Swordsman Archive
Thread: Armor Selection Suggestions
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JeffIncredible
Fri Jul 15, 2005 12:45 am
#1
So your template is finished? You've got all your skill tapes? Learned all your moves and have your strategy down pat? Great! Now it's time to talk protection!
Advanced Armor
I'll start with Armor because this will be shorter. You want the highest battle armor possible lol Battle armor consists of Marauder , Padded and Bone for your normal crafted items. On my server (valcyn) I typically see the best stats just shy of 6000 for all stats.
Faction Armor
Next you have your factional armor such as Stormtrooper and Rebel factional armor. The stats on these can be higher than that of your standard crafted stuff. It's possible to get almost to the 7000 mark battle. As you can see in the stormtrooper armor I had made it's not too far off at that point. Keep in mind Faction armor is going to be pricey in 2 ways. First is in the initial cost from the Armorsmith, It costs them faction points in order to get the limited use schematics to make the armor so if it seems a lot more expensive than normal stuff that's why. Secondly before you can equip this armor must bio link it. Unlike normal bio linking, faction armor requires faction points to bio link it. I believe it's around 9k Faction points for an entire set, the breakdown is escaping me at the moment.
Loot/Crafted Armor
Last option you have which will almost certainly be your most expensive option (but coolest) is the RIS armor. The few stats i've seen have been comparable to that of faction armor residing somewhere between 6k and 7k for all stats. Theonly difference with the RIS armor is it's potential to have higher condition, some pieces can get upwards of 100k.
Tweaking your armor
"But i'm a TKM! I don't need no stinking armor!"
Well you are right, and your are....less right. TKM grants the player an armor equivelent of 6000 which is on par with regular battle armor plus you never have to worry about decay. Pretty nice eh? There is a disadvantage to it though. As i'll describe in this last section of armor you will see that you are more vulnerable to a MLS jedi as other swordsmen. The flaw with TK armor is that it can't be sliced. Luckily for us the same flaw applies to Jedi. So if you get armor break on you there is nothing you can do to protect yourself. Regular armor now has the option to be sliced (providing you have the components) to reduce the effect of Armor Break.
The final and possibly most important note I need to make about armor is having it sliced and adk'd.
Slicing: There are new options for getting armor sliced from your friendly (lol) neighborhood smuggler. Being a melee profession I find myself against jedi a LOT so the most useful slice IMO is the armor break reduction slice. With the whole 3 tiers done you get a 75% Reduction in the effects of you being armor broken. Since the components required for this slicing are rather pricey and rare the most efficient use is to only have your chest,helmet and legs done because those are the areas most often hit. Instead of having a 75% reduction in your armor absorbtion you will only have an 18.75% reduction . That's a big difference.
ADK: As far as ADK'ing, if you have it within your means you will save money in the long run if you can adk at least your chest legs and helmet. The decay rate will have your armor broke in a week of active pvp'ing.
Message Edited by JeffIncredible on 09-06-2005 05:26 AM
Message Edited by JeffIncredible on 09-06-2005 05:28 AM
pykescylla
Fri Jul 15, 2005 8:01 am
#3
JeffIncredible wrote:
"Next you have your factional armor such as Stormtrooper and Rebel factional armor. The stats on these can be higher than that of your standard crafted stuff. It's possible to get almost to the 7000 mark battle. As you can see in the stormtrooper armor I had made it's not too far off at that point."
Quick correction/clarification here. Faction battle armor and R.I.S. do not have inherently better protection stats than padded, bone, or marauder. All battle armor uses the same battle armor cores, and all can have the same protection.
The stormie armor in your link was primus layered, which boosts kinetic and energy protection while lowering special (elemental) protection. The cap for kinetic and energy on primus layered battle is around 6500. You could use either kinetic or energy layers to get one stat up to 7000 or slightly higher (assuming capped armor here), but you'll reduce the opposing stat to less that 5000. Layers are a balancing act: if one stat goes up, another stat will come down.
Faction armor does have greater condition that regular armor skins (65k-75k vs. 40k-50k), and RIS has even higher condition (I've hit 102k).
