Swordsman Archive

Thread: State of the Swordsman Profession 10/31

SLX-100
Sun Mar 14, 2004 1:17 pm
#105

/agree


We need defense, and a wider variety of specials.





-Sgt "Jester" Assaultman/USMC

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PK-X (Elder Commando)
SLX-100 (Elder Musician)
SL-X (Elder Squad Leader)
CM-X (Elder Combat Medic)
CMX-100 (Elder Weaponsmith)
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Orgin
Sun Mar 14, 2004 6:56 pm
#106

I agree as well! Some type of ranged defnse and better def. mods! Also when do yuo get mind bleed. There are afew time where I wish I had that!



~ Orgin

Master Swordsman
Master Doc


" I'm your Hucleberry"
wyzer301
Thu Mar 18, 2004 7:00 pm
#107


I would like to know why they are getting rid of mind damage attacks. Also, a swordman needs to have a 3rd level skill box in a part of the tree which requires combat xp to use a weapon that isn't better than a weapon that he/she can use at the novice swordman box. What the heck is up with that? and the best weapon for a swordman isn't even a sword. Should change the name of the profession to hammerman, unless the devs are afraid of lawsuits.



A d o l o m a y n e S y l v e r k i n
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THON


Aoxus
Thu Mar 18, 2004 9:19 pm
#108

agree.. but id like to miss less... i cant beat a person if i cant hit him..
NemaSish
Wed Mar 24, 2004 5:09 pm
#109

I agree with most off the complaints especially the chasing Faction targets about i tried the lunge but the hammer is so slow they get up and run off again shooting you and even with a sword its not very effective.


I also think rewards for mastering the paths to master are a bit sparce


How ever im only novice and have found the Scythe and a poison Axe i cant use them yet but they are out there


Scythe tatoonie


Axe Darthmor


PermaSt0ne
Wed Mar 24, 2004 11:04 pm
#110

for the love of god... who braught this post back up to the top? it was made like 5 months ago ! ! ! ! we need to make a new one of these, not keep bringing it back up



Saatu Naza
~ Master TKA / Master Heavy Swordsman / Master Medic ~
~ Not all who wander are lost ~

BlackBoyLost
Sun Mar 28, 2004 10:02 am
#111

/applaude PermaStOne



Omari
"The Silent Assassin"
Ride Wit' Us Or Collide Wit' Us....That Simple!!
gagan
Tue Apr 13, 2004 10:57 pm
#112

/agree



Give us more weapons, give us better defenses, lower HAM costs and please balance swordsman with other profs.



repetative?, maybe, necessary?, definately.


UltraDarkZabrak
Thu May 27, 2004 12:55 am
#113

agree



Zadus Rejan
Imperial Smuggler :-''
BountysFear
Fri May 28, 2004 11:54 pm
#114

State of the profession? We still dont have a badass sword....



Epaaj Sahagin - 1 of 2 Fish Lords
Fizziks Furlus - Gun for Hire

(gnn[[[[[[[[[[[[[[nnnWX ~~poof~~

My saber...she dead...


Bartholomew_Roberts
Fri Jun 18, 2004 10:45 am
#115

/agree




But when you make changes, please don't take away my axe! Having a big ol' battleaxe is the reason I play swordsman. Gimmie a Gammorean axe or scythe blade any day.
Viper1986
Sun Jun 20, 2004 3:03 pm
#116

I think, since TKA can KD/Dizzy any other profession in the game, and Fencer has the ability to do stun damage, Swordsman needsa major improvement; if not on the offensive side, then certainly on the defensive side. While Center of Being is rather useful, in the heat of battle, stopping to Center yourself might not exactly be convient. Bottom line, raise the Swordsman profession, or lower the other melee classes, 'cause being the nearly weakest melee class in the game, is not fun.



Jorzez Gonen - Respect, Defend, Honor
denmstrsn
Sat Jul 10, 2004 1:24 pm
#117

It be the coolest thing if they allowed two-weapon fighting ablity for the swordsman.



Colonel Ekak Sti'lya - Master Spy - Rebel Ace - Master Politictian
Elder Swordsman, Fencer, Brawler, Pikeman, Teras Kasi, Droid Engineer, Artisian, Entertianer, Musician
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