Swordsman Archive
Thread: What goes good with the Master Swordmen?
As for paths, I've chosen the swordsman/weaponsmith path. Nothing better than making your own weapons =) Not to mention, it could be very lucrative. I was also considering shooting up the fencer tree as well and seeing where that gets me. Any ideas on my chosen road?
i was thinking of 2 possible combos. swordsman/CH and swordsman/comando
swordsman/ch- this is more of where i stand in PVP. cause people with a powerful mind shot can get me in 2 hits. so i was thinking send a powerful pet or just a really BIG pet liek those turtle thingies so they take up space and they HAVE to use tab to target me and it should give me time to use burst run to run up there and incap them really fast.
swordsman/comando- never seen a commando yet but they seem like they heavy hitters in the ranged sort of things. so you take 2 of the heaviest hitters and you got this class.. plus the flame thrower seems really cool to cause im a freakin pyro
Master Swordman/Master Rifleman + Smuggler ( slice & dirty shots trees ) is THE rulez imo
"I'm going Master Swordsman/Master Doctor with some points sprinkled in scout skills. The ability to heal yourself in battle is awesome."
Im going that route with my TKA, currently she has master unarmed, and now Im working on mastering medic.
As far as my swordsman alt... I think I might pick up rifle and scout, or possibly some artisan skill. I already have a CH/Pikeman/Carbineer in the works so I dont think once I master CH with that character, I'll have the patience to do it again.