunter | Master Rifleman | Pistoleer~~
~~AoX~~
~~Art of Execution~~
~~44 Jedi Killed~~
Chilastra Novice Troll
Made by Lexxin
NashDarksabre
Sun Mar 06, 2005 10:12 pm
#7

In the end, the skill of the player matters most. But it's tough for them to win if you have armor + PSG, and can heal yourself.



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
Naruk_The_Wookiee
Mon Mar 07, 2005 4:09 am
#8






beantownphan wrote:

As a former pure carbineer who knew how to fight, u just use your FAS2 to stick dizzies and states and just posture them down- then blast away with cripple shot with your laser carb. I dueled my buddy who was a TK/SM. Repeatedly posturing down/ kding with dizzies really messes up melee fighters.



Master Brawler/Swords/Doc 4010 and some FS-Skills....I laugh at dizzy-state and most ranged get killed in short time....




Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
blackgunz
Mon Mar 07, 2005 10:49 am
#9

My friend - M carbineer, cm, doc, 600+ puped max damage laser carbine, speed capped.

Me - M swordsman, cm, doc, 900+ puped max damage power hammer, speed capped.

We did a no dot duel, my hammer did at least 100 mind damage per hit on him, and his carbine like 100 per hit to any pool on me.

So, if you have medic or doc, you can just heal everything the carbineer sticks on you, and keep following and using head hit 3.



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SkullBreaker
Mon Mar 07, 2005 3:29 pm
#10

Ya I like dualing newb TK's and after you kill them, then they start whineing because they couldn't dizzy and kd you and call you an exploiter and all that. Then you dual them again saying you will not exploit and you send them to the cloner; they send hate tells and it's just all around good fun.



Deicasty Naihae
*~Shock Trooper~*
*~Proud member of POLAR~*
*~Cowards die many times before their deaths; The valiant never taste of death but once~*

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