Swordsman Archive

Thread: Defensive Swordsman Skills

Zenoge
Thu Sep 04, 2003 3:43 pm
#1

I was wondering the pvp fights in swg don't have any real combat strategy. I mean if we actually had more moves other than attack moves there really wouldn't be a need to nerf KD. I was thinking that some people talk about no defense against attacks, well heres a thought dev's why not give us defensive moves? One move that would come to mind for a swordsman would be the Counterattack move. As of right now counterattack happens every blue moon and we rarely noticed it. How about it's a move that when executed we stand in a defensive position and when the enemy attacks we then counterattack it (duh). Now the mods we get (Counterattack +10) would indicate how successfull those attacks would be and or how strong it would be. Just a thought i mean right now when i get into pvp i'm all out attacking or thinking maybe i should heal myself.I mean combat isn't 100% fighting there's mentality involved in it too



Ayyub Zenogias

Da Black Ghetto Swordsman in Shinin Armor

"f**k wit me imps and my Titan's Hand Hammer will be all up in yo a$$"
homemaker
Thu Sep 04, 2003 5:50 pm
#2

the melee stats is on!!





--------------------------------------------------------------------------------------------------------------
tiyo

mastered: Swordsmen, Brawler, Architech (Holo1), Artisan, Image Design. Entertainer, Medic, Scout, Doctor, Combat Medic, Marksmen, Squad Leader (Holo2 then Silent), Musician, Chef, Carbinier, ...
Page 1 of 1
Previous Next