Swordsman Archive
Thread: The Ultimate PVE Template
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Ryoma_Sakamoto
Fri Oct 08, 2004 10:33 am
#14
Master Pikeman/ Master Swordsman/ Master Brawler/ Teras Kasi 4000/ medic 1000/ Combat Prowess 0044/.
vnicula
Sat Oct 09, 2004 1:37 pm
#15
http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=48420
OrizCore
Sat Oct 09, 2004 3:41 pm
#16
you cant be a master of all three of those at once, not possible, i got master fencer, master swordsman, master brawler and tk 0/0/0/3 its pretty damn good
NivekAsh
Sat Oct 09, 2004 3:50 pm
#17
Master Brawler/Master Fencer/Master Swordsman/Pikeman 0040/TKA 0302.
The KD and Posture Change defense over 90 are a bit unnecessary, since there is always that 10% chance of a state landing, but with this you have at least 80 defense versus all states except intimidate. And, you have 70 combat equilibrium, which improves your chance of getting right back up after a kd/posture change. So if it gets through your dodge/counterattack, and your melee defense, and your state defenses, you have a fair chance of getting right back up anyway. This template has allowed me to solo the Geo cave, elders, krayts, etc. You can even PVP effectively with this template, if you want to.
ArtMarlik
Sat Oct 09, 2004 6:44 pm
#18
The main thing you all are missin is the Medic line. To be effective by yourself it doesnt matter about your defenses YOU NEED MEDIC. Nuff said.
Art
NivekAsh
Sat Oct 09, 2004 7:59 pm
#19
Personally, I find the idea that N. Medic is necessary to be ridiculous. It helps, to be certain. I used to hold onto it like that was all that stood between life and death. It is simply something that I, as a player, have grown past. I have not had a PVE related death with that template that wasn't in the vette or dwb. Before they had their force powers back, I even handled 2 elders. It is simply a matter of management. Managing your food, and knowing your enemy. Use what you have available, and work out a system that works for you, and it is actually quite easy, and freeing up those 15-20 points gives you a lot more options. For example, other than the defense, fencer seems useless in high end pve. But those 100 tick mind poison Janta Knives that are fairly common come in very handy. Stack that and your mind bleed, and head3, keep intimidate on them. Watch your stomach fill, be ready with extra synthsteak, use ahrisa instead of canape, and so on. Medic is an aid, and a very useful one. I still miss it sometimes, for the woundpacks, but never have I been in a scenario with the template I mentioned that a stim would have made that much difference. Anyway, the point of this is not to be argumentative, but to illustrate that there is no perfect template, there is what works for everyone. My template works wonders for me, as most of the ones listed do for the people that use them. Find what suits your playstyle and learn to use it to the full potential.
Lorechaser
Mon Oct 11, 2004 11:41 am
#20
I agree, to some extent. Simply having medic really isn't that useful. You've given up 15-30 points, which could have gone to increasing def, speed, status resists, what have you. And in return, you can heal, on a really good day, 400 damage. Which seems useful, until you count in the mind cost you just paid, out of your least buffed stat, the time you took to use the stim (could you have thrown a kd that would have stuck?) and minimally, the time and effort to track down the stim B's.
If you're going to go with a healer portion, I think you really have to go at least mostly in - you've got to be using Stim-C's at the least, maybe D. That's 0040, with experimented stims. So now you're at29 points. And if you're going to do it, you really need the boost above the base, so you're looking at 2040, to really make it worth it, or38, or 3040, at 41points. Now you're invested, but now it may be worth it. You can get enough of a heal to make the time and points worth investing.
But again, 38 points is a lot of points that could have been put elsewhere (Novice elite + 2 branches) so you've gotta decide if it's worth it.
I'm going to do master doc, personally (and apparently a lot of people are going that route) and give up a little bit of solo power for utility to my guild and group mates. I'd rather hunt things in a group and be a support/combat guy than go solo Krayts.
If I were going uber, I would be doing mbrawler, and then mixing and matching the other elite brawler profs.
Ovakito
Mon Oct 11, 2004 1:31 pm
#21
Lorechaser wrote:I agree, to some extent. Simply having medic really isn't that useful. You've given up 15-30 points, which could have gone to increasing def, speed, status resists, what have you. And in return, you can heal, on a really good day, 400 damage. Which seems useful, until you count in the mind cost you just paid, out of your least buffed stat, the time you took to use the stim (could you have thrown a kd that would have stuck?) and minimally, the time and effort to track down the stim B's.If you're going to go with a healer portion, I think you really have to go at least mostly in - you've got to be using Stim-C's at the least, maybe D. That's 0040, with experimented stims. So now you're at 29 points. And if you're going to do it, you really need the boost above the base, so you're looking at 2040, to really make it worth it, or 38, or 3040, at 41 points. Now you're invested, but now it may be worth it. You can get enough of a heal to make the time and points worth investing.But again, 38 points is a lot of points that could have been put elsewhere (Novice elite + 2 branches) so you've gotta decide if it's worth it.I'm going to do master doc, personally (and apparently a lot of people are going that route) and give up a little bit of solo power for utility to my guild and group mates. I'd rather hunt things in a group and be a support/combat guy than go solo Krayts.If I were going uber, I would be doing mbrawler, and then mixing and matching the other elite brawler profs.
I don't know where you buy your Stim d's, but i can usually heal for 1600 and up, which is 1/2 my health. And with brandy the rate of damage to the mind is so little it doesn't matter. Plus KD is pretty useless PvE, because dizzy knockdown doesn't work on creatures. So you lose almost equal skill points to Meditate and Dizzy knockdown, which you make up for in medic anyways. And since i assume you'll be using Swordsman for Pve due to the higher DPS, you get more bargain for your Skill points, in my opinion.
KaylBreinhar
Mon Oct 11, 2004 4:12 pm
#22
Master Swordsman
Master Brawler
TK 4004
Fencer 2000
Medic 4040
...is a good template barring FS skills.
Once you get up to those, get the melee speed line by dropping down to 2040 Medic, freeing up 10 SP between the one left and nine the skills cost. It doesn't make sense to get the ranged/melee FS skills since you cap melee defense for 6SP between Fencer 2xxx and TK xxx4.
(It might not make sense at first, but it will)
Master Brawler
TK 4004
Fencer 2000
Medic 4040
...is a good template barring FS skills.
Once you get up to those, get the melee speed line by dropping down to 2040 Medic, freeing up 10 SP between the one left and nine the skills cost. It doesn't make sense to get the ranged/melee FS skills since you cap melee defense for 6SP between Fencer 2xxx and TK xxx4.
(It might not make sense at first, but it will)
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