Swordsman Archive

Thread: Some ideas to help the balance of kiting

Spinepuller
Thu Jul 24, 2003 1:23 pm
#1

The idea



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Revenge? ....
No...
No, it's not revenge...
It's punishment.
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Spinepuller
Thu Jul 24, 2003 1:34 pm
#2

Not sure why this happens to me when I try to post, argh it is rather ANNOYING!


On to the subject...



The idea of runningwhile shooting over your shoulder at someone chasing you is rather silly. You would run into a tree or trip on a rock and fall. I would sugest that any class who is running away from a target and shooting can not sprint and or has a general moment reduction. Or the attacker has a bonus to his run speed and attack because he is looking ahead (where he is running). For melees it should be even easier for us to hit things running away. It is not hard to swing a sword at full sprint at something or somethingthat is not defending itself but just running away.




-------------------------------
Revenge? ....
No...
No, it's not revenge...
It's punishment.
-------------------------------
MorpheusDreamweaver
Fri Jul 25, 2003 7:08 am
#3

Its important for ranged to be able to "kite" us along. Thats what they do. Through smart play you can close the gap, with a lunge or other tactics. The problem lies in once you DO close - they can start kiting again because the server doesnt recognize you as being close.



Sitherain Sil'Aaar
Starsider
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