Swordsman Archive

Thread: Ultimate Template

XEntityX
Sat Nov 20, 2004 5:05 pm
#1


Ultimate Template -


Master Brawler

Master Swordsman

4/4/4/0 Fencer

4/0/0/3 TKA

4/0/0/0 Medic


Has the best combination of Defence I've ever seen. With Medic Techniques 4 you can use Quick Heal. Even though this cause major dmg to the mind, you can heal it with TKA meditation. Now, I may be wrong, but I believe Quick Heal is instant, and is not affected by the amount of Injury Treatment Speed you have. This means you have Excellent dodge + Counter attack abilitys. If you get hit, it will deal extremely low dmg. If in some situation you are low on health, you can use Quick Heal, and Meditate heals the wounds you receive.


A Few Stats: Melee Defence- 141

Ranged Defence- 119


Defence v Dizzy- 60


Defence v Knockdown- 75


Defence v Posture change Down- 60


Defence v Stun- 50


Defence v Blind- 50


Defence v Intimidate- 40


Defence Acuity- 56


Dodge- 90


CounterAttack- 110


Because of Master Brawler, this template can also use Warcry 2 and Intimidate 2. If you want to explain how this template could get any better, or a better template all together, dont hesitate to do so.

(Before you say so, this template is in no way better than a jedi template)




JediForceSeeker
Sat Nov 20, 2004 5:09 pm
#2






XEntityX wrote:


Ultimate Template -


Master Brawler

Master Swordsman

4/4/4/0 Fencer

4/0/0/3 TKA

4/0/0/0 Medic


Has the best combination of Defence I've ever seen. With Medic Techniques 4 you can use Quick Heal. Even though this cause major dmg to the mind, you can heal it with TKA meditation. Now, I may be wrong, but I believe Quick Heal is instant, and is not affected by the amount of Injury Treatment Speed you have. This means you have Excellent dodge + Counter attack abilitys. If you get hit, it will deal extremely low dmg. If in some situation you are low on health, you can use Quick Heal, and Meditate heals the wounds you receive.


A Few Stats: Melee Defence- 141

Ranged Defence- 119


Defence v Dizzy- 60


Defence v Knockdown- 75


Defence v Posture change Down- 60


Defence v Stun- 50


Defence v Blind- 50


Defence v Intimidate- 40


Defence Acuity- 56


Dodge- 90


CounterAttack- 110


Because of Master Brawler, this template can also use Warcry 2 and Intimidate 2. If you want to explain how this template could get any better, or a better template all together, dont hesitate to do so.

(Before you say so, this template is in no way better than a jedi template)






Nice Template, 5*s




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



alandfs
Sat Nov 20, 2004 5:24 pm
#3

master brawler


master swordsman


fencer 0/0/4/0


pikeman 0/0/4/0


tka 4/3/0/0


medic 3/0/4/0


= pawned



o{[[[[[≡≡≡≡≡=<>{]]]]°>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
JediForceSeeker
Sat Nov 20, 2004 5:27 pm
#4






alandfs wrote:

master brawler


master swordsman


fencer 0/0/4/0


pikeman 0/0/4/0


tka 4/3/0/0


medic 3/0/4/0


= pawned






IMO i dont see it any better, just more leaning to the state defenses, while at that you lack Ranged and Melee defenes.




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



alandfs
Sat Nov 20, 2004 5:36 pm
#5






JediForceSeeker wrote:





alandfs wrote:

master brawler


master swordsman


fencer 0/0/4/0


pikeman 0/0/4/0


tka 4/3/0/0


medic 3/0/4/0


= pawned






IMO i dont see it any better, just more leaning to the state defenses, while at that you lack Ranged and Melee defenes.



Ranged def and melee def only work well against low end npcs. Wont help against other pvpers or ns etc. So better to put skill points into state defence. Cob macro will mean counterattack will stop a lot of hits anyway.




o{[[[[[≡≡≡≡≡=<>{]]]]°>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
JediForceSeeker
Sat Nov 20, 2004 5:45 pm
#6






alandfs wrote:





JediForceSeeker wrote:





alandfs wrote:

master brawler


master swordsman


fencer 0/0/4/0


pikeman 0/0/4/0


tka 4/3/0/0


medic 3/0/4/0


= pawned






IMO i dont see it any better, just more leaning to the state defenses, while at that you lack Ranged and Melee defenes.



