Swordsman Archive
Thread: My Swordsman pvp build.
meediummshoww wrote:
AriasImmortal wrote:
Defense stacking is useless.
why?
personal experience as a stacker and fighting against stackers with my current template... best a stacker can do against me is fight me to a draw, assuming that a) they're using TKM and b) I run out of intim packs or c) they're named tajiri.
Kill-A-Lot wrote:
i'm not saying i'm the best
alucard82 wrote:
Kill-A-Lot wrote:
the other pvpers on your server must suck pretty bad then......
supatax wrote:
Yeah pretty much anyone who is nay-saying this post is basing it all on ignorance. They haven't seen it or tried it so how can they know? They all know the theory, or the supposed workings of the combat system, yet they don't do their own testing.
Intimidate does cut down on Dodge, Counter, Block...It far from nullifies it.
Well, we learned everything from you since we thought you were the best and all
it's just weird that a defense stacker is ''one of the best pvpers on wanderhome''
AriasImmortal wrote:
meediummshoww wrote:
AriasImmortal wrote:
Defense stacking is useless.
why?
personal experience as a stacker and fighting against stackers with my current template... best a stacker can do against me is fight me to a draw, assuming that a) they're using TKM and b) I run out of intim packs or c) they're named tajiri.
But a stacker is more useful against a rifleman or a Jedi.
kazmoony wrote:
Zhorx wrote:
I mostly never post on the swordsman forums so i don't believe many here know who i am. But i recently decided to drop swordsman because i have been one since april last year and pvped with it since. The absolutely best build i found for pvp and especially taking out Jedi was:
Zabrak character: Master brawler and swordsman, 0040 pistoleer, 0040 fencer, 0040 carbineer and novice TKA.
Most people believe the cap to counter attack is 125...that is wrong, believe me i tried everything when it came to defences and this build by far exceeded whatever defences any other build offered.
With the proper SEAs you are never dizzied, stunned or blinded. Use center of being and a pikatta pie and you will be one tough nut to crack.
I can foresee a lot of people commenting about the 40ish melee and ranged defence. That doesn't matter at all, counter attack more than makes up for the lack of melee and ranged defence.
A screenshot from when i had this build. I later dropped it to 0020 carbines and 0442 marksman to be a tumble monkey for my alt but it was still pretty useful.
Dear Zhorx:
I am looking at your template and looks good, but what about poisons, fire, disease? Do you use attachments for those?
Have you considered:
Doctor 4030
Master Swords Man
Carbineer 0040
?
That is a nice blend of his template and mine (3440 doc, 4000 tka, Mswords). I kinda like it.
ButZhorx was going for self-tank. Even when intimidated with his hammer he was still doing vast amounts of damage. He went for masterbrawler to obtain the 2hand KD, which is imperitive when fighting jedi (to keep them from running). If he got a jedi on his back from the kd, he could out damage their heals with his awesome hammer (which i now got).
The doc one, as with mine have a semi difficult time fighting jedi, especially if the jedi A) knows how to fight as a jedi and B) if it is in a group with support. This doc temp is real nice and would probably fair better than mine against jedi, and other players too (i might give it a whirl, but I do like the PvE aspects of mine like being able to buff at any given time and med off any wounds, FoW, and powerboost) if your intent is pvp, not PvJ ![]()
supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.
supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.
I just like being self sufficient, If you are quick with your hands you can be almost effective as a stacker (with state cures) with the poison curing ability of a doc. Plus being able to take intimidate off allows me to always be doing maximum damage. Plus Ive never been a doctor before since I am soo pro-CM with famine
alucard82 wrote:
supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.
I just like being self sufficient, If you are quick with your hands you can be almost effective as a stacker (with state cures) with the poison curing ability of a doc. Plus being able to take intimidate off allows me to always be doing maximum damage. Plus Ive never been a doctor before since I am soo pro-CM with famine
Dude, i used to roll with zarerlyon, i know docs can be great. :-P
Zhorx wrote:
I mostly never post on the swordsman forums so i don't believe many here know who i am. But i recently decided to drop swordsman because i have been one since april last year and pvped with it since. The absolutely best build i found for pvp and especially taking out Jedi was:
Zabrak character: Master brawler and swordsman, 0040 pistoleer, 0040 fencer, 0040 carbineer and novice TKA.
Most people believe the cap to counter attack is 125...that is wrong, believe me i tried everything when it came to defences and this build by far exceeded whatever defences any other build offered.
With the proper SEAs you are never dizzied, stunned or blinded. Use center of being and a pikatta pie and you will be one tough nut to crack.
I can foresee a lot of people commenting about the 40ish melee and ranged defence. That doesn't matter at all, counter attack more than makes up for the lack of melee and ranged defence.
A screenshot from when i had this build. I later dropped it to 0020 carbines and 0442 marksman to be a tumble monkey for my alt but it was still pretty useful.
Kill-A-Lot wrote:
Zhorx, I'm sure your template is great for killing jedi/stackers, I'm not trying to flame or anything.. it's just that someone said you're one of the best pvpers on wanderhome, made me wonder how can someone without the ability to heal himself be one of the best on the server? Oh and I don't like your ''I'm uber, I took out a group of 8 by myself''-attitude.. trust me, there's more of us who have. You could be at least a little modest about it.
I put your hypocrazy in red for the ones who missed it.
I didn't say i was über, you misinterpreted it. I said imight beconsidered good because i have been pvping sucessfully for a long time, even when the odds were against me i didn't make a fool of myself.
We had a high percentage of the pvpers being Jedi on wanderhome, Jediis one of the most effective to kill CMs so the relative CM population was pretty low.I was out to kill Jedi andI was sucessful at it. I believe some people would consider that being a good pvper.
I didn't need to heal myself since i never got hit enough to have to bother, CMs were my achilles heel. A good doc in the group could solve that problem.
It is all up to what the majority of your opponents play, if there are a lot of CMs, Doc is great, if there are a lot of Jedi, stacking is more useful. But of course the best is to be in a balanced group where all know what to do to get the job done.
Message Edited by torro on 02-10-2005 01:52 PM
supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.
intimidated vs a melee stacker with my acklay PH, I do about 200-300 damage per hit. Unintimidated, that goes to 400-600. Not to mention that while intimidated I counterattack 5% of the time, while unintimidated that number increases drastically. My template is designed to be a solo template as well as group support, so I can go it alone vs any other class, and I can also help my group survive. I don't have to worry about CMs, or insane dot weapons, while soloing. My survivability and damage is unequaled by any other nonjedi template.
For you stackers, when you solo PvP, what happens when you run into a CM, or someone with a 700+ str dot weapon?