Swordsman Archive

Thread: Swordsman Improvement Idea

Tavalisk
Thu Jul 24, 2003 10:35 am
#1

Greetings!


I don't know if someone else has already suggested this, but if not maybe add it to the list of improvements ?


Ok in Asheron's Call 1 melee were very simular to SWG melee, it was very hard to stick to your target causing a huge disadvantage vs. Ranged classes. They solved this very well, when you engaged thetarget you stuckto it and continued to attack, following it where ever it moved, unless it ran and was faster than you or you stepped backwards todisengageI think this would help us a lot! What does everyone else think?

Absconder
Thu Jul 24, 2003 10:38 am
#2

Have you ever tried using "Follow" on your target? This should work well on mobs, maybe not on players because the pathing is pretty bad when it comes to sharp corners, some obstacles, and those stupid open iron gates in Naboo cities.
Tavalisk
Thu Jul 24, 2003 1:47 pm
#3

I've tryed it...It's aweful, doesn't work at all...if it moves in the slightest it stops your attack


RealRepo
Thu Jul 24, 2003 2:56 pm
#4

The problem is actually getting to the target. Maybe when you click attack you could run a little faster like in AC.




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Fear the wookiee
Repo on Ahazi - Advanced swordsman
MrTokai
Fri Jul 25, 2003 4:16 am
#5

aye. i also think that when melee'er click attack (and special moves other than area attack) then the avatar should RUN to the target before performing.... it only makes sense, since with lag we can't really manually follow the **edit** target..


i also think that shooter's "while running" crap should have a massive penalty...


rifleman already has good penalty (they can't hit a bull the size of a kimogila in front of their eyes if they're running.. anyway, if rifleman needs to run from us they're dead alreadyi guess)


but the pistoleer can run and shoot like crazy...i think they should stop while shooting or at least slow down, or have -50 accuracy... slowing down would make the most sense (when you're running while facing backward and aiming your gun.. i don't think u can run as fast as a swordsman running forward with all he's got)


or maybe we should get a burst ability (not the stupid built in burst with its 15 min timer)... someone mentioned this earlier.. but when you see a samurai dueling, they move sooo fast past each other... then one drops. and we never even see when their step or their attack. won't that be sweet =) *phewwww* suddenly u teleported from the pistoleer's back and u're in front of him.. slowly sheathing your sword... The pistoleer then tries to shoot you only to realize that his arm is gone!... and as he looks down, his body splits horizontally in two and drops to the ground.


=D


j/k. that won't be fun cause then everyone and their mama will go swordsman (and part of our appeal right now is cause we're the proud few)

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