Swordsman Archive

Thread: damage & time factors on Swordsman specials

raider7734
Wed Apr 14, 2004 8:48 am
#27







attack dmgtimed/t
area1 x2 x2.30.87
area2 x3 x2.41.25
area3 x3x2.61.15
spin1 x2x1.81.11
spin2 x3x2.31.30
sweep1 x1.5x1.70.88
sweep2 x2x2.50.80
hit1 x2x1.51.33
hit2 x3x2.251.33
hit3 x4x3.251.23
mindhit1 x1x2.30.43
mindhit2 x2x2.50.80
headhit1 x1.5x1.60.94
headhit2 x2.5x2.31.09
headhit3 x3.5x2.51.40
lunge1 x1x1.50.67
lunge2 x1x1.51.33





now that the damage and time factors are proven, we can make a few observations:


  • progressing from headhit1 -> headhit2 -> headhit3, the attacks get better in terms of d/t... but this does not hold true for hit1 -> hit2 -> hit3

  • headhit3 is by far our best attack, it has thehighest d/t and is pool targeted, as well

  • unless you have speed tapes or are using afast weapon, hit2 willdo better damage over timethan hit3

  • spin2 has the highestd/tof all our aoe attacks (although like hit3, area3 can beuseful for putting a dizzy on things)

[fixed typo: lunge2 is x1 damage, not x2]

Message Edited by raider7734 on 04-17-2004 12:18 AM



----------
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Phlebus
Thu Apr 15, 2004 8:52 pm
#28

Thanks for the information on speed. Now to find more speed attachments...

Ps. I have seen a similar table for TKA where the speed modifiers are 'sensible' numbers like the damage modifiers. I wonder what drug-induced state the Dev was in when he chose our numbers?
JediQuic
Thu Apr 15, 2004 11:53 pm
#29

Wow! we need to either Sticky this thread so hit 3 can get buffed, or burry it so headhit 3 won't get nerfed
StGabriel
Fri Apr 16, 2004 6:11 pm
#30

I've got to reiterate that this is an awesome thread. I've wanted to get stuff like this rigorously tested for a loooooong time and I just always find myself swamped with other things.

Would you be interested in writing a complete summary of your results that I can sticky?

Thanks.

StGabe.



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DarkBShadow
Fri Apr 16, 2004 7:01 pm
#31

ya i like this tread really learned from it. and i knew the damage was not x4 mind damage mod on Mind hit 3 cuz i knew 2-hand hit 3i knew was x4 and mind hit 3 wasn't the same mod. thanks for the info though. and i guess i'm switching to spin attack 2 now. no reason for the high ham cost of area attack 3.

also goes to show you how much our attacks are really the same attacks except ether faster lower ham cuz really 3 attacks at x3 multipliers and do the same thing and that is area attack posture down. just one dizzies and posture changes alot more often. but posture down doesn't really matter cuz on the second posture change it will pop the enemy back up :/

Message Edited by DarkBShadow on 04-16-2004 10:04 PM



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FtB
Sun Apr 18, 2004 4:06 am
#32

Wow, awesome stuff Raider.

Just wanna make a lil suggestion though. Could you edit the thread subject title to indicate that you now have speed mods up here too? (because I totally missed this stuff until now). Thanks =)



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veegen
Sun Apr 18, 2004 8:34 am
#33

Well it makes sense that Spin attack 2 and area attack 3 is the same dmg because area 3 also has abilityt to posture change, and someone said it can dizzya swell, I dont know about that tho.



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raider7734
Sun Apr 18, 2004 11:37 am
#34






StGabriel wrote:
I've got to reiterate that this is an awesome thread. I've wanted to get stuff like this rigorously tested for a loooooong time and I just always find myself swamped with other things.

Would you be interested in writing a complete summary of your results that I can sticky?

Thanks.

StGabe.





I'll put something together like this & put it in a new post




----------
IGN Kye • vendor wp -1444, -3847 Naboo
"Persistence is synthetic Luck"
Eert
Sun Apr 18, 2004 9:41 pm
#35

nice thread good info.



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kurgan1
Mon Apr 19, 2004 9:55 am
#36

Great thread,


thanks for the info,


The only thing to add would be to list the states that each attack can apply.


I think that would close this out nicely and would be greatly appreciated by all noob swordsmen.


Kurgan



novakaine
Thu Apr 22, 2004 6:28 pm
#37

/bump to keep this info handy for all...


and a vote for sticky





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