Swordsman Archive

Thread: Master swordsman + ???

MonikaTSarn
Thu Nov 27, 2003 9:57 am
#14

I think I found my template now:


Medic 3040, master swordsman, 4200 fencer, 0004 tka, 0040 pikeman.


I loose 20 dizzy defense by giving up on fencing techniques, but I gain 20 knockdown/posture change, 15 range and 15 melee defense from pikeman. And if they ever increase pikeman defense, it problably will be just in the line I have.




Monika, Akinom, Mokina T'Sarn

The Combine, www.the-combine.net
MonikaTSarn
Fri Nov 28, 2003 9:49 am
#15

You are right - but thereis no skill bonusat all at the third box. Hm, maybe i should drop down to fair aid 2 and master that line, more knockdown defense would be good.



Monika, Akinom, Mokina T'Sarn

The Combine, www.the-combine.net
NeitzDecus
Fri Nov 28, 2003 11:39 am
#16

I'm curious about your medic line. You don't have any skill points for diagnostics. You don't find yourself needing to healmore than once?


I'm thinking of giving that line up that's why I ask. I can use it elsewhere. As for your template, it should be good if PvP but only if you can get close enough. Since you're most likely a master brawler (which I recommend) your lunge will reach 16m. Anything further away, you'll have to play it smart.





Jennifer
I've been having an affair
with your twin sister, Hennifer.

Gasp! "Oh please let me live oh bodacious babe whom I used to love." - same movie, different scene


MonikaTSarn
Fri Nov 28, 2003 12:42 pm
#17

Diagnostics does not help speed up self-healing anyway - or it least it did not used to do so.


But I dont need to heal that often anyway, since I only play with doctor buffed stats, and can do one big heal for 1000 points when needed instead of more small heals.




Monika, Akinom, Mokina T'Sarn

The Combine, www.the-combine.net
ivossk
Fri Nov 28, 2003 9:27 pm
#18

You know, Kd def isn't a big deal anymore. I win just as much if not more now, and my kd def is now 25. COB and stand work wonders! 2 carbineers tried to kd dizzy me, they were succsfull, then I stood up and killed them in like 2 or 3 tries. One trick is not to keep pushing stand. If COb is on when you go down, for me, I am usually in good shape. I calmly press stand until it says you stand up, then stop!. I notice if I keep pressing it i fall back down. Also, if I have cob on there is a chance it says you have been knocked down, but are still standing... if this happens DON'T press stand, you will end up on your back. As for diagnostics, now that I only need pharm 4 before master medic.. unggnn... I know that you heal every 5 sec at novice medic and every 2 sec at diag 4. But if you need to heal yourself that fast, you have prolly bitten off way more than you can chew, and are now eating your mind because of it. I do like the stim c's I've been using, but again, if I neeed a stim c and not a 451 stim B, I prolly have bitten off more than I can chew. the kd def and posture change def is most useful when your oppenent is using it defensively, trying to get away from you, rather than offensively, trying ot kill you. The def can keep you charging after them.
ivossk
Fri Nov 28, 2003 9:53 pm
#19

BTW- I am master heavy sword and master brawler, so my COB is pretty high. I want to know how well this works for others?
FlipFantasy
Sun Nov 30, 2003 2:49 am
#20

I'm currently in the process of converting my character to a Master Creature Handler / Master Swords / Carbineer 0,0,4,0 ...

Master CH:
I will have the advantage of creature tanking and most importantly the ability to control specials (dizzy/knockdown/intimidate/blind) with the pet specials mainly... As I go up Swordsman I feel like I need my pets less except for their specials I can't do... NEXT PATCH!!!

Master Swordsman:
Awesome Attacks, Strong Attacks, Lower Multiple Postures.... MOST IMPORTANT: Mind Hits, Mind Bleeds, Wounding Willpower and Focus, and Super Strong AR 2 weapons... Power Hammer has Blast Damage ...... Last but not least: CounterAttacks... Fun and cool

Carbineer 0,0,4,0:
Ok so I'm only going up one tree but with this tree I'll have access to a ranged profession that will benefit me the most in TANKING.... I'll get added defenses as well as at least 80 extra points in the counterattack mod... that will give my character a total of 190 counterattack....

BTW... I tested out COB several times as a novice and with several Masters...
Novice Swords with active COB... counterattack about 30%
Master Swords with active COB... counterattack about 90%

Hmmm think about adding an additional 80 points of counterattack from the carbineer tree as well as some of the extra other bonus defenses



Nerraw Meteora
Master Swords / Merchant extraordinaire

Archus Meteora
Master Musician / Master Doctor
Your complete buffing and civil servant !!
-210, -3555 Lok, Bastion
-Deadly_Sight-
Sun Nov 30, 2003 7:16 am
#21

Counterattack from the Carbineer tree wont work with Swordsman Counterattack. That +80CA from Carbineer only affects you when your holding a carbine. its been tested. MeleeD, Ranged D and Defense vs Bla stack but Dodge, Block and Counterattack dont



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Tieral - Imperial on Eclipse

2/2/0/1 Swordsman,4/0/0/4 Combat Medic
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