Swordsman Archive
Thread: Swordsman > TKA
Xol11 wrote:
Also, someone said you can spam until you land the KD2. This is not true at all. You get one try to KD your opponent every 30 seconds. If they resist for any reason you can't try again for 30 seconds (same for posture change). If you do your dizzy/KD and they resist the dizzy or the knockdown, then you are stuck fighting them for at least 30 seconds (same goes for swordsman's 2hH3).
No, you can in fact spam KD or posture change until it is successful. You do not start the immunity timer until it is successful, resisting and missing are the same thing and do not start the immunity timer.
I cannot count how many times I have done this and seen this to know it is true. It can be confusing because the resist/miss/immunity message is always the same "You have failed to..."
-Shi
I'dusespeed enhancers if I had them, problem is I never loot any. Where do I find force sensitive npcs? Do nightsisters count?So far the only good thing I've looted from them was a vibro lance with +9 block, +6 polearm speed, and a health poison dot.
bull s h i t.
allright, we get a 30% chance to dizzy, which is decreased by of course defense against dizzy, and we have to land it at the same time as the posture change, which only effects our target every 30 seconds. id say the percentage chance to dizzy posture change is around 4 or 5%. actually this is the way i think it should be, and all other similiar moves should be made this way (fire knockdown, knockdown 2).
this proves that you are not a swordsman, so go suck up to another gimped class, preferibly not the pikeman, as they have gone through enuf. How about the commandos, or pistoleers, because the majority of us dont want to read yet another reply on this dead end post.
bull s h i t.
allright, we get a 30% chance to dizzy, which is decreased by of course defense against dizzy, and we have to land it at the same time as the posture change, which only effects our target every 30 seconds. id say the percentage chance to dizzy posture change is around 4 or 5%. actually this is the way i think it should be, and all other similiar moves should be made this way (fire knockdown, knockdown 2).
this proves that you are not a swordsman, so go suck up to another class, preferibly not the pikeman, or the fencers, as they have gone through enuf. How about the commandos, or pistoleers, because the majority of us dont want to read yet another reply on this dead end post.
Knockdown adds a 5 second delay, posture change does a 3 second delay if I remember correctly. So in terms of delay time they aren't that different. I was told that 2hH3 was a dizzy/posture attack, if this is not the case let me know (the skill description doesn't say). So what it comes down to is TKA has a dizzy attack and a dizzy KD, and swordsman has a dizzy attack and a dizzy posture. The only difference between these two is that the TKA's knockdown will last 2 seconds longer if the target resists the dizzy.
I don't know what the chances to land a dizzy are based on, but I do know that my Master TKA misses the dizzy quite often. Although the attack will land, the target will not be dizzy. This goes for UADizzy and for UAKD2. Also, someone said you can spam until you land the KD2. This is not true at all. You get one try to KD your opponent every 30 seconds. If they resist for any reason you can't try again for 30 seconds (same for posture change). If you do your dizzy/KD and they resist the dizzy or the knockdown, then you are stuck fighting them for at least 30 seconds (same goes for swordsman's 2hH3).
I do not understand why you all think that +25 is hard to get. With 8 pieces of clothing you can get +25 speed with just a load of +3s. +3s drop off of newbie NPcs (even post-patch). And there are plenty of people that have tons of skill enhancers. These are people that ran off and got cheap kills on Dark Jedi and Force Sensatives, but none the less, they are out there. However, this does not mean they will give them to you. ![]()
Yarika wrote:
How many times do you challenge a swordaman 1 vs 1 in real situation Xol11 ? Compare utility in pve or group vs group, not in a situation that almost never append.
Mmm and please go master swordman before speaking of thing you don't even know. If you try tkm AND master swordman YOURSELF, then ok I'll accept your conclusion and believe you. This is really not the case atm.
I have no problems comparing swordsman in group situation vs TKA in group situation or in PvE. However, everyone seems to want to compare 1v1 duels for some reason. In group PvP and PvE I think there is no contest at who is better (swordsman).
I have been master pikeman before which is _very_ similar to swordsman. The difference being that pikemen get knockdowns instead of posture changes and pikeman does action damage instead of mind. As stated in my previous post, there isn't much difference between KD and posture change anymore (there used to be). They both get AP:2 weapons, their weapons have about the same damage and accuracy mods. Very similar classes overall. I have also been a few boxes into swordsman before so I am familiar with the basics of swordsmen and their weapons.
a followup to sea stacking.
Seems theres a max cap of +25, not just the highest sea you got.
As I said in the other combat proffession forums it seems that the devs picked two classes to act as guinea pigs for fixes. The two, one for melee and one for ranged, have suffered through crushing "nerfs" and godlike states. Those two seem to be TKA and Rifleman. The results of the fixing are starting to level to where ther devs want them. Of course all the other professions are crying "NERF NERF! Dey R 2 l33T!!11" And in some cases through numbers around saying they should just throw all the fixing to the wind and crush the classes to nothing so *insert whiner proffession here* will be "l33t nUb pwnage" whatever THAT means.
