Swordsman Archive

Thread: Guys... we have some bad news with the new patch...

Arkon_Liie
Fri Sep 26, 2003 2:37 pm
#1

Just when I thought there wasn't anything they could do to worsen our profession...



"Decreased knockdown delay to 5 seconds"


"Decreased cost of all knockdown moves"


"Increased damage of all knockdown moves"



Now everyone gets their knockdown back but we still have our worthless posture changing attacks. What do we get for this?


Decreased 2H move costs


Wow that is horrible.



I'm looking forward to being knocked down by Pistoleers, Carbineers, Teras Kasi and Pikeman every 5 seconds. If we ever stood a chance against Teras Kasi it now has been blown away. Knockdown/Dizzy every five seconds with increased damage is going to own us. Not to metion you'll probably never catch a pistoleer again. Nothing worse then being buffed and slowly killed over 10 minutes with random head hits.


I am considering switching from Master Heavy Swordsman to Master TKA. As much as I hate grinding I'm sure by the time they do anythingfor us we all can have a new Master combat profession. I guess I'll just wait a little longer to see if we get any attention.




-Ketaken Liie
Mystic_Squirrel
Fri Sep 26, 2003 2:47 pm
#2

Bull **edit**!


That is total bull **edit**!


Posture change was about half as effective as KD to start with, since ranged classes can still shoot you while kneeling.


We have 6 (if you count lunge) posture change moves that can not be stacked, with a 30 goddamned second timer, and they're giving releif to the overpowered BH and TKAs? Sweet! looks like if I ever get up from the Dizzy/KD combo they can knock me right back on my ass! Hurrah!


I'm so close to rerolling as a pistoleer. Just need to grab me a good peice of krayt tissue and I'll outdamage what I do now.




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Shimond
Fri Sep 26, 2003 2:51 pm
#3

Delay is different from immunity timer.


This actually makes knockdowns even worse than they were (assuming they were at 10 second delay), though I could've sworn they had the delay set at that already but I can't find the patch notes (guess they don't go that far back).


-Shi

ninjajedi22
Fri Sep 26, 2003 2:57 pm
#4

hmmmm let's see how this works out before we start screaming. If it works like you say Arkon then everyone not just us swordsman will be complaining and it will get a nerf again.


I am a hardcore advocate of redoing our special attacks as of right now they are not effective.




---------------------------------------------
At the end of the day, when your all alone in the dark. The only thing that matters is the law, and you will be alone when you swear to uphold it's ideals.

Sergent 1st class, Amren Val'Drakon,
Commanding officer fire team 3 "assassins"
Proud Member of the 488th Law Enforcement Div.
Arkon_Liie
Fri Sep 26, 2003 3:09 pm
#5

Actually from my understanding Shi is right. None the lessmy premise in the subject still holds true. The time frame onthem doing anything for us is ridiculous. We are looking at AT LEAST another month or so of being gimps. I'd be surprized if we even got a correspondent within the next week. Then on top of that it will be at least another week until they respond to us. And then maybe in 2 weeks to a month they will do something about us. If you aren't a patient person I wouldn't suggest sticking around as a swordsman.


Is there any reason for a melee person NOT to be a Teras Kasi? The answer is NO if you are a pikeman or fencer, and YES is you are a swordsman who prefers a mind bleed attack and a mind hit attack to:


Intermediate Knockdown attack


Knockdown/Dizzy attack which keeps me down on the ground 30 seconds about 1/3 times, and about 1/3 times keeps me down for 15 seconds while my head is getting beat in with their mind hit.


Health hit


Action hit


Mind hit which deals as much damage as us if not more for Trando TKMs


MEDITATE WHICH HEALS ALL WOUNDS AND CURES POISON AND DISEASE


Powerboost which they are fixing to make good


Unarmed Hit 3 which basically does as much damage as 2H Hit 3 except faster


Force of Will which allows you to stand up from Incap most of the time



Like I said - they are going to have to get VERY creative to make us compete with this. And I seriously doubt it will be any time soon.



-Ketaken Master Heavy Swordsman




-Ketaken Liie
Shimond
Fri Sep 26, 2003 3:14 pm
#6

You sound really bitter about swordsman, Ketaken.


Maybe you should go TKA instead.


Me, I'm a pretty far cry from a gimp.


I'd like to see a TKA one hitincap stormtroopersand unhelmeted players like I was doing yesterday on Talus.


-Shi

RaZoR617
Fri Sep 26, 2003 3:32 pm
#7

Here is the best solution get rid of posture change for us and turn it into knockdown.


And get rid of knockdown for range. PERIOD.


Or make knockdown a no damage move.


You Listening devs


If you impliment the patch with this stupid knockdown **** in it you are going to scr*ew not just Swordsman but everyone..


Second how in the world can a ranged attack knock someone down, Think you guys, the only ones that should have knockdown is the melee class.


If you do this you have to give the melee class's a whole lot higher defense against it.


The only reason the devs did this is if a melee can even catch a range fighter to start with and we keep kd attackin them they cant attack back. But if we can only posture change them they have a chance at hitting us in kneel but at prone they can not if we are point blank. SO HOW IS THIS FAIR.. simple its not the devs hate us plain and simple.


The dev's are showing us how much they realy care for this game they are trying to get people to QUIT, it would seem. No wonder our correspondent quit, and you can bet he is changing his charecter.


I would like to appoligze i normaly dont lose my cool about things like this...


BUT IT IS REALLY ********* me off




Wookie Heavy swordsman, Creature handler, Medic

Razar
Slice you later
FatesTheatre
Fri Sep 26, 2003 3:49 pm
#8

Where are you guys seeing these update notes...



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Najarai-Pistol Shootin Twi'lek-Master Pistoleer/Desperado/Rogue/Launcher Pistol Specialist
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Shimond
Fri Sep 26, 2003 3:52 pm
#9

The update notes on Test Center: http://forums.station.sony.com/swg/board/message?board.id=TestCenter&message.id=15968#M15968


I still believe it is talking about the action delay after you've been knocked down being changed to 5 seconds, not the immunity between knockdowns.


-Shi

Baleine
Sat Sep 27, 2003 3:15 pm
#10

You misunderstand... the 5 second knockdown delay is the delay that you spend on the ground, not the immunity timer.





_______________________________________________________________
Al' Hammers :: Master Heavy Swordsman, Master Creature Handler, Hunt Master
"I kick arse for Mon Mothma"
Baleine
Sat Sep 27, 2003 3:16 pm
#11

Plus, did you not read the thing about dizzy that is also being changed? From the sounds of it, now even creatures, along with the NPCs, are affected by it.



_______________________________________________________________
Al' Hammers :: Master Heavy Swordsman, Master Creature Handler, Hunt Master
"I kick arse for Mon Mothma"
macross_sdf1
Sun Sep 28, 2003 12:17 am
#12

That 5 sec thing and the damge stuff is old from old patches. And it was 'reduced the ammount of time a mob stays knocked down to 5 sec', not 5 sec reuse.
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