Swordsman Archive
Thread: READ THIS NOW :-) MY IDEA FOR PVP!!!! Post your thoughts!!!!
This is actually a re-post from a post that I just posted (that's alot of posts) on the TKA forum, and I'll be posting it in as many of the profession boards that matter as I feel the need to, (probably the BH one last, because they might not like it :-))
previous post:
I actually just read a post that mentioned something of what I am about to say, but not in quite as much... severity? or something, anyway, I thought I would post this first to the TKA's of our game, simply because I think and someone else might feel that TKA's were hurt the most by the KD/posture change nerf.
I have posted this before on the GCW forum, but no one seemed to care about that post or read it, anyway, I'll offer it up here in hopes that someone on this forum will respond.
I think there should be timer applied to ALL, yes ALL combat-related skills. This would include, but is not limited to :ALL special abilities that cause damage/status change/Pch/KD/ etc within ALL of the combat classes, poison/disease skills of the combat medic, stim-use, and things like warcry,berserk, etc etc, there might be more, but you get the idea...
The post that I read that was (sort of) concerning this issue, had a reply that said the Devs didn't want a group of players stringing KD's together to keep one enemy down.... well I ask, Why not??? I think that makes more sense than having something be KD-immune for 30 seconds, I mean that's just rediculous, in my opinion, if 5-7 TKA's teamed up and took on an enemy that could kill 2 of them in the process, they could keep it at bay with KD's but only if they used TEAMWORK, oh wow, there's and idea!!! instead of all of them just spamming whatever hits to do the most damage (as I think it would be now since KDnerf) they would have to communicate and plan out, then stagger their KD's and take whatever it is down.
So another scenario is.... what if 3-4 melee, with kd's or pch's take on 1, yes 1 player, say a BH, as it is now the BH could probably win with the out-of-range bug, but with my fix for KD/Pch, if one of the melees took down the BH, then they could possibly keep him down, by staggering their KD's... now this would be tough enough as it is, knowing when to use your KD, but it makes sense, 5 brawler-types beating the crap out of one marksman and he gets up and runs away? that would not, and should not happen, I mean did you ever see a police beat down with 5 of them beating away on one guy, and he gets up in the middle of them, runs, and they can't catch him and hit him..... or for that matter, knock him down again...
This timer, whether its 30 seconds, 25, or if its different for every skill based on how powerful that skill is, would stop people from spamming the strongest attacks over, and over, and over again and could possibly make PvP just a tad bit more even, who knows, I just think that people that can do 1-shot kills, such as HWcone2 or HWsingle2 should be able to use them just however long their attack works, it should be "1-shot kill, ok now I need to run around a little, and keep myself alive.... hgmmmmm... getting shot, oh now I can do it again BAM!"
ok, some of that was a little abstract and weirdly worded, but I don't really want to change any of it so... PLEASE POST, flame me, respond with thoughts, tell me I'm right, tell me I'm wrong, just RESPOND..
I'd really like feedback :-)
I would!
You are 100% right on with this post. It is the perfect fix. Cast my vote for this change.
-Doctor Dek
"It's what I do"
wow, 2 replies inside of 5 minutes! that's awesome , thanks! oh and by the way
I meant shouldn't,not should, when I talk about HWspecials, I meant should not be able to use them just their attack speed
please post your thoughts!
well, i like how it looks on paper, not sure how it would be to actually play with it, but it sounds good, they ought to give it a try.
this is really random, but did you ever notice that the people that claim a helmet and some moun gold will make eye shot seem like a joke are always bh's, just a little akward, dont you think
it seems like it could work for everyone... except combat medics. people who are combat medics and no othere combat profesion can only poison. the timer for all specials would basically nerf them to hell even if they are super annoying.
-Nerron Acotaf
SWORDSman(not hammer man)/ CH/ and a Chef in training
First off ranged should not have knockdown period. Posture change ok, still enoying but not as bad as knockdown. When they put this next patch out knock down is back and we are going to get spammed with it. since ourPosture changemoves hardly ever connect, and posture change will still have the 30 sec timer, knock down will have a 5 sec timer we are so nerfed by this.
Again range should not have knockdown at all. They can have a shot that makes melee go prone but we get the defense bonus for going prone. "diving for cover" . with knock down if you dont manage to get right back up they do double damage on their next shot. This is not right
One thing that will be nice if the devs do this right is with the next patch it will be harder for a moving target to hit a moving target. Or even if the attacker is stationary and you are moving it will be harder for them to get a hit on you. LOL they will only change the -5% accuracy change to -10% when it needs to be -70% to hit a moving target.
RaZoR617 wrote:
First off ranged should not have knockdown period. Posture change ok, still enoying but not as bad as knockdown. When they put this next patch out knock down is back and we are going to get spammed with it. since ourPosture changemoves hardly ever connect, and posture change will still have the 30 sec timer, knock down will have a 5 sec timer we are so nerfed by this.
I was unaware of plans to un-nerf KD.. is this true? if so then why would they not un-nerf Posture change???? that seems silly
RaZoR617 wrote:
Again range should not have knockdown at all. They can have a shot that makes melee go prone but we get the defense bonus for going prone. "diving for cover" . with knock down if you dont manage to get right back up they do double damage on their next shot. This is not right
I was also under the impression that the 2x damage modifier only happened for melee attacks, and HW (for some weird bug reason???)
yeah, that moving target balance should help melee some too...
thanks for the post..
Ok, for melee we get abonus for attacking someone that is prone, kd or even kneeling. none if standing.
ranged gets a bonus 2x for hitting a target that is knockdown only. Not for prone, kneeling, range has a penilty for attacking anyone that is prone, or kneeling
I agree...the more powerful the special the longer the wait...thats how it works in EQ(sorry but its been around for 6 years..so somethin is workin). This, IMO, would fix a LOT of balancing issues
Cleetus McCoy
Radiant
RaZoR617 wrote:
ranged gets a bonus 2x for hitting a target that is knockdown only. Not for prone, kneeling, range has a penilty for attacking anyone that is prone, or kneeling
Very interesting RaZoR617,... I didn't realize that, seems odd though, since kd seems like it would be very similar to prone, from a distance that is, like the difference between shooting at someone laying on their stomach, and someone laying on their back... only difference I guess would be that if someone were kd'd they wouldn't be able to try and dodge shots at them.... not that they can that well while prone anyway... weird
thanks for the responses