Swordsman Archive
Thread: WOW.... Damage on the powerhammer in PVP
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Cibila
Mon Feb 23, 2004 4:50 am
#27
Im masterswordsman/tkm/mfencer... I use my PH and HH3 almost exclusively after I UKD2. Even if I dont KD, tkms will die from HH3 because their UH3 drains their mind. My advice is to make sure you are wearing armor and buffed. If you are TK's will go down.
Cibila
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Cibila
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StGabriel
Mon Feb 23, 2004 5:35 am
#28
The problem with discussing PvP seems to be that there are so many different levels of PvP play and so many different situations.
A swordsman's performance against an unarmored target with no defensive stacking is going be a lot different than their performance against someone with 150 melee defense and 80+ composite. So keep in mind that everyone here is fighting different levels of enemies. Let's try not to talk past each other.
Personally I think that swordsman deals some very nice damage, but can be all too easily stymied by powerful armor, high defenses, etc. I think that either armor needs to be a bit less uber or swordsmen need to have some abilities that give them better tools for bypassing armor.
StGabe.
A swordsman's performance against an unarmored target with no defensive stacking is going be a lot different than their performance against someone with 150 melee defense and 80+ composite. So keep in mind that everyone here is fighting different levels of enemies. Let's try not to talk past each other.
Personally I think that swordsman deals some very nice damage, but can be all too easily stymied by powerful armor, high defenses, etc. I think that either armor needs to be a bit less uber or swordsmen need to have some abilities that give them better tools for bypassing armor.
StGabe.
WolfGuy
Mon Feb 23, 2004 10:14 am
#29
I was under the impression that most of the Swordsman weapons are armour piering and tear through people's armour.....
As a 0301 Swordsman I dueled a Master Commando once. He was wearing armour and was buffed. I hit the Pixie really quick and War Cried him. I put a mind bleed on and a nice head hit. He countered with a Flame Single 2(because he was a tool and didn't think about the huge delay on that), but I delayed him again, and with the delay from the Flame Single, I had time to take a quick dip in the lake right next to us, and come back and lay a couple more Head Hit 3s on him with the trusty Curved Sword of DOOM. He hit me with one more shot from the flame thrower before he went down.
As a 0301 Swordsman I dueled a Master Commando once. He was wearing armour and was buffed. I hit the Pixie really quick and War Cried him. I put a mind bleed on and a nice head hit. He countered with a Flame Single 2(because he was a tool and didn't think about the huge delay on that), but I delayed him again, and with the delay from the Flame Single, I had time to take a quick dip in the lake right next to us, and come back and lay a couple more Head Hit 3s on him with the trusty Curved Sword of DOOM. He hit me with one more shot from the flame thrower before he went down.
Gimperial666
Mon Feb 23, 2004 10:47 am
#30
I agree with gabe... that new tool would be a sword that does STUN damage.
But as for PvP i killed a wookie TKM/RIFFLEMAN who was buffed all to hell... I used
headhit1 mostly... I was hitting him for 30-40 with a 70-320 damage curved sword.
I use headhit1 ALOT in pvp (headhit 2 costs me to much ham) and the curved sword alot also (it hits more than my powerhammer)
During the fight I was taking 200-300 damage from Master headshot... (thank the Emporer for spices and brandy)
I dont wear a helmet (I like my mohawk too much) and i know the wookies head was un armored...
The ONE headhit3 i used did 65 damage with the curved... Why is there a minimum damage on our swords if it isnt actually a minimum??
well what ever... i won (his muon wore off)
But as for PvP i killed a wookie TKM/RIFFLEMAN who was buffed all to hell... I used
headhit1 mostly... I was hitting him for 30-40 with a 70-320 damage curved sword.
I use headhit1 ALOT in pvp (headhit 2 costs me to much ham) and the curved sword alot also (it hits more than my powerhammer)
During the fight I was taking 200-300 damage from Master headshot... (thank the Emporer for spices and brandy)
I dont wear a helmet (I like my mohawk too much) and i know the wookies head was un armored...
