Swordsman Archive

Thread: My Swordsman pvp build.

AriasImmortal
Wed Feb 09, 2005 11:09 am
#40






meediummshoww wrote:





AriasImmortal wrote:

Defense stacking is useless.







why?





personal experience as a stacker and fighting against stackers with my current template... best a stacker can do against me is fight me to a draw, assuming that a) they're using TKM and b) I run out of intim packs or c) they're named tajiri.




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Zhorx
Wed Feb 09, 2005 12:18 pm
#41






Kill-A-Lot wrote:





alucard82 wrote:





Kill-A-Lot wrote:





supatax wrote:
Yeah pretty much anyone who is nay-saying this post is basing it all on ignorance. They haven't seen it or tried it so how can they know? They all know the theory, or the supposed workings of the combat system, yet they don't do their own testing.

Intimidate does cut down on Dodge, Counter, Block...It far from nullifies it.



the other pvpers on your server must suck pretty bad then......




Well, we learned everything from you since we thought you were the best and all




i'm not saying i'm the best
it's just weird that a defense stacker is ''one of the best pvpers on wanderhome''




You replied to the wrong post Kill-a-lot...

Iasume the reason some people consider me a good pvper on wanderhome isn't just my "until a week ago"-current build but also my history in pvp. A wookiee rifleman+ Doc taking outgroups of up to 8seems to be noticed. Getting 3k faction in one day from purepvp (while dyingonly twice)with the same char as well. That was a year ago (during stacker galore days)and i have only become more experienced since.

Just that i don't jump the bandwagon and go CM doesn't mean i don't know how to play whatever build i chose to. There was a lot of dark Jedi pvpers on wanderhome after patch 9, so i felt like giving them a run for their money. If you need a build for taking out Jedi feel free to pick up the one in my original post. If you want to be more versatile pick up the one posted by Alucard.


You not seing how an anti Jedi build could be useful in my opinion gives you no right to comment on other players pvp skills. This build had one mayor weakness, CMs, but that was it.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
Zhorx
Wed Feb 09, 2005 12:46 pm
#42






AriasImmortal wrote:





meediummshoww wrote:





AriasImmortal wrote:

Defense stacking is useless.







why?






personal experience as a stacker and fighting against stackers with my current template... best a stacker can do against me is fight me to a draw, assuming that a) they're using TKM and b) I run out of intim packs or c) they're named tajiri.







But a stacker is more useful against a rifleman or a Jedi.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
alucard82
Wed Feb 09, 2005 3:07 pm
#43






kazmoony wrote:





Zhorx wrote:

I mostly never post on the swordsman forums so i don't believe many here know who i am. But i recently decided to drop swordsman because i have been one since april last year and pvped with it since. The absolutely best build i found for pvp and especially taking out Jedi was:


Zabrak character: Master brawler and swordsman, 0040 pistoleer, 0040 fencer, 0040 carbineer and novice TKA.


Most people believe the cap to counter attack is 125...that is wrong, believe me i tried everything when it came to defences and this build by far exceeded whatever defences any other build offered.

With the proper SEAs you are never dizzied, stunned or blinded. Use center of being and a pikatta pie and you will be one tough nut to crack.


I can foresee a lot of people commenting about the 40ish melee and ranged defence. That doesn't matter at all, counter attack more than makes up for the lack of melee and ranged defence.


A screenshot from when i had this build. I later dropped it to 0020 carbines and 0442 marksman to be a tumble monkey for my alt but it was still pretty useful.






Dear Zhorx:


I am looking at your template and looks good, but what about poisons, fire, disease? Do you use attachments for those?


Have you considered:

Doctor 4030

Master Swords Man

Carbineer 0040

?







That is a nice blend of his template and mine (3440 doc, 4000 tka, Mswords). I kinda like it.


