Swordsman Archive

Thread: What we want and what we know...

Ehogack
Fri Oct 03, 2003 4:08 pm
#14

We're one of 3 classes that can actually "deal" with AT-STs now. We have medium piercing, along with carbiniers and riflemen, which means the 3k mind hits I'm landing are actually 1500 - resistance. That's a lot better than a pistoleer using FWG5(why are those popular?) hitting for 2k getting that taken down to 300? - resistance. Without flame DOT, Commandos aren't squat against AT-STs.
Aynn
Sun Oct 05, 2003 11:25 am
#15

So sweet.. all the Atst's will bow down to my hammer.. lets just say i average 2000dmg headhits, atst will go down in 30 secs



-Expect the Unexpected.
Mystic_Squirrel
Thu Oct 09, 2003 7:13 pm
#16

I wanna know what they're vision of our weapons is. All of them should be useful at different times, but as far as I've seen the only useful weps are 2handed curved and PH. Especially with the difficulty to make the patheticly underpowered Vibroaxe.




____________________________________________
Kuu-Laid Mann - HAKD
Master Swordsman and Doctor
Kool-Aid Mann - HAKD
Bounty Fish Extraordinaire
Althia - HAKD
Dark Jedi Knight
Korvan
Fri Oct 10, 2003 2:23 am
#17

Goreki ... we have to stay focused around the combo implementation ... cos i'm pretty sure that w/ suttering issue, out of range issue and so on ... ourclass will be lowering down in effectiveness.


How we can close a Combo if we are unable to plase a single hit while moving and chasing a target?





Korvan Aleric
Jedi Padawan of the "Neutral Side"
"Ego te absolvo, In nomine Patre et Filii et Spiritum Sancti."

Seawolvz25
Fri Oct 10, 2003 11:40 am
#18

"The empty finess box is supposed to have mind hit 2, you can tell because there is a pattern there like our other trees, look at techniques or defense, we get ability then next box skill mods then next ability 2 or 3 then more skill mods.This is also the same pattern they do with the other brawlers. I hope no one is expecting something new to go in that box because your setting yourself up for a let down."




you can try to justify that as much as you want , I knock out 80K combat XP I expect to get something. I don't care where mind hit 2 was "supposed" to go. If they put it in the Expert box, that would leave Master Finese blank, so any way you cut it, something has to thrown into the empty box, i don't even care if it gives me the ability talk to rocks, as long as its something...........




One of the original 6 founding pimps of BBFE..........................Why Sony WHY!
WibbleNZ
Sun Oct 12, 2003 3:06 pm
#19

Master would still have +20 accuracy. The pattern is: mind hit, accuracy bonus, mind hit, accuracy bonus.


Some extra defensive mods against states or something would be appreciated though....




--------------------------------------------------------------------------------
Jeassa wrote:
OMG I LOVE YOU WibbleNZ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
And that is the only time you will ever hear me say that.
Daboora
Tue Oct 14, 2003 1:51 pm
#20

Hey Gorecki,


Please suggested that if scythe be given out as a quest item, please let the player choose whether they can get a schematic for it (like the bug bomb). We all know that most quest item (like the one fencer get) are pretty useless in combat. Last thing I want is a scythe (or any other weapon) that is just there look cool but won't be able to use it due to its lack of effectiveness. Thanks very much for your hardwork.


Daboora

Serin71
Thu Oct 23, 2003 10:22 am
#21

This is a bit late seeing that I have just been told to master swordsman. I do have to point out one flawed post here. I as a Master Commando do not use the flame thrower on the ATST I use a rocket laucher. Flame DOT is not the end all end all of commandos. For the majority the people that only get flamethrower to skill 4 (grenadeer) flame DOT is the only thing they have. For masters its a different story our weapons are expensive so you wont see many using them on mobs but on real targets like player owned ATST's I will gladly spend 1 to 2k per shot to take it out.



I am glad to hear that the PH does blast damage this will help a great deal. I am not even a novice swordsman yet and I am doing about 300-600 points of damage a hit to critters is this normal?




Koia Aoke
IagIag
Thu Oct 23, 2003 10:34 am
#22

yes thats normal. (300-600 hits).. there have been screenies of 17-22k hits byMasters.



StGabriel
Thu Oct 23, 2003 2:24 pm
#23

you can try to justify that as much as you want , I knock out 80K combat XP I expect to get something. I don't care where mind hit 2 was "supposed" to go.

As I posted before, Mind Hit 2 is currently in expert on TC. We get +10 counter and +30 accuracy for master.

Check out:
www.cs.indiana.edu/~stgabrie/melee_trees.html

--- Flynn and Gaffyn - The Brothers McDonnell ---



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

lethalpredator
Wed Oct 29, 2003 2:09 pm
#24

well.......the condition on the axe was real good i dont remember perfectly but its was like 650 on 700 and ya its very rare from krayt...i also got an other exeptionnal thing from krayt........feed mechanism....for ranged weapon min 39 max 54 speed .666(exeptonnnal)drop again


well i kill many many krayt alone so i get lots of loot........that the 2 exeptionnal drop i got since i kill krayt...and i killed many alone

CaptainMerkin
Thu Oct 30, 2003 6:09 am
#25

hmmmmm well its nice to see that at least someone is aware of these problems we have all been having!



the things that bug me most are when u stick it on auto follow and everything if out of sodding range all the time when u are standing under it!



the fact that area attack 3 and spin 2 are the same with spin 2 being tottaly useless for just about anything at the moment, area 3 is a decent attack ive found dizzy pretty good for knocking down targets for up to 2-3 mins in the case of force achaists.. so no complaints about offense but the other skill paths are really not very good with mind hit 2 only hitting for a lot less than I feel is deserved, and finese well thats pretty obvious really!



seeing some new swords would be great and they should definately be usefull rather than just looking good, make the missions to get them very hard and the rewards very good I say, and keep them as drops rather than giving out schematics so that everyone and their uncle can have one!



for some nice looking swords go to nym on lok and have a look at the 2 on wall behind him with the fantastic design and cerated edge Id love to stick one of them into something soft.....ahem!



well hopefully they can get a move on with sorting out all the issues since when I hit master in the next day or two (100k exp and 50k Cexp to go) there will be some rewards to follow shortly!



Page 2 of 2