Swordsman Archive

Thread: Has anyone tried Carbineer/Swordsman?

Daishar_Valcyn
Wed Dec 10, 2003 7:44 am
#14

They kind of screwed the pooch when they made the range/melee prof pairings I think. Pistol/Fencer have the stackable defense mods and both target health. Not sure what they were thinking when they mixed Sword/Carbine and Rifle/Pike. Ideally you'd think those 2 would be switched. Stackable defense mods are great, but not targeting the same area offensively is a bit of a weakness when compared to the pistol/fencer combo.


Ideally they'd be switched to Sword/Rifle and Carbine/Pike, but that'd seriously mess up the folks who went for the current combo's for defense. Other option is for them to make all the defensive mods stack (or none) regardless of the weapon held. Not sure what, if anything, they'll do about it though(certainly plan b would sound better to anyone that's gone sword/carbine currently =P ).




Daishar: Master Rifleman, Master Creature Handler
Jito: Master Doc, Bio-Engineer
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KenjiTokugawa
Wed Dec 10, 2003 4:27 pm
#15

Ihave been aCarbineer 1/0/4/2 anda Swordsman 1/1/3/1 (just got the Area attack 1 and that was pretty cool to see:smileyhappy for a long time now. I noticed that after counterattack skills were upped, I was counterattacking about 60% of the time. With the center of being, it is about 80%. However, this is while I have a sword equipped. When I am using the carbine, I counterattack maybe three times a week . Still, it is pretty cool to see my character chargeshot1, fullautosingle2, then come up and whack 'em with the sword if they are still alive. Hope this helps you out.



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


KenjiTokugawa
Wed Dec 10, 2003 4:34 pm
#16

grr... no edit


Ihave been aCarbineer 1/0/4/2 anda Swordsman 1/1/3/1 for a long time now(just got the Area attack 1 and that was pretty cool to see ). I noticed that after counterattack skills were upped, I was counterattacking about 60% of the time. With the center of being, it is about 80%. However, this is while I have a sword equipped. When I am using the carbine, I counterattack maybe three times a week Still, it is pretty cool to see my character chargeshot1, fullautosingle2, then come up and whack 'em with the sword if they are still alive Hope this helps you out.




Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


Faslik
Wed Dec 10, 2003 6:37 pm
#17

My Plan:

Master HS Fencer 4400 (jedi prof anyway Carbs 0040 and Master Brawler if i have enough

My Reasoning:

Carbineer Counterattack + that of 2sword = 190 uber ct
Carbineer Suppresion fire 2, to take care of those nasty BHs and Pistoleers Running Away from you in PvP
Master HS Enough Said
Fencer for Melee + Ranged tree, and that amazing kd bonus
Master Brawler Hey if i got the points why not?!? Bonuses to COB and Intimidate 2 you think theyll hit me?

Summary:

Positive:

Extreme Counterattack
Best Bleeds in the Game (well next to rifle, maybe)
With COB and intimidate 2, cant imagine them hitting much

Negative:

No skill points remaining
Possible nerf of the ct bonuses



Faslik
~ I Suck @ HTML ~
Ypiana
Wed Dec 10, 2003 7:01 pm
#18

I'm master carbineer now doing master brawler. As soon as you grab the axe to get your first box in brawler your counterattack mods from carbine kick in. It's sweet and can't wait to master sword, it'll be pretty much nothing but counterattack to 50% of the hits.


-- Ypi




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