Swordsman Archive

Thread: Swordsman Issues Designer responses

HRRTipex
Tue Aug 12, 2003 9:26 pm
#14

I think more swords is all great and everything, but I think the more pressing issue is the defense tree. We don't have any real defense abilitys to speak of. Yes, we have the sweep attack, but it only lowers posture which allows the enemy to get right back up, and the HAM cost for doesn't seem to balance out.

We don't even recieve half the "defense vs melee" and "defense vs range" as the TKAs do. Pikemen and TKAs have a knockdown that is used as a defense move to boot. To top things off all our special moves look the same, I wouldn't mind seeing some flashy sword animation

Don't get me wrong, I love the swordsmen profession, the only problem is that alot of swordsmen have to double as a creature handler to survive any real encounters.


-Tipex of Bloodfin
djanigav75
Wed Aug 13, 2003 4:10 am
#15

I am in the process of getting my Brawler 2 handed sword certification. I dont like the way that the attacks always fail. Its a kinda random thing, but I seem to miss at least one time in three. Another thing that I must address is that there are no swords. I know that there are some on the way but you need to put in a LOT more swords. Not just one or two but a lot! I started out using a two handed axe, and I still use it. That sucks big time. Part of the joy of these games is the variety in weapons and attacks. I really like the way that the brawler has different ways to attack but we need more attacks also. More attacks for different HAM bars. I must be getting ahead of myself and have yet to discover this though. If that is the case then oh well... Oh yeah, its a lot to get a master rating for anything in the Brawler occupation so give us more xp for killing enemies. Hope that this does not sound like I am complaining because I am not. I love this game and THANK YOU for making such an awesome and imersive environment. MAY THE FORCE BE WITH YOU...
Biajm
Wed Aug 13, 2003 4:44 am
#16

I dont care about most of the other stuff right now, what really ticks me off is how they are changing berzerk to do basically NO damage added.........just had to add that because no one mentioned it




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12 Point Doctor
12 Point Architect
PWT
Wed Aug 13, 2003 5:36 am
#17

The pausing issue was in the fencer mail:

http://forums.station.sony.com/swg/board/message?board.id=fencer&message.id=2013#M2013



Siake Vace - BH / Master Ranger - Chilastra
Segavo Ire - Master Artisan / DE - Chilastra
Gorecki
Wed Aug 13, 2003 5:54 am
#18

Thanks PWT....this is what it says:


Q-3PO wrote:


1) Attack Stutter - There is a movement stutter when starting or stopping combat modes. Is this going to be removed ?


We' re working on this. It's one of our least favorite bugs (not that we really have favorites)



Good to know




Master Swordsman / Master Smuggler
Silwo
Wed Aug 13, 2003 6:15 am
#19

3) Special Moves – Expert Fitness needs a new skill or special, while 2h sweep and 2h area are too similar in what they do.

We need to better inform you of the benefits of all special moves in game. We'll work on that.


--------------


I think they missed the point on this one because it's really two different issues, expert finesse (not fitness) having no real purpose or benefits for getting and the fact that we have redundant skills in multiple trees.


Has there been any word on what the deal is with expert finesse? I would say that's one of the top if not the top problems because combat exp is so much more difficult to obtain and really it's a waste of skill points.




Sliwo Tal'Shen
Master Heavy Swordsman
Master Creature Handler / Medic
Bria
Gorecki
Wed Aug 13, 2003 6:18 am
#20

Hiya Silwo...


you might want to check out this link:


http://forums.station.sony.com/swg/board/message?board.id=swordsman&message.id=2319



...eventhough it's not up to date anymore regarding the stopping/pausing issue,...



Regards


Gorecki




Master Swordsman / Master Smuggler
Silwo
Wed Aug 13, 2003 6:45 am
#21

Thanks Gorecki .. so basically they either didn't read our email entirely about the finesse skill or ignored it so we need to persue it again. Ahh well, hopefully soon it will be something other then a waste of pts



Sliwo Tal'Shen
Master Heavy Swordsman
Master Creature Handler / Medic
Bria
Gorecki
Wed Aug 13, 2003 6:53 am
#22

I hope so too, Silwo...hard work getting there...


Btw.....does anyone know if every advanced brawler profession (excluding Master Brawler) ends up with 20 specials when mastering ?


If you don't know what i mean, please check out the "SWORDSMEN'S ROUND TABLE: Specials...on paper and in-game" - thread on this board.


Thank you


Gorecki




Master Swordsman / Master Smuggler
AzzraelTheRed
Thu Aug 14, 2003 1:34 pm
#23

Great news on the 'more-weapons' front, Im praying for a massive Zweihander/Buster sword dealy.


Will all battle proffessions get more weapons, it just seems that for a massive galaxy the real range of equipment is a little limited, surely several subtly different weapons should be avaliable to someone who aquires a single certification?




Azraelic- Rodian Bounty hunter- Bloodfin
Gorecki
Thu Aug 14, 2003 2:11 pm
#24

...i remember seeing another profession asking for it and they got the same answer..can't remember which though...might have been the fencers...



Master Swordsman / Master Smuggler
-reggie-
Thu Aug 14, 2003 8:27 pm
#25

Damage Mitigation going to show up anytime soon? There armor still out there that hasn't been made/discovered/dropped that will solve the mitigation problem? What about wookies who can't wear armor, is there mitigation planned for them too?


How can I group with people who are doing jedi/kimo's/ect if I die in one shot even as a master?


I'm hoping it's just cause the game is new and right now is the eq equivelent to being in cloth armor i just don't know that cause the game is still young. I doubt it though.




Reggie
Master Heavy Swordsman
Eclipse Server
LazzarusLong
Sat Aug 16, 2003 6:00 am
#26

why is there something about armor in a swordsman discussion? lmao
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