Swordsman Archive
Thread: so whats up with our lack of States?
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Kyodor
Sun Oct 03, 2004 11:06 am
#14
Well, you lack states but you don't lack power. Although the area attacks are strange, as I always viewed Pikeman as the AoE class (AoE KD, AoE Dizzy, AoE..., AoE...) - Im sure quite a few Swordsmen would be happy if they sacrificed some of their area attacks to focus on single target states.
TreindTyde
Mon Oct 04, 2004 12:09 am
#15
ivossk wrote:
lol, why would you use sarcasm if you are going to repeat what I said with more words lol.
Different approach, plus sarcasm makes people feel bad.
Milgram
Mon Oct 04, 2004 1:26 pm
#16
Riflemen have a Dizzy, but dizzy without a posture down attack is useless. Sure, you could dizzy them, then posture up them, but since no one is ever prone, it will never happen. TKM are the premire Dizzy/KD folks, as KD3 both dizzies and knocks down, and has the highest % of any attack. Pike's have a dizzy and a Knockdown, but the Knockdown isn't as impressive, especially against someone with defences. Fencer can dizzy, but depends on lunge to get the KD. If you are hard up for an unstopable "I win" from Swords, you are going to have to warcry/posture down. Not a very high %, so I would recomend intimidate/headhit3.
I think the breakdown of the melee professions right now is very good. Pikes have all the dots and the states, but have very (very, very) poor defences. Fencers have extremely good defences, but have the lowest damage weapons (even akley batons have to bow down toa40%psg and 45% stun composite)and do their damage to the health pool. Descent in PvP, but not to good in PvE. TKM is all about defence and the Dizzy KD combo. If you have high dizzy or knock down defence and 80% kenetic composite, it will take them a half an hour to burn through a buffed ham pool.
That leaves us with Swordsmen. Swordsmen do MAD damage and do it to the mind. Swordsmen are the best PvE profession by far. Rifles take extra damage, and cannot center of being. Rifles are pure offence, but Swords are Very strong offence with good defence.
Dizzy/KD is not the end of all ends in PvP. A melee template will have 90-125 KD and dizzy defence. All the TKM can do is surrender skills, and start grinding again. Swords hurt like a MFer, and that is combat currency that is valid in any combat situation you find yourself in.
P__Day
Tue Oct 05, 2004 4:38 am
#17
i think it pretty clear why we dont have them, if i was to break down the melee classes it would be like this
Tka - The ultimate PvE (low secondary def and def vs states makes it hard in PvP without stacking) tank. Themarciano of SWG.marciano wasa boxer who would take a beating for long times to wear down his opponent then beat his opponentdown when he got tired. As a TKM i can tank alot of stuff with no armor due to the 57unarmed thoughness and high melee def
Fencerthe dancer of melee graceful, hard to hitand alwayson balance. The Muhammed Ali of SWG. Im sureeveryone has heard the"float like a butterfly, sting like a bee" line, and thats how i see fencer. The guy who will hit you across the nose to put tears in you eyes so you cant see to well, that will avoid your attack all together instead oftaking the damage like the Tka does. Due to them always being on balance they are also hard to Knock down. does not hit hard, but wears his opponent down slowly
Swordsman the pounder : the George Foreman of SWG. The guy who relies on brute force to get where he needs to be, can take some damage, but his main goal is to be offensive and deal large amounts of damage. Swordsmendo what the Fridge used to do for the Bears, just poundsit in there. The swordsman does not give a rats ....about being fancy like the fencer or taking damage like the TKA, they just plain beat the crap outta whoever they are fighting withraw power.
Pikeman the controller : not sure which boxer to compare these guys with, so im not gonna try. I see pikeman as the person who deals damageand takes controlof several opponents, where the other melee classes are more 1 on 1 focused, pike is more of a group thing. laying several of the opponents down while they deal damage alond with ranged fighters. My view of pikeman is as the person who is thesecond line of defences, Tka's first as tanks taking damage, the pikementaking the opposing force down so that the swordsmen(3rd line) deals max damage to them along with the ranged attackers. fencer being the last line of melee denfences taking down whoevergets past the other lines.
As for more states for the swordsmen, i know, perhaps the headhits can have a change to blind, but to many states added to the prof would make us overpowered to fully lay out how i see an army composed of swg combat profs from front to back
Tka : Tanking and trying to slow the attacking force down
Pike : slowing the opposing force down with area KD/posture changes
Swordsmen : Totally Decimating the people the pikemen put on the ground with pure force
Fencer : the last melee line of defence part tank, part damage dealer, hard to hit but dont hit hard and can distract the opponents so that ranged can try and kill them
Carbineer : beind the fencers state changing, blinding, stunning the enemy, so that the fencers live longer
Rifleman : further behind carbineers delivering killing shots to hte opponents while they try to break through the defences of the first 5 profs
pistoleer : the bodyguards of the support personel, can tank if they must, have high defences deals ok damage depending on who they fight. Main objective is to keep the combat medics, doctors and other support personel safe. pistoleer is also my view of the combat prof of the support personel
thats how i see it, might be wrong but its that simple. but i do agree that some changes need to be made the the line with the area attacks, but adding states is not the way to go.
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