Swordsman Archive

Thread: !! WARNING !! Don't try AT-ST after the patch !!

dpdmj
Tue Mar 16, 2004 2:30 pm
#14

Dude, im as rebel as they come but stat effects on AtStsare just stupid. You cant poison a tank, you cant bleed a tank, i dont care how hard you hit it its not going to get dizzy. I can tell you from personal experince that I dont care how scary you are, if you are standing outside of my bradley screaming at me and my crew we are NOT going to be the least bit intimatdated. That being said though i dont see why atsts cant still be knocked down, with two legs they cant be that stable and it seems reasonable to assume that it could be done.
NashDarksabre
Tue Mar 16, 2004 5:21 pm
#15

But you know, you rebels should look on the bright side. At least we can't get AT-AT's....



Nash Darksabre --- Swordsman since beta, swordsman for life.

"We like our women like our enemies, hammered."
BrendanK
Tue Mar 16, 2004 5:40 pm
#16

hehe......"yet"



Brendukoo ----------------------- I shoot Jedi on site.
Pvt
Tue Mar 16, 2004 5:48 pm
#17






Noxferatu wrote:

Not surprised an Imp would feel that way. Mcmanus, try standing on the other side of the At-St muzzle and feel the shots.


Why don't we let the imps dual-wield At-Sts while we're at it?



And as far as I remember, there were people inside the At-sts and they should be suspectible to warcry at least.







I have done it many times. All you have to do is duel a freindly imperial who has one pulled. I have done it.


AT-ST is a piece of cake to kill so quit your crying and learn how to fight.




Miston
Been there, did that first over three years ago.....so save the oooh ooh pwnt posts and impress me ingame.
Artrus
Tue Mar 16, 2004 6:58 pm
#18

haha, AT-STs are still cake. I killed one in Anchorhead today. Some fool brought it to AH and I conviced a master creatrue handlers to go overt and send his best pet at it. The guy goes overt and sends two rancors at it. I run in with my 670 max (without pu) and kill the thing in a few seconds. Being speed and accuracy capped helps alot.

But then I had trouble with the owner... he was still overt and had 80% armor.... you know that rest of the story.



_______________________________________________________________________

Scylla: Ekhemos Nassin - Survivor of the -V-/CA war.
Ahazi: -Apu- - Arabian Swordsman.

SmakU-Awound
Tue Mar 16, 2004 9:18 pm
#19

What you showed, Artrus, is that you can't be trusted, you're a manipulator, and meanspirited. Big deal, you and 1,000 other players.
formerlyknownas
Tue Mar 16, 2004 9:41 pm
#20

Kind of surprised that no one brought up the fact that most machines do use fluids and pneumatics to make them move, or is star wars technology beyond that?
SmakU-Awound
Tue Mar 16, 2004 10:01 pm
#21

Please disregard my last message. Artrus was just doing his Rebelry duty. I was going to delete my post but can't figure out how to edit a message or delete a message that I post. Sorry, artrus, just had a bad day and jumped on the first post I saw to criticize. My apologies.
haun
Tue Mar 16, 2004 10:12 pm
#22

haha whatever - with my acklay hammer i can destroy one in about 20-25 seconds.


maybe less.


that list doesn't include intimidate which is all you need to beat one anyway



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"Everything seems calm here..."
1Kylekatarn1
Wed Mar 17, 2004 2:48 am
#23

Umm ya.... I don't need poisons, I just hit it with my hammer (and speed cap helps a lot too)



Trino and Valance

twoheadstalkin
Wed Mar 17, 2004 3:20 am
#24






WarFerret wrote:
So long as they're still vulnerable to blast damage I'm going to enjoy myself





agreed



Idos Starwind - Master Swordsman from way back in the day....

I have chosen to support the NGE because I love SWG.
haun
Wed Mar 17, 2004 4:04 am
#25

yup

half way decent armor + acklay hammer + at-st = pwnage



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"Everything seems calm here..."
Ravennus
Wed Mar 17, 2004 1:20 pm
#26

Intimidate doesn't work on them anymore, either.


Just a heads up.


-Ryd Duskbringer, Sunrunner


The Desert Sword


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