Swordsman Archive
Thread: Which does more damage...a novice pistoleer or novice swordsman?
Output : The problem with 2H is the delay, when misses are queueing you are getting in troubles, perhaps the total average of a 2H is superior for balancing those misses.
Input : This is the point ! Why an analyse about output if we don't consider input ? Rooted, the mob will be a sitting duck with a range weapon, not with a 2H, and I don't even consider the fear line of range support.
I am a CH swordsman (+2) and Pistoleer (+0) and I must make a choice : it will be the pistol, I hate it but I must and as a soloer there is no hesitation.
Yes 2H has a better output but is definitely weaker imho.
Please dear CH friends and 2H lovers, make me change my mind !
![]()
I don't think any sword matches the damage-per-second of a really good scout blaster.
But like the other guy said, you also have to consider that a swordsman is always being attacked, whereas a pistoleer can kite, warning shot and otherwise avoid damage. I find that as a swordsman, even a retreating creature will keep hitting me, and I wrack up a lot of wounds in the normal course of fighting.
Pistoleer also has the "melee defense" attack (pistol whip) that enables him to solo redcons in melee, because the attack keeps knocking them down.
So pistoleer > swordsman. In PvP, a pistoleer will actually defeat a swordsman in melee combat.
"So pistoleer > swordsman. In PvP, a pistoleer will actually defeat a swordsman in melee combat."
Which goes to show how broken the system is.
I think everyone is going to say I'm crazy but I deleted my pistoleer and rerolled a 2handed swordsman 4 days ago muahahah!! and I'm loving the 2h swordsman (although I do think it needs alot of work)..I do hit alot harder and when getting hit I take way less damage than my pistoleer with good padded armor. kiting was never a big thing for me I always got way more xp in a small group of 2-3 people (TKA's mainly)