Swordsman Archive
Thread: Carbineer Vs. Swordsman
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SkullBreaker
Sun Mar 06, 2005 3:54 pm
#1
How would a Master carbineer, with an E11 with 126/417 dmg 1.4 spd and he's speed capped, do against a speedcapped swordsman, with a 231/940 dmg PH. I'm not sure what his temp is but mine is master swords, master brawler, 4440 fencer, 0004 TK, 2140 medic and fs melee speed. I've run some numebers and this is what I've come up with.
Unreal7
Sun Mar 06, 2005 5:34 pm
#2
Used to have a BH. So this is my comparison for this. Started with BH, Master Pistoleer. I must say i was amazed with how fast they were but they had almost no AP. If you fought a person with stun armour and a PSG you were pretty messed up. Even with a nice DE-10 i didn't do as much damage as a carbineer. Thats where i switched to carbines. I noticed a pretty nice difference dps wise. I also really liked how i could apply almost every state with the carbine as well. Thats about the point where i switched to TKM. I loved TKM to death. Killed many more people with that than anything else. However, i still miss my carbines. I now have 2 accounts one is a Master Swords, Master Doc. My old bh is now in the village so he's pretty worthless atm. Versus a swordsman i'd have to say though i think the swordsman will come out on top if they have any doc at all. With some of the ph's out their (if their speedcapped) they will tear you to shreads. At least this is my opinion.
MinimeAbala
Sun Mar 06, 2005 7:27 pm
#3
me: master swordsman/master fencer/ master brawler/novice medic/4-0-0-1 tka speed capped. vs my carbineer freind. master carbineer/bh carbines/some medic i think, dnno what else. i won.
beantownphan
Sun Mar 06, 2005 9:19 pm
#4
As a former pure carbineer who knew how to fight, u just use your FAS2 to stick dizzies and states and just posture them down- then blast away with cripple shot with your laser carb. I dueled my buddy who was a TK/SM. Repeatedly posturing down/ kding with dizzies really messes up melee fighters. I always got owned by CMs and stun toting RM. I won all the time.
AriasImmortal
Sun Mar 06, 2005 9:36 pm
#5
I'd say the swordsman would win. 1k headhits are a mean thing.
SkullBreaker wrote:
How would a Master carbineer, with an E11 with 126/417 dmg 1.4 spd and he's speed capped, do against a speedcapped swordsman, with a 231/940 dmg PH. I'm not sure what his temp is but mine is master swords, master brawler, 4440 fencer, 0004 TK, 2140 medic and fs melee speed. I've run some numebers and this is what I've come up with.
NashDarksabre
Sun Mar 06, 2005 10:12 pm
#7
In the end, the skill of the player matters most. But it's tough for them to win if you have armor + PSG, and can heal yourself.
Naruk_The_Wookiee
Mon Mar 07, 2005 4:09 am
#8
Master Brawler/Swords/Doc 4010 and some FS-Skills....I laugh at dizzy-state and most ranged get killed in short time....
beantownphan wrote:
As a former pure carbineer who knew how to fight, u just use your FAS2 to stick dizzies and states and just posture them down- then blast away with cripple shot with your laser carb. I dueled my buddy who was a TK/SM. Repeatedly posturing down/ kding with dizzies really messes up melee fighters.
blackgunz
Mon Mar 07, 2005 10:49 am
#9
My friend - M carbineer, cm, doc, 600+ puped max damage laser carbine, speed capped.
Me - M swordsman, cm, doc, 900+ puped max damage power hammer, speed capped.
We did a no dot duel, my hammer did at least 100 mind damage per hit on him, and his carbine like 100 per hit to any pool on me.
So, if you have medic or doc, you can just heal everything the carbineer sticks on you, and keep following and using head hit 3.
Me - M swordsman, cm, doc, 900+ puped max damage power hammer, speed capped.
We did a no dot duel, my hammer did at least 100 mind damage per hit on him, and his carbine like 100 per hit to any pool on me.
So, if you have medic or doc, you can just heal everything the carbineer sticks on you, and keep following and using head hit 3.
SkullBreaker
Mon Mar 07, 2005 3:29 pm
#10
Ya I like dualing newb TK's and after you kill them, then they start whineing because they couldn't dizzy and kd you and call you an exploiter and all that. Then you dual them again saying you will not exploit and you send them to the cloner; they send hate tells and it's just all around good fun.
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