Swordsman Archive

Thread: What prof to go with MSwords?

Vshbaa
Thu Sep 15, 2005 9:20 pm
#27






TarqEmeril wrote:






Vshbaa wrote:

M.Swordsman/M.Pikeman/M.Brawler/0300 TKA/0040 Medic.


Works quite well in both PvE and PvP








vshbaa check out this template: mSwords/mBrawler/Pike 4040/Fencer 0404/medic 0230


two 1k+ heals. 60 gen melee speed. 175 gen melee accuracy.


imp warcry + intimidate, improved binding strike, improved cripple attack, improved cob, area kd


wow. this is seriously making me think lol.


edit: and get a really low sac stun baton for applying all those states, so it doesnt hinder the other portions of the fight.

Message Edited by TarqEmeril on 09-15-2005 07:15 PM





You actually meant M.Swords/M.Brawler/Pike 4040/Fencer 0404/TKA 0100/Medic 0230


Personally, I dislike Bacta Toss, it roots you in place (not good against ranged).

Statwise mine has more accuracy and one more CL level.


I like the improved duration of intimdate from master pikeman though




___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
avendaleyellowcard
Fri Sep 16, 2005 12:10 am
#28

well i am Mbrawler Mswordsman MTKA pikeman 0410 and i like it i have a mcm in the group at all times
MercZ33
Fri Sep 16, 2005 5:26 pm
#29

The Aithia drink actually gives +17 Healing Eff and I guess depending on the server (Intrepid) Yaman has +18 Healing Eff Bandaliers that also have 4 sockets on top of that.



MercZ
DJK Master Swordsman
Loot Vendor -394 2808 Dantooine 300 meters from MO
JeffIncredible
Fri Sep 16, 2005 5:36 pm
#30

CAn't remember the name atm but there is a +40 healing efficiency food that lasts for about 3 minutes ish.


Also for one of the previous posts, the stun baton is a Master Fencer cert. weapon. Swordsman gets no sac lower than 82 weapon (pre-pup).



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
TarqEmeril
Fri Sep 16, 2005 7:53 pm
#31






JeffIncredible wrote:

CAn't remember the name atm but there is a +40 healing efficiency food that lasts for about 3 minutes ish.


Also for one of the previous posts, the stun baton is a Master Fencer cert. weapon. Swordsman gets no sac lower than 82 weapon (pre-pup).






didnt know stun baton cert was master fencer.


anyways that food has too high filling, aitha you can get at +18 healing eff for 5 minutes, for 15 fill. that lets ya use more bliel.






GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
TarqEmeril
Fri Sep 16, 2005 7:54 pm
#32






Vshbaa wrote:

Blob Candy and Booster blue keep my action regening, I was never low in action against the fencer I fought, even though I had to heal a few times.





not every melee is the same melee




GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
Vshbaa
Fri Sep 16, 2005 8:37 pm
#33






TarqEmeril wrote:





Vshbaa wrote:

Blob Candy and Booster blue keep my action regening, I was never low in action against the fencer I fought, even though I had to heal a few times.





not every melee is the same melee





And not every hammer is the same hammer

Low action cost and decent damage leads to the nullifying of moves that hinder action regen



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
TarqEmeril
Fri Sep 16, 2005 8:55 pm
#34






Vshbaa wrote:






TarqEmeril wrote:





Vshbaa wrote:

Blob Candy and Booster blue keep my action regening, I was never low in action against the fencer I fought, even though I had to heal a few times.





not every melee is the same melee





And not every hammer is the same hammer

Low action cost and decent damage leads to the nullifying of moves that hinder action regen






ah your one of those guys with the 85 and less sac eh? hehe.


anyways i still think itd be effective in the long run, BUT, not with the template i named above. big problem in using warcry along with the action regen debuffer. your not gonna be attacking fast enough to drain your action anyways. intimidate sounds like it would pair with an action regen debuffer more.


ps i think power hammers sac should cap at 100. 82 sac with 500+ min dmg, 1100+ maxdmg, 3.0 or less speed is just ridiculous. honestly i could beat basically every pvpr on the server with 104 sac, if i used one of those uber post cu hammers it wouldnt even be CLOSE to fair.






GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
AriasImmortal
Fri Sep 16, 2005 10:17 pm
#35

If I still had some 200+ max acklay bones left over I'd be making myself a high damage/low SAC hammer, but right now my 1195 max pre-CU one is fine, high SAC doesn't bother me at all, because the only people I end up in long protracted fights with is CMs, and then I just switch to blade of nyenthi'orthis.

Honestly, people put too much stake in low SAC. It's not THAT much better.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

alcaeus
Fri Sep 16, 2005 10:18 pm
#36

Aight, still looking for a temp change for my alt...


Right now im tkm/mdoc, gonna grind to mswords/mdoc and then decide to drop to 4xxx or what...


Need some ideas on tanking in PvP....been on my jedi for so long i almost forgot about my alt...


feedback would be nice







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TarqEmeril
Fri Sep 16, 2005 10:56 pm
#37






AriasImmortal wrote:
If I still had some 200+ max acklay bones left over I'd be making myself a high damage/low SAC hammer, but right now my 1195 max pre-CU one is fine, high SAC doesn't bother me at all, because the only people I end up in long protracted fights with is CMs, and then I just switch to blade of nyenthi'orthis.

Honestly, people put too much stake in low SAC. It's not THAT much better.





you can spam head hit/critical hit what like 8 times (4x each) before your out of action with a 104 sac hammer, pupped to 73.


you can spam head hit/critical hit like 12-14 times (6-7x each) before running out of action with an 82 sac hammer, pupped to 58.


say the dmg on the 104 is 500-1200, and on the 82 it's 500-1100, both speed about 2.8. thats a big difference in damage. it wouldnt matter so much one on one but when your fighting a lot of people solo its huge.


its far from necessary, most of us do just fine with our 104 sac hammers, but we would be even better if we had an 82 sac hammer in our hands, and by a fairly good amount. in my mind thats not a good thing. we are already stronger when paired with doc and other melee skills than jedi,actually any profession or template. the nerf calls will come...






GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
TarqEmeril
Sat Sep 17, 2005 12:00 am
#38






Vshbaa wrote:





TarqEmeril wrote:






Vshbaa wrote:

M.Swordsman/M.Pikeman/M.Brawler/0300 TKA/0040 Medic.


Works quite well in both PvE and PvP








vshbaa check out this template: mSwords/mBrawler/Pike 4040/Fencer 0404/medic 0230


two 1k+ heals. 60 gen melee speed. 175 gen melee accuracy.


imp warcry + intimidate, improved binding strike, improved cripple attack, improved cob, area kd


wow. this is seriously making me think lol.


edit: and get a really low sac stun baton for applying all those states, so it doesnt hinder the other portions of the fight.

Message Edited by TarqEmeril on 09-15-2005 07:15 PM





You actually meant M.Swords/M.Brawler/Pike 4040/Fencer 0404/TKA 0100/Medic 0230


Personally, I dislike Bacta Toss, it roots you in place (not good against ranged).

Statwise mine has more accuracy and one more CL level.


I like the improved duration of intimdate from master pikeman though






yea thats the temp i meant, oops.i think i could get away with using bacta toss up close, and when while moving just use bacta shot. improved intimidate is good... but i dunno. id rather have the long snare and bind attacks to compliment.




GoonieGooGoo
<Master Architect>
I use my hammer for more than making houses.


btw this is apeist
Vshbaa
Sat Sep 17, 2005 12:11 am
#39

I find myselfusing Melee Hit and Strike when I get any action reducing move on me. With armor break they still force your opponent into a healing frenzy. Against melee, a snare really only lets you regen, which I find my opponent needs to do, and not me.



___________________________________________________________________________________

Vshbaa
Former CURB Alpha Tester
Test Center: Zeath, Novolo, Pretentious
Eclipse: Novola, Pretentious, and Winnfield
Elder Jedi and Elder Swordsman
"Fine. I nominate YOU for the job. You fit the bill. No compassion, no morals, and a proven ability to follow the line no matter the personal cost." - WildCat84
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