Swordsman Archive

Thread: You will not believe the stats on this crate of POWERHAMMERS! i am so happy.

Shinte
Thu Jan 29, 2004 2:25 am
#14

heh, if anyone's on Bloodfin and looking for something like this, I've got some -6 range with 108-440 on my vendor. There are some factory made ones with those stats and then some hand made with stats that vary by a few points.



--
Shint'e Orugawi
The Dojo: Master Melee Weapons
In the city of Skyfar on Naboo [-3861 6260]
--
Arguing on the internet is like running in the Special Olympics - Even if you win: you're still retarded.
--
TrystramStrykker
Thu Jan 29, 2004 6:07 am
#15

the way you get those kind of stats is with a max range experimented adv. reinforcement core. with max damage experimentation you get the ones with horrible range mods but with approx. 25 more max dmg.

Right now, I have two different sets of power hammers. One set with damage experimented cores and another with range experimented cores. lemme post the stats.

Damage Experimented:
Condition: 959/959
Damage: 137-467
Attack Speed: 5.4 seconds
Wounds: 31.9%
Point Blank: -31
Ideal: -31
Max: -31
Special Attack HAM cost: 115/37/25

Range Experimented:
Condition 959/959
Damage 111-442
Attack Speed: 5.7 seconds
Wounds: 24%
Point Blank: -7
Ideal: -7
Max: -7
Special Attack HAM cost: 115/37/25

I haven't starting selling any of these yet... but I will pretty soon. So, the question is, are you swordsmen willing to give up 25 min/max damage and 0.3 seconds for a much better range mod??



Trystram Strykker, Flurry: Master Weaponsmith/Master Smuggler
[GT] Sliced Melee Weapons - "Why go regular when you can go GT?!"
K-Mart (124 -3460) 800m north of Coronet
Newbopolis, Talus. (-400 990) 2km from Imperial Outpost

PA: DAM-N, Leader
FtB
Thu Jan 29, 2004 6:44 am
#16



TrystramStrykker wrote:
So, the question is, are you swordsmen willing to give up 25 min/max damage and 0.3 seconds for a much better range mod??


Any Swordsman that PvP's and knows what he's doing would order them. Probably not worth making a whole bunch and putting em on a vendor though. Better off waiting for custom orders.



Syg Muhrr, Chilastran
MHS, MB, MCarbs
-Rurouni-
Thu Jan 29, 2004 6:45 am
#17

Shint'e sent you a PM, went to your shop and i didnt find any PH.


Ty


WarFerret
Thu Jan 29, 2004 7:59 am
#18

Is it worth forsaking damage for accuracy when you're mostly a PvE player ?



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Okin_Sin
Fri Jan 30, 2004 8:45 am
#19

I still even with -8 -8 -8 hammers find it hard to make contact in pvp
Ximma
Fri Jan 30, 2004 9:13 am
#20

I had a MWS do one with the ranged experimentatin high, and it turned out very subpar to these! It turned out with -17 ranged mods, but the speed was 7.2, and damage was a paltry 111-334. What did she do wrong!!! i WANT A GOOD ONE TOOOOO!!! *sobs*



"So I swoop upon the foe, and I will slay,
I will hew them into pieces, I will dash them into dust;
Like Baal in his strength, on their rearward, lo! I fell,
And I killed them, none escaped me, and I slew, and slew, and slew."


WarFerret
Fri Jan 30, 2004 9:43 am
#21

It may be a problem with the materials on your server.

The weaponsmith I'm dealing with put together a prototype hammer for me last night that was 5.7 115-140 and -6/-6/-6

He reckons he can do a LOT better in his production run



---
Ississ - FarStar - Master Doctor/Master Heavy Swordsman.

"If it looks like a duck, and quacks like a duck, we have at least to consider the possibility that we have a small aquatic bird of the family anatidae on our hands." - Douglas Adams
Mejowepra
Fri Jan 30, 2004 9:45 am
#22

I bought some 2-handed axes that aren't exactly fast (but I should cap on speed) or high damage dealers but the +37 to-hit mods on all ranges are sweet. I have yet to try them in pvp however, but I'm guessing I would hit more often with these.




Mejowepra: Final Spec: MD/MTKA

Ozosc
Sat Jan 31, 2004 7:04 am
#23

/thinks this guy has dealt with Mmaas.

I think I got one of the leftovers from this batch,



(gggggggggggggxnnnnnnnn Ozosc nnnnnnnnxggggggggggggg)



Ocek
Master Carbineer/Master Ranger

Bami
Wookie Rifleman/CM
angristVong
Sat Jan 31, 2004 10:00 am
#24

very good show.


weaponsmiths can do great things
redstar23
Sun Feb 01, 2004 6:09 am
#25

Effectiveness as a swordsman I've found best relies mainly on findind skill tape after skill tape, better get to hunting as I have around 20 just sitting around the house waiting for my next suit of armor and clothes. I have +9 accuracy and I hardly EVER miss with a regular hammer of -32 range



vRedstarv
Imperial Colonel
I-S-P Guildleader
Mope1
Sun Feb 01, 2004 5:52 pm
#26

Land a stun on the stackers with my tka, and they go down quick using my -31 to all



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