Swordsman Archive

Thread: Melee HAM after patch

PKNecron
Thu Sep 04, 2003 7:36 am
#1

Well it went down, but it looks like it was only 1%. Thats right my polarm hit 1 dropped 1 whole fricken 1% after the patch. Woot woot, I am so uber know, I am going for Swordsman, but I want to get master brawler too, thats why I am working Polearm. I was really hoping for at least a 25% reduction to make up for all the self-damage that we do, but i guess the devs want everyone to be pistol seeing as it only uses the action pool.



Shix - Master Weaponsmith - Master Artisan - Slicer 4 - Bria
SX Weapons Inc. Leader: Galactic Trade Federation, Corellia.

Nycon - 4/0/0/0 Brawler - 4/4/4/0 Medic - 2/2/1/2 TKA - 0/4/0/0 Marksman - Novice Pistoleer - 0/2/1/0 Smuggler - Bria

Jirukai - Master Artisan - Master Architect - Bria
WolfBlitzer
Thu Sep 04, 2003 11:21 am
#2

Yeah I noticed pretty much no change at all as far as HAM costs go...
homemaker
Thu Sep 04, 2003 5:52 pm
#3

we get nerf with this patch.


they nerf our area attack and while TKA get compensate by increase their damage +200 (unarmed damage)





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tiyo

mastered: Swordsmen, Brawler, Architech (Holo1), Artisan, Image Design. Entertainer, Medic, Scout, Doctor, Combat Medic, Marksmen, Squad Leader (Holo2 then Silent), Musician, Chef, Carbinier, ...
raider7734
Fri Sep 05, 2003 12:44 am
#4

My first impression is that HAM costs aren't any different. And the 30 second timer on KD/posture change makes me alot less effective in PVE


-_-





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IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
KaNViC240Sx
Fri Sep 05, 2003 4:28 am
#5

I enjoying dying to a ranged when I'm standing on top of them.




Euri Amadaki - First master swordsman of bria.
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