Swordsman Archive
Thread: One Sad Swordsman/Doc Bad CURB
Page 4 of 4
untochableT
Tue Apr 05, 2005 12:20 am
#40
Reevan wrote:
oh and btw, for the person who said weapons will be more on speed and HAM cost, speed and damage are in the same experimentation line
speed and damage are seperate exp lines in CU crafting now
Reevan
Tue Apr 05, 2005 12:27 am
#41
untochableT wrote:
Reevan wrote:
oh and btw, for the person who said weapons will be more on speed and HAM cost, speed and damage are in the same experimentation line
speed and damage are seperate exp lines in CU crafting now
Implementor
Tue Apr 05, 2005 12:51 am
#42
Rapidwolf wrote:
Im glad all you master docs/swordmen are going, gives other people a chance for once, like me and my poor master pistoleer...
Im sorry your templetes will be changed but you wil see the lighter side of it once everyone is in groups and actually scared of something big, will make the game far more fun
no it won't
ZeroK0ol
Wed Apr 06, 2005 10:04 am
#43
ummm Trevan, I advise actually testing it out and waiting for people with information to come forth.
Ok, if I choose TKM and Swords for my template, for example
I get all the defensive bonus's of TKM if i wear NO armor, as well as the ability to wield a Power Hammer on command if I need to fight something that is 100% Kin Resist.
I get all the bonus's of both professions, however since i am not wearing armor, i do not receive the armor mitigation that Swordsman gives.
Now lets say I need to go up against an opponent and I need armor, I slap on the armor that is allotted for Swordsman and i Lose the defensive bonus's alloted for TKM Unarmored, but i can still drop my power hammer and use all the TKM moves as nessesary.
This to me is Versatility, even though we can do that CURRENTLY in this system, you need to drop the concept of 'old vs new'. Just accept the system is going to change and see how it is going to change, If you do not want the system to change, you will not be happy with ANYTHING they do, because this REVAMP is seriously making a whole new combat system.
Go figure, a Combat Revamp?
Anyways, I cant master 3 Elite proffessions in the new system, which is why the new requirements for the skill points. You MAY look at this as 'losing' versatility, and in one way it is, ok, it is period. but in the new system....
Gawd, bro you cant really explain it. When you play it, it fits. It makes sense. So long as you dont get locked in to the concept of how you think it 'should' be, and instead look at it as 'how can i use this'.
DarkBShadow
Wed Apr 06, 2005 10:21 am
#44
ZeroK0ol wrote:ummm Trevan, I advise actually testing it out and waiting for people with information to come forth.Ok, if I choose TKM and Swords for my template, for exampleI get all the defensive bonus's of TKM if i wear NO armor, as well as the ability to wield a Power Hammer on command if I need to fight something that is 100% Kin Resist.I get all the bonus's of both professions, however since i am not wearing armor, i do not receive the armor mitigation that Swordsman gives.Now lets say I need to go up against an opponent and I need armor, I slap on the armor that is allotted for Swordsman and i Lose the defensive bonus's alloted for TKM Unarmored, but i can still drop my power hammer and use all the TKM moves as nessesary.This to me is Versatility, even though we can do that CURRENTLY in this system, you need to drop the concept of 'old vs new'. Just accept the system is going to change and see how it is going to change, If you do not want the system to change, you will not be happy with ANYTHING they do, because this REVAMP is seriously making a whole new combat system.Go figure, a Combat Revamp?Anyways, I cant master 3 Elite proffessions in the new system, which is why the new requirements for the skill points. You MAY look at this as 'losing' versatility, and in one way it is, ok, it is period. but in the new system....Gawd, bro you cant really explain it. When you play it, it fits. It makes sense. So long as you dont get locked in to the concept of how you think it 'should' be, and instead look at it as 'how can i use this'.
btw no more 100% resist creatures. cuz there is no longer a %based armor system. it is now more of a stackable system. like you will get certain points of protection but you will be limited in your speed/accuracy.
also if you have the TKA/Swordmen temp once you have master tka you will never need to go unarmed again. alternitivly you will not have to pick up a 2-hand weapon again. you can use what ever skills you want with what ever weapon you want if your certed for them.
and you can master 3 elite professions in the new system. you can master tkm/fencer/sword :/. i feel this needs to get changed before that goes to live. need to mix the prereqs around a bit more.
but ya any way i think this new system lets you play 2 temps seemlessly. if you have 250 skill points invested in combat and you wield a hammer you will indeed be a 250 Skill point Swordsman. i like this system alot better then it currently is.
Message Edited by DarkBShadow on 04-06-2005 01:24 PM
Panther5150
Wed Apr 06, 2005 10:29 am
#45
As I said, I will jump on when i can test my templates. I am not a new player and I dont want to test out what it is like to be a new player again. When they have all the elite I may jump on, when they have jedi, I Will jump on.
But, your post ignores what I stated in my last post. They outlined how things are going to work, and then did something logically and pratically opposed to that. That disillusions me as to the quality of the product if they cannot meet their stated goals but are still pushing this thing live before it does.
