Swordsman Archive
Thread: Ranged vs Melee (bit long)
Thanks for the comments guys, they are welcomed.
Firstly, im really basing this observation on PvE rather than PvP (since I dont do much of it). I agree that lunge1/2 is there (and I do use it) but in its current incarnation, the accuracy sucks and I can never hit, and yeah, when the accuracy thing is fixed then lunge will be more effective against kiters, and for that I would be happy. ![]()
The idea of using burst run is ok, but it a one hit wonder type of special, since once its used, you cant use it again after a while, so that limits its effectiveness in combat, especially if I am fighting multiple opponents. Eg, I fight one guy, he kites, I use burst run, kill him, move onto the next, and then they kite me too, but then I cant use my burst run..
The charge idea is not really that special, its just something that could be used to resolve some of the kiting issues.
As for ranged professions having to stand there and take it; I dont expect them to, and I played a pistoleer at one point, and I know that I didn't, but they should at that point be ready to loose, as its the advantage of the brawler.
Maybe some of these issues will be address in the combat changes, like improved accuracy of weapons etc to make lunge more effective, I am just adding some ideas into the mix.
Heh, well im grinding through Imp missions, which usually consist of 3-5 rebels in one base. Sometimes they have the courage to fight back, but most of the time they run!
In that situation, I expect to get pummeled by blaster fire by the other free guys, so I buff and take spice, and stim to stay alive while I smash them up ![]()
The annoying part is when they run off, and I spam lunge1 and never hit, so they keep running and keep shooting..
I think I have agoodidea for this area, so I'll share it.
What if theymade the Lunges work like this:
- Effect #1: posture down or KD(as usual)
- Effect #2: you warp 5 meters closer(you're lunging towards them, remember). Timer limited to one 'warp' every 5 seconds (this timer is independent from the posture down and KDtimers)
- Range of Effect #2 is infinite... you can lunge a rifleman at 60 meters but you will only gain 5 meters each time
This way,Lungewould become a true 'catching' move. You coulduse itto gain 5 meters on your opponent every 5 seconds,so you are on average1 meter per second faster, tops, butthere is a definite HAM cost for doing so. And when you get close enough, they are in range for the KD.
Ranged fighters could still kite us, but they couldn't do it forever. We would havea way to gain on them a little bit, and they still have the option ofslowing us down with suppression fire, not to mention the various ranged knockdowns that are out there.