Swordsman Archive
Thread: Out of range.. *please* fix our range to something more useful
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Xlot
Sun Sep 28, 2003 5:00 am
#1
I know that our attack range is item number one of the swordsmans issues sticky thread., but...
After fighting rebels in Theed last night, and spending far too much time chasing a Wookiee bounty-hunter from a 4m distance behind him whilst being plagued by the "out of range message, I just had to post something.
Q-3PO said "Sounds like it’s a client/server problem. We’ll look into this for you.".
This is obvious.. what I'd like is something done in the meantime, like making our range 10m while they're looking into it. This should be enough that at least we can hit them from 4 measly meters away when running; if its not it at least gives the developers more data for tuning it while they're "looking into it".
On the bright side, the fun of the sword was highlighted last night in an encounter with a BH and Commando both of whom followed me into the med centre as I dashed past. Sadly my mindhit on their Combat Medic teammate missed on the way in through the doorway.. so I didn't get time to deathblow them before they got ranged-healed, but I did alternately incap them both a couple of times before my sword-arm became a shrivelled black crispy thing.
Now if only I'd been able to hit the cowardly BH who was only 4m away through most of town... here's my call for the melee range to be 10m (or even 8 would do, in case the devs think 10m is just "way too overpowered").
Geno
______________
The Mercantile
Theed, Naboo
After fighting rebels in Theed last night, and spending far too much time chasing a Wookiee bounty-hunter from a 4m distance behind him whilst being plagued by the "out of range message, I just had to post something.
Q-3PO said "Sounds like it’s a client/server problem. We’ll look into this for you.".
This is obvious.. what I'd like is something done in the meantime, like making our range 10m while they're looking into it. This should be enough that at least we can hit them from 4 measly meters away when running; if its not it at least gives the developers more data for tuning it while they're "looking into it".
On the bright side, the fun of the sword was highlighted last night in an encounter with a BH and Commando both of whom followed me into the med centre as I dashed past. Sadly my mindhit on their Combat Medic teammate missed on the way in through the doorway.. so I didn't get time to deathblow them before they got ranged-healed, but I did alternately incap them both a couple of times before my sword-arm became a shrivelled black crispy thing.
Now if only I'd been able to hit the cowardly BH who was only 4m away through most of town... here's my call for the melee range to be 10m (or even 8 would do, in case the devs think 10m is just "way too overpowered").
Geno
______________
The Mercantile
Theed, Naboo
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