ButZhorx was going for self-tank. Even when intimidated with his hammer he was still doing vast amounts of damage. He went for masterbrawler to obtain the 2hand KD, which is imperitive when fighting jedi (to keep them from running). If he got a jedi on his back from the kd, he could out damage their heals with his awesome hammer (which i now got).


The doc one, as with mine have a semi difficult time fighting jedi, especially if the jedi A) knows how to fight as a jedi and B) if it is in a group with support. This doc temp is real nice and would probably fair better than mine against jedi, and other players too (i might give it a whirl, but I do like the PvE aspects of mine like being able to buff at any given time and med off any wounds, FoW, and powerboost) if your intent is pvp, not PvJ





[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


supatax
Wed Feb 09, 2005 5:42 pm
#44

I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.



Zo'rin "Sly Like A Fox" Keyes
Prince of AoW/ Fox ON3/Garva PWNer
"Angels Bleed From The Tainted Touch Of My Caress"
Naruk_The_Wookiee
Wed Feb 09, 2005 10:37 pm
#45






supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.





Hmm...First rule...Kill all docs...second rule...kill all cms....if a doc gets in trouble there are two possible ways...some peps jump on his side to protect or he get killed...so its not bad havin some doc-skills yourself...especialy if u pvp 1:1 and fighting some dotter...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
alucard82
Thu Feb 10, 2005 12:04 am
#46






supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.





I just like being self sufficient, If you are quick with your hands you can be almost effective as a stacker (with state cures) with the poison curing ability of a doc. Plus being able to take intimidate off allows me to always be doing maximum damage. Plus Ive never been a doctor before since I am soo pro-CM with famine



[ Vix Acworth ][ Rays Hope ][ Famine ]
My_Pride,_My_Power,_Your_Peril
N Roughneck Warriors N
RW GENERAL

...and (Colonel) Sanders too!


supatax
Thu Feb 10, 2005 12:43 am
#47



alucard82 wrote:


supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.


I just like being self sufficient, If you are quick with your hands you can be almost effective as a stacker (with state cures) with the poison curing ability of a doc. Plus being able to take intimidate off allows me to always be doing maximum damage. Plus Ive never been a doctor before since I am soo pro-CM with famine




Dude, i used to roll with zarerlyon, i know docs can be great. :-P



Zo'rin "Sly Like A Fox" Keyes
Prince of AoW/ Fox ON3/Garva PWNer
"Angels Bleed From The Tainted Touch Of My Caress"
kazmoony
Thu Feb 10, 2005 1:40 am
#48






Zhorx wrote:

I mostly never post on the swordsman forums so i don't believe many here know who i am. But i recently decided to drop swordsman because i have been one since april last year and pvped with it since. The absolutely best build i found for pvp and especially taking out Jedi was:


Zabrak character: Master brawler and swordsman, 0040 pistoleer, 0040 fencer, 0040 carbineer and novice TKA.


Most people believe the cap to counter attack is 125...that is wrong, believe me i tried everything when it came to defences and this build by far exceeded whatever defences any other build offered.

With the proper SEAs you are never dizzied, stunned or blinded. Use center of being and a pikatta pie and you will be one tough nut to crack.


I can foresee a lot of people commenting about the 40ish melee and ranged defence. That doesn't matter at all, counter attack more than makes up for the lack of melee and ranged defence.


A screenshot from when i had this build. I later dropped it to 0020 carbines and 0442 marksman to be a tumble monkey for my alt but it was still pretty useful.






Dear Zhorx:


I am looking at your template and looks good, but what about poisons, fire, disease? Do you use attachments for those?


Have you considered:

Doctor 4030

Master Swords Man

Carbineer 0040

?



- THOMPSON THE HUTT -

WE WERE ONCE TITANS ...

Kill-A-Lot
Thu Feb 10, 2005 6:42 am
#49

Zhorx, I'm sure your template is great for killing jedi/stackers, I'm not trying to flame or anything.. it's just that someone said you're one of the best pvpers on wanderhome, made me wonder how can someone without the ability to heal himself be one of the best on the server? Oh and I don't like your ''I'm uber, I took out a group of 8 by myself''-attitude.. trust me, there's more of us who have. You could be at least a little modest about it.