You are correct in your ADKing advice. Legs wear out very fast, followed by helmets, and then chest plates. Biceps seem to last forever.
"Next you have your factional armor such as Stormtrooper and Rebel factional armor. The stats on these can be higher than that of your standard crafted stuff. It's possible to get almost to the 7000 mark battle. As you can see in the stormtrooper armor I had made it's not too far off at that point."
Quick correction/clarification here. Faction battle armor and R.I.S. do not have inherently better protection stats than padded, bone, or marauder. All battle armor uses the same battle armor cores, and all can have the same protection.
The stormie armor in your link was primus layered, which boosts kinetic and energy protection while lowering special (elemental) protection. The cap for kinetic and energy on primus layered battle is around 6500. You could use either kinetic or energy layers to get one stat up to 7000 or slightly higher (assuming capped armor here), but you'll reduce the opposing stat to less that 5000. Layers are a balancing act: if one stat goes up, another stat will come down.
Faction armor does have greater condition that regular armor skins (65k-75k vs. 40k-50k), and RIS has even higher condition (I've hit 102k).
You are correct in your ADKing advice. Legs wear out very fast, followed by helmets, and then chest plates. Biceps seem to last forever.
frisbee_j
Wed Jul 27, 2005 3:47 pm
#6
You also want to consider if you want your armour layered or not. Energy layered armour may be a good idea if you generally fight jedi.
JeffIncredible
Wed Jul 27, 2005 3:50 pm
#7
for your leg piece i'd definately suggest getting energy layered leggings. because the only regular class with leg hit is pikeman which is not a common profession.
TenlossDisruptor
Wed Jul 27, 2005 3:57 pm
#8
Excellent info Jeff
I was discussing the new slicing with my guild Smuggler today and he mentioned that the higher the Armourbreak protection slice goes, the more chance you have of your armour being reduced to Zero condition by a successful Armourbreak attack - I'm not sure how much truth there was in this, he's not 100% sure of the new slicing system yet, but if it is accurate it's potenially very important not to slice your armour for break defences too high, otherwise you're leaving yourself open to losing a massive amount of your defence mid-battle - anyone who's ever had Composite break during a Krayt fight knows that's not a good thing
JeffIncredible
Wed Jul 27, 2005 4:23 pm
#9
normally what happens when you are armor broken your defense will drop by 75% (amount your armor normally absorbs) but with the full armor break protect it will only drop by about 19% less absorbtion.
frednizzle
Wed Aug 10, 2005 2:42 pm
#11
question: if i am a pve player only for now, would i have a problem with innate armor then?? do any NPCs use armorbreak? not everybody has the 30 million credits to spend on r.i.s. armor, so i need something to protect myself during the process of getting my own r.i.s. armor schematics.. i would think that the innate armor with master tka would be more helpful with the added benefits of speed, knockdown, and COB, then really any other profession with my padded armor.. am i right?? remember.. PVE only for now.
JeffIncredible
Thu Aug 11, 2005 4:31 pm
#12
frednizzle wrote:
question: if i am a pve player only for now, would i have a problem with innate armor then?? do any NPCs use armorbreak? not everybody has the 30 million credits to spend on r.i.s. armor, so i need something to protect myself during the process of getting my own r.i.s. armor schematics.. i would think that the innate armor with master tka would be more helpful with the added benefits of speed, knockdown, and COB, then really any other profession with my padded armor.. am i right?? remember.. PVE only for now.
Innate armor is fantastic for PvE. There are a some npc's that use armorbreak (aakuan's for 1). But even still it's a great choice for pve. You will save yoursef plenty of credits with the way that armor decays nowadays. Don't worry about getting R.I.S. either. There really isn't too much of an advantage with it. The only difference is the added Condtion (which is a lot but not THAT much) A good ris set can have around 100k of condition. Even that will go rather quickly though if you use it often. You can get the Armorbreak protection on any type of armor. I find mysef using Stormtrooper armor the most right now.
frednizzle
Fri Aug 12, 2005 11:39 am
#13
i went ahead and skipped the master tka innate armor.. i found a better looking template for my style.. what ever happened to us being able to change the color of armor?? i never had padded armor before, or even bone, but i remember being able to do it with composite.
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