Swordsman Archive
Thread: CU Issues thread
Page 5 of 5
quitch
Tue Aug 16, 2005 1:50 pm
#53
Nedlog1 wrote:
I only have one issue but it's a big one. 2h stinks royaly at PVP. I've only been in the game for about 3 months now but I really wanted to get into the PVP side once I got a solid footing. From what I have experienced and read this just isn't going to be possible with my melee swordman. I don't really like the fighting style of the marksman but they get the PVP and the BH (which is the only prof that can really make serious money directly off of their professions ie.. missions). What do we get? I really don't see any real advantage to being melee at all. I really hope that this is balanced out. I'd really like to see a BH equivalent for melee fighters.
BH are some of the easiest pvp'ers i fight. with a good PH, 2h can RULE in pvp. just know what you are doing and get a good temp. you probably need to learn how to pvp first
quitch
Tue Aug 16, 2005 1:51 pm
#54
asmen wrote:
I start with a KD, then armor break, then alternate critical hit, then head hit till their dead...usually whil the critical timer is expiring I can get a head it in...., with this combination my attacks rarely go below 1100 depending on the mob.
that usually wont work to start off the duel with... i mean you will get the attacks in, but the other person will just heal
Crumb-Bum
Sun Oct 30, 2005 3:21 am
#55
KreyMerr wrote:
please post any issues you are having in here even if they have been posted elsewhere. i will look into them and send this on to the Dev team.
How bout' you look into the hammers on the Flurry server. 4 full template jedis get killed in a matter of seconds, vs 2 swords and 1 other jedi. Some one named mcblab hits for 1.6k sometimes, with Forcearmor and aura, it is ridiculous. He is almost impossible to beat unless you outnumber him 4 to 1.
DarkBShadow
Sun Oct 30, 2005 7:56 am
#56
Crumb-Bum wrote:
KreyMerr wrote:
please post any issues you are having in here even if they have been posted elsewhere. i will look into them and send this on to the Dev team.
How bout' you look into the hammers on the Flurry server. 4 full template jedis get killed in a matter of seconds, vs 2 swords and 1 other jedi. Some one named mcblab hits for 1.6k sometimes, with Forcearmor and aura, it is ridiculous. He is almost impossible to beat unless you outnumber him 4 to 1.
report them... they are using exploted hammers that have 4k damage. It was expensive for them to do what they did to get it but was really easy. My friend was telling me about these guys on my server from when he played on Flurry for a bit. This is besically exploting the transfer charcter service with items. so in order for them to get a hammer like that they had to transfer there hammer with a damage PU on it like 5 times.
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