Swordsman Archive
Thread: Why are swordsman so weak?
Actually I should ask...why are melee fighters so weak?
I'm a novice swordsman and the other day I was PVPing and I got whupped by a pistoleer. The thing is he never really shot at me. I ran up to him and before I even raised my sword I got knocked down.....so I got up......then I got knocked down again.....I got up....yep, I got knocked down again. I was soon dead. I think he was using pistol whip.
What's up with that? Can anyone tell me how I'm supposed to play as a swordsman because I have to get close to hit my target but when I get close I just end up taking so much damage that I become pretty much useless. In the case example, I thought that was really lame, I mean I'm a swordsman and a guy kills me by hitting me with his pistol.....weak.
I think the thig is that the Dev's just gave the ranged classes too many great specials that effect posture, status changes, stat bleeds ect., compared to what we got, which is area attacks, high damage and mind/head bleeds/damage.
I don't understand why they felt that ranged fighters need to keep their opponents down so badly and us swordsmen do not.
A rangedplayer can start attacking while at a safe distance (pistoleers not as safe as riflemen, but way outside of a swordsman's range), run away while shooting, still hit very well (more frequenlty than I do, that's for sure) and take out mobs/melee players. While we have to get right on top of someone or thing and then have to try to chase it while being attacked. It would make more sense for us to have knockdowns and them to have none, yeah that's right I said NONE! They don't need status changes, they are more accurate, faster and can kite, so I say take their little knockdowns and give them all to brawlers, that should level the playing field. All we'd have to do is catch them, which is hard enough.
just to give more info...
the knockdown actually came from bounty hunter carbine spec.. so that guy is pretty high up =)
and yes, that knockdown is hella cheap.. even TKA one is cheap..
i think u should be immune to further knockdown after the first one.. at least for 30 secs or so
also, a rifler can't kite... (he'll miss 90% of the time if he tries to shoot while running.. and he stops when he shoots with a rifle.. its all stupid crap)
the thing is, at 60m range, a regular rifleman (not one with ubar T21 (cost 80k)) has a 30%-50% chance of knocking you down with one hit... depending on your mind pool...
but if u live, then he's dead.. as simple as that...
i think that making all missiler STOP when they shoot, or at least walk.. is the solution to kiting problem
if you wanna run, run.. if you wanna shoot, shoot.. otherwise i'll throw my **edit** axe at your head =P
Yeah i've done a few PVP battles myself and i have a rather nice record. Yet after running into a Novice bounty hunter i must say i'm shocked at the power knockdown can have. I would think that something we as Swordsmen might have is faster speed, perhaps ability to even avoid some attacks such as that. I see once your a Master Swordsman you will have a +25 to Knockdown but still. Myself i seea swordsman as in the anime series Kenshin. Sure it's anime and all flashy, but one thing that most swordsmen knew was that against guns they were dead, unless they had the speed to close the gap.
Also if it's not the knockdown that kills me it's the lag. *L* rather bad when i run into a group in a city to assist in battle, only to have it freeze up on me, then next thing i see is that i'm dead. The only plus is that with the one move i can get off before lag, spin strike, i took a good deal of the groups life down for the others to finish off. Just my thoughts.
this is just my thought on things.. from other games (soulcalibur).. and most likely not the case in our game =)
swordsman = best damage dealer.. heaviest blow, 2nd best range,SLOW attack, best area attack (two hander that is)
while fencer = good speed, okay damge, less range, no area, good evade, LOW defense
tka = good defense, least range of all, LOW damage, best attack speed.. combo combo..
lancer = very good damage, best range, LOW accuracy, medium to low speed. okay area
well thats what i get from fighting games anyway.. the guy with the sword is scary as hell, but he attacks slow.. hard to evade though.. cause he sweeps everywhere.. and it hurts like heck when it hits..
the guy with the fence is like a monster that jumps back and forth and is hard to catch up to. good for one on one, but one hit and u're down (think pirate of caribbeans' legolas)
the unarmed guy should be a jet li that is fast and thus has the best dodge, and he should be able to combo a lot (thus the knockdown i guess) but his damage per hit should of course be the lowest..
the guy with the lance is hard to get close to, but most of his attack is vertical or predictable, so u can evade them easier... they also have good defense cause a staff is a defense/offense weapon definitely.
as it stands right now, the unarmed is unstopable... i have no idea on the fencer and the pike... 2 handed sword hits 50% of the time.. which is pure crap... well maybe not.. i guess we don't attack that fast.. and we do the highest damage after all.. so i guess that makes sense
I dueled a few people the other day. I said that fencers sucks and some dude says yeah ok duel me then. So I duel him and all I did was decending slam and incapped him in one shot. He says **edit** and wants a rematch with armor. So I figure I would give him a chance... I did sweep twice then violent strike and he got incapped again and died.
It is all about the combos people. Sweep makes them kneel which makes your damage go up alot.
Also, it doesn't matter what combos you do. It all comes down to who gets the first knock down off. If it's not you, then there's nothing you can do. Right now PvP goes so fast that a knockdown is as good as a deathblow.