As for new templates, that is one thing to argue as we are able to test high end professions. I dont disagree that my template may need to change due to the revamp. My orginal post was more a sadness in losing the sword/doc as it was since I had a blast playing it. I was definately NOT in god mode. I have died to both elders, krayts, SBDs, and other high end content. I have been playing since Oct of 2003 and spent all that time honing my character to a level that is fun. Fighting little animals in a group is not fun to me. I did the grind. I did it many times. I like the thrill of high end content. I have no concept of how groups are going to fare in the DWB and Corvette after the CU. I am intrigued to see how they will make it so those things are possible. Only a handful of folks could do the DWB and I was not one of them. So, the content was there for people. The fun was there. Top 5 issues were laid out plainly for each professions. How hard is it to find a group for big stuff? Maybe not too bad. How hard is it to find a large group you TRUST to do big missions? Extremely hard. For the first year of the game I was completely upset by the horrible looting arguments and problems that came up. I gave up krayt hunting and any big game hunting due to that fact. I will do so again now. Except for the rare guild hunt, I have no desire to team up with strangers and get screwed again and again over looting. I have some suspicion that I will make my alt into a crafter and focus on leveling my jedi.
So, while your post has some interesting possibilities, it does not adress my concerns for the system.
Bottom line, I hope that it works out and that the game remains as fun for all of us playing it for an extended period of time. If it does, I wil continue to play, if not, i will fade out as so many others have.
Don_T_Shoot
Thu Apr 07, 2005 6:28 am
#46
DarkBShadow wrote:
and you can master 3 elite professions in the new system. you can master tkm/fencer/sword :/. i feel this needs to get changed before that goes to live. need to mix the prereqs around a bit more.
but ya any way i think this new system lets you play 2 temps seemlessly. if you have 250 skill points invested in combat and you wield a hammer you will indeed be a 250 Skill point Swordsman. i like this system alot better then it currently is.>
Can someone explain to me why anyone cares about triple master combat professions? The "stackers" that people complained about were never triple masters. Unless I'm missing something, SOE got all worked up about something that was never a problem, or at the very least has little idea what makes a Defense Stacker.
I suppose there could be problems under this new Level System malarky where a triple master could have an unfair advantage, but I'm too annoyed with Levels to even start considering what more they are going to mess up.
Evazion
Mon Apr 11, 2005 7:20 pm
#47
I am a Swords/Doc because PvE wise I can go do whatever I want whenever I want. IE Hunt Krayts/NS/Etc...
If the CU is going to be what I think it is and I cant solo this stuff anymore...
The CU seems like its going to destroy why I like this game...
If the CU is going to be what I think it is and I cant solo this stuff anymore...
The CU seems like its going to destroy why I like this game...
fozzie22
Mon Apr 11, 2005 7:45 pm
#48
fablinix wrote:
Panther5150 wrote:
that is an idea, if the buff system changes, it may not be necessary to be master doc. I like being able to hit those 2800 buffs in a med city though. hehe
i personally think that m doc will be a waste of sp after the CU
Its looking that way
FearlessBob
Tue Apr 12, 2005 1:54 am
#49
Actairr wrote:
I am master swords/doc 4440/and 23 boxes of FS right now and can take anything in the game. My fear is not that I wont have enough SP but that I wont be able to take out high end mobs without a group. Ahhh well I am about to unlock jedi anyway, was gonna wait cause I love loot hunting with my swordsman, but guess I will do it now. I gotta tell you though, I will miss the hell out of this template. But like an overage boxer it is time for me to /bow out.
You ain't gonna be able to take out high-end mobs solo. Period. Right now, on TC, I have a VERY tough time taking down stuff that is 2-3 levels above me. Far as I can tell, this level system sucks.
Before folks start jumping all over me, one of my mains (TC is my homeserver, so I have several toons there) is a speed-capped MPiker/Swordie/Brawler, with more def vs states SEAs that you can shake a stick at and some very NASTY looted weapons. I love to solo loot hunt. But I can tell you, whatever the Devs may say, after the CU SWG is going to be a grouping game.
My current CU toon is a lvl 29 Commando. Running into Entha to train a new commando skill, I found the trainer beset with about 15-20 lvl 11 aggro mobs. 2 min of lag and I am laid out flat on my back, heading to the cloner. I managed to take out a grand total of FOUR of the aggros before DB...keep in mind, at the time I was wearing a set of adv assault armor with mkIII psg.
At lvl 29, it takes me forever to kill stuff that is 5 or 6 levels BELOW me.
On the other hand, if you have a good 8 man group going, you can take out single mobs 10+ levels above you....as long as you aren't pulling adds or aggros. I've been having lots of fun in groups so far and it reminds me why I play an online game.
What I DONT want to see is me standing aroudn shouting "LFG!" for 2 hours before I can do anything. They take out one set of delays...ie running around getting doc buffs, ent buffs etc etc etc and seem to be replacing it with the eternal 'LFG' delay.
Don_T_Shoot
Tue Apr 12, 2005 9:28 am
#50
What I DONT want to see is me standing aroudn shouting "LFG!" for 2 hours before I can do anything. They take out one set of delays...ie running around getting doc buffs, ent buffs etc etc etc and seem to be replacing it with the eternal 'LFG' delay.
Ouch, good point about the delay. However, if the level problem can be solved by just merely being in a group and not necessarily working together, then this issue can be bypassed with oxymoronic "Solo Group" solution. I don't know about other servers, but on Ahazi, merely loading into Dant Mining Outpost gets you at least one autoinvite to a solo group, if not three. So maybe the no muss/no fuss style of play isn't totally ruined.
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