Swordsman Archive

Thread: Petition to make sure that the Scythe is a Schematic for Weaponsmith

Master-Steel
Tue Dec 16, 2003 9:30 pm
#40

Im not trying to flame but,before anyone goes crasy with this colddamage thing,think about the universe you are in.....


This is starwars, which is limited to the magic of physics and does not extend into the arcane (with the exception ofthe force which is more of a telekenetic/psychic kind of thing)


Anyways, since this isnt dungeons and dragons where you haveyour"Frost Sword of the Anchients +4" you are kinda stuck with something more realistic like kinetic, blast, orstun


But im all for figureing things out, andI tried to think of a way that a sword might actually be able to do cold damage (since we are going to have to build this afterall). The only way I can think of is to have something cold inside the blade Like liquid helium or something (maybe you can makeup something colder i dont know)so the blade stays cold..... good luck maintaining that sword btw haha (a super cold sword means the molecules are more tightly packed which means the sword is harder and more brittle)


and of course if you wanna go on an extream realistic direction, the sword with the best slicing power is one that is really really hot (remember what we learned in physics: cold brings things closer togeather, heat seperates things) but then again.... good luck maintining that sword (metal melts)


I just think that if you are going to try and come up with something new(especially in this game) then at least come up with the way it works or how it is built since we have to build all the components and whatnot. It would make things easier on the devs too since they have something to lean on instead of 100% their own decisions (it is our game too afterall).


Ok I am done now, thanks for listening.

Keanti
Tue Dec 16, 2003 10:53 pm
#41

/sign
hannerf
Wed Dec 17, 2003 6:20 am
#42

/sign
hallaballa
Thu Dec 18, 2003 6:16 am
#43

/sign






Manji Daysleeper (President of VV)- Master Profession Grinder - Europe-Chimaera
Masteries(26): Brawler, Medic, TKM, Swordsman, CH, artisan, fencer, scout, pikeman, entertainer, image designer, doctor, marksman, CM, ranger, rifleman, carbineer, pistoleer, smuggler, commando, dancer, musician, droid engineer, tailor, architect--> UNLOCKED ||
demoncrafter
Thu Dec 18, 2003 6:32 am
#44

the RIS armor is useful for every profession


the scythe is useful for swordsman


so I don't think there should be a schematic unless every other (combat-)profession gets such a special item



different damage type would be nice, but all melee professions have 2 damage types (except tka) (I think blast is less effective then stun or electric damage cause most mobs have equal resists in blast and kinetic, but that is no reason to give swordsman a third type of damage)


that AR3 weapon is ridiculous



I would like a balanced scythe (craftable as every other weapon, cause I don't want to have a useless rantok sword copy): AR2, kinetic damage, speed between cleaver and powerhammer, damage between cleaver and powerhammer, maybe more min dam then PH (think that would be enough advantage with the damage mitigation system) and fitting HAM costs and range modifiers

Syllic
Fri Dec 19, 2003 6:22 am
#45

Aspart weaponsmith I whole HEARTEDLY agree. I'm swrodsman/weaponsmith, and my reason for taking weaponsmith was to make scythes because I couldn't find any....ahhhh the sweet innocent days of being a newbie, how foolish I was. Well, stuck with it, but **edit** it I want that weapon more then any t21 or republic blaster!
RaveDarksun
Fri Dec 19, 2003 5:02 pm
#46

/sign


We need a better sowrd. More powerful than the cleaver yet faster than the hammer. maybe 3.5-4.0??


I dont care but everyone in game agrees that it is definately odd for a SWORDSMANS best weapon to be a hammer...





Ra've~Wanderhome-Master 2Hand Sword dude..




Ra've Darksun Wanderhome-Master Two Handed Sword Dude
Awik
Fri Dec 19, 2003 8:49 pm
#47

/sign




Vazurik Stormrider
~~
"I will control my own Destiny"
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