Ranged def and melee def only work well against low end npcs. Wont help against other pvpers or ns etc. So better to put skill points into state defence. Cob macro will mean counterattack will stop a lot of hits anyway.








You do have a point there, but for Fencer i suggest 0400 because KD defense is better than the other states, but thats IMO, these both are really good templates.


Good Job guys!





Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



alandfs
Sat Nov 20, 2004 5:55 pm
#7

Forgot to mention also that with my template if you drink ithorian mist it is impossible to be dizzyd. The drink has only 16 stomach filling so you can use double brandy and drink this if you time it right.



o{[[[[[≡≡≡≡≡=<>{]]]]°>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
clowdvailo
Sat Nov 20, 2004 6:06 pm
#8

this is a good template for right now, but as soon as the Combat revamp comes it will be useless, since defense will not stack. you only have the defense for the weapon you are carrying. so for now it is great, but sadly it will not last



-Everyone loves the Clowd-
OOOOhhhhh you touched my Tra-la-la
MemicThis
Sat Nov 20, 2004 6:47 pm
#9

heres a better template :


Master Swordsman

Master Rifleman

Fencer 0400

Medic 2040


thats my template, both speed capped (rifles and swords)
Xispin
Sat Nov 20, 2004 7:09 pm
#10

I have master HS/master brawler/0440 fencer/4304 tka/0040 medic.



xxxxxxXxxxxxx
Xispin s Master Heavy Swordsman s Master Brawler
s Adversaries
s
You don't know the power of the Dark side




TenlossDisruptor
Sat Nov 20, 2004 7:19 pm
#11

Surely Dizzy Def is most important? Don't know about anyone else but i don't think twice about getting KD'd as long as I'm not dizzied



Grace Amazonia -\\Jedi Knight//-

Hestia -\\Swordsmistress || Armoursmith//-

::Friendship carries no debt::
XEntityX
Sat Nov 20, 2004 7:37 pm
#12

oh, by the way, does anyone know when the combat revamp will occur?




APEist_theReb
Sat Nov 20, 2004 8:37 pm
#13






XEntityX wrote:


Ultimate Template -


Master Brawler

Master Swordsman

4/4/4/0 Fencer

4/0/0/3 TKA

4/0/0/0 Medic


Has the best combination of Defence I've ever seen. With Medic Techniques 4 you can use Quick Heal. Even though this cause major dmg to the mind, you can heal it with TKA meditation. Now, I may be wrong, but I believe Quick Heal is instant, and is not affected by the amount of Injury Treatment Speed you have. This means you have Excellent dodge + Counter attack abilitys. If you get hit, it will deal extremely low dmg. If in some situation you are low on health, you can use Quick Heal, and Meditate heals the wounds you receive.


A Few Stats: Melee Defence- 141

Ranged Defence- 119


Defence v Dizzy- 60


Defence v Knockdown- 75


Defence v Posture change Down- 60


Defence v Stun- 50


Defence v Blind- 50


Defence v Intimidate- 40


Defence Acuity- 56


Dodge- 90


CounterAttack- 110


Because of Master Brawler, this template can also use Warcry 2 and Intimidate 2. If you want to explain how this template could get any better, or a better template all together, dont hesitate to do so.

(Before you say so, this template is in no way better than a jedi template)






first off, i dont want this to sound like a flame, so im just gonna add my thought that any all melee defense oriented template will be stated fairly quickly, and then put on the ground, incapped and then db'd, in short order.




50 vs blind? lol


50 vs stun? lol


60 vs dizzy? lol


75 vs kd? haha


60 vs pc? lol


40 vs intimidate? doesnt work so doesnt matter.


you arent gonna be using too much fencer or tka (unless maybe to put some states on), so dodge and defense acuity (does defense acuity even work?)aint gonna serve to big a roll.


good luck with that ranged and melee defense... itll be around 30% or so in a few seconds, as will your damage output.



the pikeman or pistoleer lines are extremely usefull, since you get extra defense vs stun. once you get a high enough defense vs stun that means youll only ever be working with a 50% reduction to defenses and damage output, which is a great deal more effective than being both intimidated and stunned.


also, to keep that damage being doled out steadily you want high defense vs blind. i suggest you get those defenses up to 95+ before looking at anything else when considering a defense template.




APEist

Rebel Soldier of VYRIS

If I had a penny for all the people I've damned,
I'd be a trillionaire, and btw, damn you.


+80 speed and I'll still kick your ass.

Swordsman Motto: We like our women like our enemies, hammered.

Page 1 of 4
Previous Next