Lei Chemicali
- I support GarVa giving us the :shifty:

Zhorx
Thu Feb 10, 2005 8:06 am
#50






Kill-A-Lot wrote:
Zhorx, I'm sure your template is great for killing jedi/stackers, I'm not trying to flame or anything.. it's just that someone said you're one of the best pvpers on wanderhome, made me wonder how can someone without the ability to heal himself be one of the best on the server? Oh and I don't like your ''I'm uber, I took out a group of 8 by myself''-attitude.. trust me, there's more of us who have. You could be at least a little modest about it.




I put your hypocrazy in red for the ones who missed it.

I didn't say i was über, you misinterpreted it. I said imight beconsidered good because i have been pvping sucessfully for a long time, even when the odds were against me i didn't make a fool of myself.


We had a high percentage of the pvpers being Jedi on wanderhome, Jediis one of the most effective to kill CMs so the relative CM population was pretty low.I was out to kill Jedi andI was sucessful at it. I believe some people would consider that being a good pvper.


I didn't need to heal myself since i never got hit enough to have to bother, CMs were my achilles heel. A good doc in the group could solve that problem.


It is all up to what the majority of your opponents play, if there are a lot of CMs, Doc is great, if there are a lot of Jedi, stacking is more useful. But of course the best is to be in a balanced group where all know what to do to get the job done.




~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
torro
Thu Feb 10, 2005 11:44 am
#51



Well, after reading all of these posts on Tuesday, I decided that the arguments concerning CoB and Intimidate/Stun % effects on counterattack were very logical. Tuesday night I had about 2 hours of play-time so I started grinding carbineer. I didn't quite finish in that time but it only took me about 45min the following day to finish the template. After this grinding, my template was:

Master Swordsman

Master Brawler

Fencer 0040

Nov. Teras Kasi

Pistoleer 0040

Carbineer 0030

FS Combat Prowess 0003

With some counterattack attachments that I already used I had a grand total of 193 counterattack. I participate in large range of PvP, though I am primarily interested in my skills v. Jedi opponents, sincethey are becomingmore and more common on Eclipse. I immediately found that my abilities against Jediand against Non-Jedi opponents had deteriorated.When I was intimidated, I found that I still did not counterattack very often, if at all. When I was not-intimidated, Idid counterattack but I didn't notice any major difference. Over-all Ifound (and my duelling/pvp oponents agreed) that I was much tougher with my previous template, which was:

Master Swordsman

Master Brawler

Fencer 4240

Pistoleer 0040

Smugler 0010 (for DoTs mainly)

FS Combat Prowess 0004

I'm not sure what makes your template work so well for you, perhaps you are not often intimidated when fighting jedi, but in my findings the template involving carbineer is simply not worth the skill points required. Of course, to each his own.

Message Edited by torro on 02-10-2005 01:52 PM



------------------------------------------------------------------
TORRO
~EX-RETIRED SOLDIER
AriasImmortal
Fri Feb 11, 2005 9:50 am
#52






supatax wrote:
I feel bad for people on other servers who feel they have to have Doctor in their template. Wanderhome doctors must rock, because we do just fine with them healing us.






intimidated vs a melee stacker with my acklay PH, I do about 200-300 damage per hit. Unintimidated, that goes to 400-600. Not to mention that while intimidated I counterattack 5% of the time, while unintimidated that number increases drastically. My template is designed to be a solo template as well as group support, so I can go it alone vs any other class, and I can also help my group survive. I don't have to worry about CMs, or insane dot weapons, while soloing. My survivability and damage is unequaled by any other nonjedi template.


For you stackers, when you solo PvP, what happens when you run into a CM, or someone with a 700+ str dot weapon?




ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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