Swordsman Archive

Thread: Do i need to look for a new hammer?

Amacka
Sat Aug 27, 2005 4:37 pm
#14

my hammer is 2.75 speed

469-1067 dmg

279 base dps

83 sac


2% dmg

8% speed

3% crit


made by arisa with some -12 dmg red cubes and sum 25 dmg solid agents



Axorion- Tkm/Mswords/4000doc
Amacka- Mdoc/4000cm/ 0400 smuggler
Amacka
Sat Aug 27, 2005 4:50 pm
#15

i have sum -11 red cubes and sum 23 dmg agents i could sell u



Axorion- Tkm/Mswords/4000doc
Amacka- Mdoc/4000cm/ 0400 smuggler
CrazyIthorian
Sun Aug 28, 2005 12:17 am
#16

I disagree 104 sac is high but if you slap a SAC power up on it, you will be doing well. I have a powerhammer that is close to the same with 1192 max damage (no pups) and I do rather well using nothing but SAC pups.


TBH though I would rather have a sac capped hammer crafted which I just had made last night came out at 82 sac 1027dmg with a damage slice this will be a darn nice weapon and then I can throw a dmg PuP on it for even more pain inflicting.



Bendon Eewenn
Ithorian Swordsman
Herd Guardian
JeffIncredible
Sun Aug 28, 2005 6:42 am
#17






Amacka wrote:

i have sum -11 red cubes and sum 23 dmg agents i could sell u






I'd be interested.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
AriasImmortal
Sun Aug 28, 2005 11:46 am
#18



JeffIncredible wrote:
you can't work with 104 sac no matter what, even if you use a sac pup it gets down to about 73 and that's still too high.





Bullsh*t, low SAC is so overrated its disgusting. sure, on ranged weapons, low SAC is good and probably needed, but on melee, i haven't noticed a thing that says low SAC is the end-all be-all. If I lose to someone, it sure as hell isn't because I ran out of action.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

Amacka
Sun Aug 28, 2005 2:14 pm
#19

y would the sac of ur wep depend on whether ur ranged or melee? if u have low sac u can do more specials and therefore do more overall dmg.....



Axorion- Tkm/Mswords/4000doc
Amacka- Mdoc/4000cm/ 0400 smuggler
xSiferx2oo4
Sun Aug 28, 2005 3:03 pm
#20






quitch wrote:






BalmungMasamune wrote:
I like your hammer it has good damage with low SAC, and that speed is pretty nice for having a damage pup on it.





thats not low SAC... 104 is high if anything.

you know the base damage on it? i think SAC pups do better than damage PUP's







/agree but ive been looking for a nice power hammer for my alt as ive just respected her, and all i can find is 104sac hammers on baz no matter on teh price. so i guess a sac pup is the only way to go





Bria Chars
xSiferx Elder Jedi (CU owned - NGE)
xImoenx TKM / Master Swordsman / Doc 4xxx
-Lonna- Master Dancer / Merchant!
Member Of 'RFR'
1/6 Accounts still running
JeffIncredible
Sun Aug 28, 2005 4:31 pm
#21






AriasImmortal wrote:





JeffIncredible wrote:

you can't work with 104 sac no matter what, even if you use a sac pup it gets down to about 73 and that's still too high.







Bullsh*t, low SAC is so overrated its disgusting. sure, on ranged weapons, low SAC is good and probably needed, but on melee, i haven't noticed a thing that says low SAC is the end-all be-all. If I lose to someone, it sure as hell isn't because I ran out of action.



do you use a speed buff?




I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
AriasImmortal
Sun Aug 28, 2005 5:14 pm
#22



JeffIncredible wrote:


AriasImmortal wrote:


JeffIncredible wrote:
you can't work with 104 sac no matter what, even if you use a sac pup it gets down to about 73 and that's still too high.





Bullsh*t, low SAC is so overrated its disgusting. sure, on ranged weapons, low SAC is good and probably needed, but on melee, i haven't noticed a thing that says low SAC is the end-all be-all. If I lose to someone, it sure as hell isn't because I ran out of action.

do you use a speed buff?





Yes, I'm 4004 doc... capped on 2h speed and almost on general melee



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

JeffIncredible
Sun Aug 28, 2005 5:15 pm
#23

you must use melee hit a ton then.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
AriasImmortal
Sun Aug 28, 2005 5:20 pm
#24

I alternate melee hit with Imp HH or Imp crit, but generally my opponent is dead before I run out of action... Except vs. Mdef Jedi, and if they AI on me all the action in the world isn't gonna help much.



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

JeffIncredible
Sun Aug 28, 2005 7:43 pm
#25

must just be the ppl I fight then, because most of my battles go on for a bit. Most ppl have gotten the AB slice by now plus they all have doc or cm.



I USED TO take Defense Stacker 2....do you?

Ex-Triple Threat |o|o|o|O
AriasImmortal
Sun Aug 28, 2005 7:58 pm
#26

yeah, AB slice can hurt, but no one on Intrepid seems to have gotten smart about it. Plus, using my strat, even if they have doc I can usually incap before they can heal. I keep em kinda low, healing every once in a while, till KD timer is up, then when they're at about 2/3rds health (not enough to heal, but not full), I open up the AB/legsweep and hit em with crit and headhit, which does around 2.5k-3k damage depending... even if they manage to heal, they're so low and I've got enough action left to finish it off quickly. Course, sometimes I miss in which case I just go back to trading blows/heals and wait for my next chance



ARIAS TE'THAI
Master Swordsman|Elevator Wh0re
ECHUU|ECHUU-SHEN
Jedi Knight |Mandalorian Enforcer
Day One player/Pre-9 Jedi/PvP God. All gone. Canceled.

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