Swordsman Archive
Thread: Easy Fixes / Low Hanging Fruit
This guy is very literal, hehe.
Not saying its a bad thing really, just literal![]()
Message Edited by APEist_theReb on 03-19-2004 05:26 PM
Well, warcry isn't a swordsman ability, so although it would be nice to have it fixed, it doesn't really do anything to help balance our profession. I would much rather have them give us something else, than focusing on trying to get them to fix warcry. If we want them to fix warcry, it should be done through the brawler corespondent.
It's high time they put some much needed attention on swordsmen! They gave some to carbineers last patch, so they should just as easily be able to do so for us. We've seen nothing but nerf after nerf in the last two patches, and it's really starting to cripple our class.
Our main problem in PvP, is our lack of armor piercing ability. TKA lack it as well, but they have other abilities to assist them, such as meditate and dizzy/KD. If we can't have stun damage, then perhaps they can increase the damage of our bleeds somehow? That would be one simple fix, that could make a huge difference for us. Swordsmen were always known for their powerful bleeders....perhaps that can be true once again?
Ideally, our bleeders could be increased to what they used to be, in PvP. They need to do enough damage to be worth it, plus they can't be too easy to first aid away. Our old bleeds took a few rounds even for a master doctor to first aid away.
Don't see why you even ask this Gabriel.. Has the devs listened to anything we've said so far? I think not.
Oh yes, the ranged mods on the scythe.
Well, they kinda owed us that one, since they've nerfed away a lot of out key strategic elements. :/ AH well.
Anyhow:
I want something that dizzies .. That dizzies easier and cheaper than hit3 or areahit3.
APEist_theReb wrote:
ViolentAngel wrote:
Asswordsmen,we are lucky to have an AP2 Blast hammer. I don'timaginethat should be able to ignorethe protection afforded by state of the art RoboCop armour. Its true, The Armour Rating System needs to be fixed. The Power Hammer should have a lot more effect on someone wearing armour than a Katana (I hate to say that, I'm a katana man myself), but I don't think it should equal a Commando's Grenades or a Rifleman's T21 (modernweapons). However I hope that this Armour Rating problem will be sorted out in theCombat Revamp.
Descriptions are an urgent issue, simply for the presentation of the game. How am I supposed to get new people to play when SWG shows itself up like that? But thats not an overall issue.
Brawlers do need their Warcry as AoE, oh and it needs a status icon. At the moment, Master Brawler is not a title to be worn in public. But thats a Brawler issue, and an AoE Pacify conflicts with our Fell A Thousand Foes combat style. On that note, whileKnockdown would still needs a timer,perhaps it should not be as large/shrug? Where as Dizzy is perhaps a different matter. Personally I still believe that TKA is rightfully more holistic than theother melee techniques (becuase of the extra difficulty and background story), so I'm not too set on the idea of nerfing their KD+Dizzy dominance.
On a Swordsman note:
Counter needs to do exactly that. If you -counter- an attack, your next shot (combat que included) should hit without fail. None of this instant-auto-damage nonsense.
Sweep needs a use. Its lower damage doesn't fit our profile, and its Lower Posture ability is overshadowed by the much more useful Lunge1. by the time you're taking Sweep2, AoE3 is looking tasty. Sweep is a Pikeman's trademark, most Pikemen I know (all two of them) started Pikeman for the effect of Sweep1/2. So we can't pinch the AoE KD ability from them. AoE stun is theirs too, AoE Blind and Dizzy belongs to Fencers... sooo.... hell I don't know... If fencers had an AoE Bleed (bleeds are very Knifeman) and then Swordsmen had the Dizzy (Power Hammer, blunt side of a Cleaver)? I don't know...
On the whole, I really enjoy this proffession. I accept TKA's power (but I think it does come too easy at Novice TK), I enjoy the AoE Slaughter and I love the weapons. I think Fencers get too much out of their proffession (Health targeting and a Stun Weapon makes them lethal,but Dizzy too?) and Pikemen get too little (accuracy that is), but on the whole I'm happy.
This guy is very literal, hehe.
Not saying its a bad thing really, just literal
Message Edited by APEist_theReb on 03-19-2004 05:26 PM
better defense
better specials - status effects
better weapons
StGabriel wrote:
if we are about absorbing as we supposedly dish it out
Most Swordsman seem to indicate that they prefer to be damage dealers rather than damage absorbers. That's what my polling has shown anyway.
StGabe.
thats a really silly way to look at things.
you can't just be all offense.
we have no status effects to change our enemies ability to strike/run - we basically have to rely on hitting them with one hit over and over.
sure we do a lot of dmg - but if we can't take any dmg it's worthless.
we'll just die due to the fact that
1. we can't absorb hits
2. we are intimidated, stunned and on our back.
swordsman will never be the profession it should be while people continue to think this way