What people fail to realize is the devs are working with a game the idiots that marketed it pushed out early. They haven't fixed it completely yet and need time to work through bugs. Some professions are going to look god-like for awhile. Like the BH LLC and the Commando FT. But their not really. They are look at what they what PVE style so once its where it needs to be the other professions can be brought up to match them. I know making a profession more powerful is a new concept to some of the lamers that yell nerf and whine about how powerful BH/Commando/TKA is right now but thats what they seem to be doing.
Once the guinea pig professions are where they need to be PvE-wise then the others will be brought up based on and PvE/PvP combo of idea.
Is TKA better than swordsman? Well maybe right now. But what do you guy want the devs to do? Just keeping lowering the classes till there's nothing left? I believe we saw that mistake before. If you think you should be a "l33t PvP GoD" then switch classes everyday like a good little lamer. I was with TKA from launch and have seen when I could solo tusken groups and when I got killed by meek avenging squalls. Its a rollercoaster on the professions that are being played with. Please don't make it worse by yelling that we're to powerfull all the time then ignoring us when we're getting KOed by dwarf nuna's.
Rifleman and TKA are always changing tomorrow I could be getting gutted but a vicious chuba. But of course lamers only think their profession should be good.
And if I hear one more fellow TKA use that "but we are feared by Jedi" line... I'll eat him. The whole reason Jedi are leary of Teras Kasi is NOT because TKA can't beat them in combat. Its because A) TKA can detect Force Sensitives and B) TKA can resist Force powers. Toe to toe (VK to Lightsabre)a Jedi would eviserate a TKA just like he would a swordsman.
Point made. TKA may look like the golden class right now, but they were in beta too. People just ignore what went on in between. If you don't let them play with the classes then they'll never get fixed.
Xol11, this is pretty sad. 8 clothing items given +24 to speed? You want the swordsman to go into battle naked with no armor? vs. a TKA with composite? LOL.
You think Area3 is KD/dizzy like the TKA attack? Sheesh. It works less than 20% of time, and no one in their right mind would use it because if you do it every battle, you'd be dead already in the 4-8 hits it takes to land it. Whereas as if you had done headhit meanwhile you'd at least have some slight chance to win.
Please, Xol11, leave the swordsman forum to people who know what swordsman can do and go back to spamming your TKA forums.
What are some of your peoples problems? I'm embarassed to be a swordsman because some of you are acting pretty childish in the thread considering all he's doing is stating his opinion about why he thinks We are on par or above TKA. Sure we've got some problems as a class but don't make us sound like we're running around gimped and defenseless. We're pretty **edit** powerful with our attacks, we just don't have some of the special moves TKA has. I disagree that Swordsmen are as good as TKA but there's no need to get nasty with the guy, show some maturity and lets try not to give our forum a bad name.
Just so you know, I hate the fact that our spin attacks are pretty useless myself, and sure I'd like meditate, but really, area attack 3 is pretty nice, and hitting for bleeds that opponents have to scramble to get a doctor to heal does make me pretty proud to be a swordsman.
Now come on guys and gals, I realize we want improvement in the class but don't resort to making us sound like complete punks to get the changes you want. Be proud to be a swordsman.
it pairs up well with carbineer and pistoleer, a melee gets too close you kd 'em, and kite em to death spamming something. why all the hostility, becase your saying something that simply isnt true, and your trying to show us through some bull malarkey "facts" you made up, and write really long. basically your bull**edit**ing your way through this arguement.
i believe you dizzy chance is 100%, you just miss it because of the mob'ss/npc's/pc's defense to dizzy is decreasing it. so if its 100% to dizzy and the person has +20 dizzy defense, then its only gonna work 80% of the time. so our dizzy chance is 30%, and we go up against something with over 30+defense to dizzy, there is no way in hell its gonna land, ever.
o and area attacks? what are you talking about, you mean those stupid suicide moves?? yea go up to a bunch of mobs and use an area attacks, if there worth fighting you gonna get chewed out. and the hams are some **edit**, its really only useful if a swarm of kreetles attacks you. o and you get id say about 1 chance to get a dizzy off on a target after you kd them, so after you posture change them you dont even get a chance to try and dizzy. besides its better to take one target down at a time if your swarmed by high level mobs, youll have more of a chance of wining, unless your group fighting.
arsenal, we have 5 moves that all do the same thing, except 3 of them delay the target for 3 seconds every 30 seconds, and one has a VERY low chance to dizzy. there all basically the same. you cant compare the tka's arsenal to ours. you can target all pools, meditate, inflict many different states, and a but load of other crap.
RicoUnderwood wrote:
Is TKA better than swordsman? Well maybe right now. But what do you guy want the devs to do? Just keeping lowering the classes till there's nothing left?
I think you'll find that most swordsman would rather see an "increase" in abilities across the other 3 melee classes than any kind of nerf to TKA.