The ONE headhit3 i used did 65 damage with the curved... Why is there a minimum damage on our swords if it isnt actually a minimum??
well what ever... i won (his muon wore off)
StGabriel
Mon Feb 23, 2004 11:36 am
#31
I was under the impression that most of the Swordsman weapons are armour piering and tear through people's armour.....
Well you see, armor piercing and resists are seperate issues.
If you have armor rating 1 then I am going to need armor piercing 1 to not take a big penalty to damage. However if you still have a 90% resist to me, that wills till cut my damage to 1/10th.
StGabe.
Well you see, armor piercing and resists are seperate issues.
If you have armor rating 1 then I am going to need armor piercing 1 to not take a big penalty to damage. However if you still have a 90% resist to me, that wills till cut my damage to 1/10th.
StGabe.
StGabriel
Mon Feb 23, 2004 11:38 am
#32
And I personally hope that we won't have these problems solved just by being given stun damage (not that this wouldn't be nice). I mean, is that really where we want the game to head, where every profession uses stun damage because everyone is wearing high resist composite? I'd hope that instead we could be using all different damage types against armor and that armor simply wouldn't be quite as impenetrable as it is now. A power hammer as it stands should be a decent tool for attacking an armored opponent, we shouldn't need to rely on the one "magic" damage type.
Anyway, that's just my opinion.
StGabe.
Anyway, that's just my opinion.
StGabe.
WhooRider
Mon Feb 23, 2004 12:35 pm
#33
I agree with gabe about the dmage types, we don't need a stun damage type, and to all of the PVP'ers, I can kill an armored bounty hunter with relative ease, and I am wookiee. I was hitting him for over 200 damage to the mind with my powerhammer that has a damage slice. I am a master also, so that helps with the speed issue.
Artrus
Mon Feb 23, 2004 6:00 pm
#34
I have no idea what armor piercing does now but this is what I think it should be like.
-Just an idea to make our armor peircing useful againt armor. I think that we should do 60% more damage to a target that is wearing light armor, then we should do 45% more damage to a target wearing medium armor, then last we should do 15% more to a target wearing heavy armor... just a thought other than handing us some lame stun weapon. I mean we just got the scythe and no other classes but pistoleer got a new weapon, why should we get a new one now?
-Just an idea to make our armor peircing useful againt armor. I think that we should do 60% more damage to a target that is wearing light armor, then we should do 45% more damage to a target wearing medium armor, then last we should do 15% more to a target wearing heavy armor... just a thought other than handing us some lame stun weapon. I mean we just got the scythe and no other classes but pistoleer got a new weapon, why should we get a new one now?
Chrysahor
Tue Feb 24, 2004 1:25 am
#35
Right to the point!
I cannot agree more with you Gabe, I'm really glad we have you as our correspondant.
I would rather see a new ability (actif or passive) to pass throught armor resistance. Like a reverse mitigation, but that applies to armors.
I could be a really good addition to the heavy hitters professions (rifleman, commando, us...and maybe a lesser version for smugs and bh), teh defense-based professions already have range/melee defense and defense vs state.
With a dedicated profession for armors, I don't think we can ask to lower armor potency (a total revamp of armor with a better-thought pro and con system would be best, but that's lots of work, meaning less fixes and improvements to other fields)
I cannot agree more with you Gabe, I'm really glad we have you as our correspondant.
I would rather see a new ability (actif or passive) to pass throught armor resistance. Like a reverse mitigation, but that applies to armors.
I could be a really good addition to the heavy hitters professions (rifleman, commando, us...and maybe a lesser version for smugs and bh), teh defense-based professions already have range/melee defense and defense vs state.
With a dedicated profession for armors, I don't think we can ask to lower armor potency (a total revamp of armor with a better-thought pro and con system would be best, but that's lots of work, meaning less fixes and improvements to other fields)
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