Swordsman Archive

Thread: Swordsman / Doc

MiaboRufa
Tue Mar 08, 2005 3:10 pm
#1


Ok, so i'm Master Swordsman Doc, what should i do with the rest of my skill points?

Message Edited by MiaboRufa on 03-08-2005 05:08 PM



A H A Z I
Soigo Toggi
Master Chef
Vendor : Dantooine, Agro Outpost ( 1284 -6108 )

Aesher
Tue Mar 08, 2005 4:02 pm
#2


You have enough to get novice Scout or Artisan. I bounce back and forth, depending on what I need. If I need to harvest animal resources, I drop Artisan and pick up Scout, andwhen I need other resources I go back to Artisan. It only costs 100 credits toswitch novice skills.

Message Edited by Aesher on 03-08-2005 04:06 PM



Aesher

ElderJedi


MiaboRufa
Tue Mar 08, 2005 4:08 pm
#3

bah sorry boutthat i was thinking of combat medic but i meant doc



A H A Z I
Soigo Toggi
Master Chef
Vendor : Dantooine, Agro Outpost ( 1284 -6108 )

kylestrikesback
Tue Mar 08, 2005 4:24 pm
#4

no you can master doc and swordsman



kylestrikesback | The Worstest Bounty Hunter on Starsider ... really.
[ Jedi Kill Record Since 19 Sep 2005 ] Wins: 0 | Losses: 3

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TenlossDisruptor
Tue Mar 08, 2005 4:31 pm
#5

Either Scout and 1xxx for Terrain Negotiation, xx1x for extra resources if you're gonna craft your own meds, xxx1 Artisan if you want to Survey for Resources Not much point getting anything else imo



Grace Amazonia -\\Jedi Knight//-

Hestia -\\Swordsmistress || Armoursmith//-

::Friendship carries no debt::
PowerHammer
Tue Mar 08, 2005 4:34 pm
#6

force sensitive skills, meelee speed, save ya millions helping to cap swordsman speed (very expensive) also theres a medical column, each box only takes 1 skill point and you should have 18 skill points left




Verdevan Estreight
Neutral Smuggler
Starsider



TenlossDisruptor
Tue Mar 08, 2005 4:38 pm
#7

*cough* /whistles innocently.. I didn't forget about those, honest


Powerhammer's right - FS Skills are your best bet.. xx44 Combat Prowess for more speed/acc is priceless. I was of course talking of normal skills.. /hide /blush



Grace Amazonia -\\Jedi Knight//-

Hestia -\\Swordsmistress || Armoursmith//-

::Friendship carries no debt::
SayUncle
Wed Mar 09, 2005 4:00 am
#8

The little bit or terrain negotiation does make a difference, also may want to consider the polearms branch of

brawler, get to use NS dot lances and LVA's.
Nihuacatelco
Wed Mar 09, 2005 7:13 am
#9

FS is probably the best choice, melee speed, melee accuracy, ranged defense and melee defense are good option, or only one branch and switch between novice scout and artisan. Dont bother getting the medical branch of fs though, only helps you heal a bit faster, you cant buff better or anything.



Osoe
"I plan to live forever
or die trying"

Dark Jedi Padawan
-NRA-
gnn[[[[[[[[[[$nnnWX9gggggggggggggggggggggggggggggggg)

wyrwulf
Wed Mar 09, 2005 7:16 am
#10

I say the FS melee skills are your best option, with your remaining skill points, it helps alot.



Deex
Master Doctor since Oct 2003 (retired 15 Nov 2005)


Kogi
Master Weaponsmith (Holding out hope) /Merchant

LXB League City, Dantooine
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