Swordsman Archive

Thread: so TKM v. MHS

FtB
Sat Jan 24, 2004 3:03 am
#14



Azmodean wrote:

Powerhammer + Headhit3 > TKM

Unless you miss... then you're in trouble.




Dosn't work because everyone is wearing 80% resist composite helmets. Bleeds are the only way around it.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
ChilastraBH
Sat Jan 24, 2004 6:44 am
#15

one more question just how powerful is this proffession?


I do a lot of Imperial missions/raids & I don't see how I can just charge a person with a blaster & not get take a million hits.
NeocCryur
Sat Jan 24, 2004 7:42 am
#16


Well. You get 110 Counter Attack with Master swordsman, then with center of being and your rounded Ranged defense. They will miss you alot, and you will counter attack full stop.


Let me direct you to a SS of a fight i had last night.


http://www.deviantart.com/view/4892256/



----- Neoc Cryur
Azmodean
Sat Jan 24, 2004 1:26 pm
#17

Powerhammer + Headhit3 > TKM


Unless you miss... then you're in trouble.


huan_the_destroyer
Sun Jan 25, 2004 12:04 pm
#18

easy to beat a tk.


warcry2 - intimidate 2 - bleed - mind hit - mind hit - lunge2 (as they run away)


end duel.





==================================================
WOW > SWG
twoheadstalkin
Sun Jan 25, 2004 12:31 pm
#19

mind blead 1 > mind bleed 2 > wary cry 2 > mind hit 3
till they take out the stacking that is :/



Idos Starwind - Master Swordsman from way back in the day....

I have chosen to support the NGE because I love SWG.
Zmey26
Sun Jan 25, 2004 6:19 pm
#20






FtB wrote:





Azmodean wrote:

Powerhammer + Headhit3 > TKM


Unless you miss... then you're in trouble.







Dosn't work because everyone is wearing 80% resist composite helmets. Bleeds are the only way around it.





Dont see many 80% blast resist helms



Maks El'Zmey
Retired Colonel
ChilastraBH
Sun Jan 25, 2004 8:53 pm
#21

I see a lot of 80% Kinetic ones...
FtB
Sun Jan 25, 2004 9:46 pm
#22



Zmey26 wrote:


FtB wrote:


Azmodean wrote:

Powerhammer + Headhit3 > TKM

Unless you miss... then you're in trouble.




Dosn't work because everyone is wearing 80% resist composite helmets. Bleeds are the only way around it.


Dont see many 80% blast resist helms


When I say 80% resists, I mean 80% resists across the board (except for stun) usually with an emphasis on Acid.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
TempestSquad01
Mon Jan 26, 2004 3:53 am
#23

I will usually put in 2 mind bleed 2's and 2 mind bleed 1's if they get warcried. Not that it is really necissary but it stacks and they will get MASSIVE focus/willpower wounds.
huan_the_destroyer
Mon Jan 26, 2004 8:23 am
#24

helms are still ar1


and hammers are ar2



so resists arent that important





==================================================
WOW > SWG
FtB
Mon Jan 26, 2004 8:53 am
#25

ar/ap dosn't work correctly in pvp.. does it.....?

I thought there had always been issues with it, so we were never actually getting our +25%'s etc.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
JediiHunter
Mon Jan 26, 2004 11:19 am
#26

I normally have both lunge 2 and lunge 1 up so I can at least posture down if they try and kite after they get up from the KD, different timers.


Warcry 2 really makes the difference for me, bleeds are the way to go with opponents wearing headgear, but even then I just slap a speed powerup on my hammer and spam headhit 3, normally takes them out in 2-4 hits.



---------------------------------------------------
Kkails Deru'Bens, Close Combat Sergeant of The Consortium
Master Heavy Swordsman
Master Brawler
Master Tailor

"Victims, aren't we all?"
Page 2 of 3