Swordsman Archive
Thread: New damage type idea to kill them riflemen!!!
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Syzygy-Gorath
Thu Apr 01, 2004 5:29 pm
#14
Actually, if you modify the idea a bit it really isn't that far-fetched. Look at it this way: ranged professions have what, 6 powerup types (barrel, muzzle, scope, stock, grip, coupler) and we have…1. What if we were to get another couple types that rather than modifying minimum/maximimum/ideal/health/action/mind/speed gave some sort of DoT (obviously not a powerful one, say equivalent to the damage boost on a normal min/max powerup) or some sort of add-on alternative damage (again, equivalent to a standard min/max powerup.) In effect, your weapon would remain unchanged, except that in addition to that 1500 point kinetic head hit, you'd get a50 point health bleed, or a65 point stun head hit, or…you get the idea. Question is, is it worth it at the levels of damage we'd be talking about? Anyway, just a thought. Discuss.
Sotaudi
Fri Apr 02, 2004 5:26 pm
#15
Clever adaptation for his idea, but what do you mean we have 1 power up type vs. Ranged's 6? I use two basic types, one to do Health cost reductions + Max Damage and one to to Action Cost Reductions + Max Damage. But I have seen speed, min damage, range modifiers, and a variety of other options out there as well. So I am not sure what you are getting at. Melee Powerups are harder to find, but that is a manufacturer issue, not a variety issue.
Syzygy-Gorath wrote:
Actually, if you modify the idea a bit it really isn't that far-fetched. Look at it this way: ranged professions have what, 6 powerup types (barrel, muzzle, scope, stock, grip, coupler) and we have…1. What if we were to get another couple types that rather than modifying minimum/maximimum/ideal/health/action/mind/speed gave some sort of DoT (obviously not a powerful one, say equivalent to the damage boost on a normal min/max powerup) or some sort of add-on alternative damage (again, equivalent to a standard min/max powerup.) In effect, your weapon would remain unchanged, except that in addition to that 1500 point kinetic head hit, you'd get a50 point health bleed, or a65 point stun head hit, or…you get the idea. Question is, is it worth it at the levels of damage we'd be talking about? Anyway, just a thought. Discuss.
Krosanlord
Sat Apr 03, 2004 6:52 am
#16
but even if it is a little like making us god maybe they can do it with every combat class and for ranged they could have a more special type of ammo. It would add a lil more strategy in PVP then to just spam eyeshot or stuff.
Syzygy-Gorath
Sun Apr 04, 2004 10:58 am
#19
Sotaudi wrote:
Clever adaptation for his idea, but what do you mean we have 1 power up type vs. Ranged's 6? I use two basic types, one to do Health cost reductions + Max Damage and one to to Action Cost Reductions + Max Damage. But I have seen speed, min damage, range modifiers, and a variety of other options out there as well. So I am not sure what you are getting at. Melee Powerups are harder to find, but that is a manufacturer issue, not a variety issue.
Syzygy-Gorath wrote:
Actually, if you modify the idea a bit it really isn't that far-fetched. Look at it this way: ranged professions have what, 6 powerup types (barrel, muzzle, scope, stock, grip, coupler) and we have…1. What if we were to get another couple types that rather than modifying minimum/maximimum/ideal/health/action/mind/speed gave some sort of DoT (obviously not a powerful one, say equivalent to the damage boost on a normal min/max powerup) or some sort of add-on alternative damage (again, equivalent to a standard min/max powerup.) In effect, your weapon would remain unchanged, except that in addition to that 1500 point kinetic head hit, you'd get a50 point health bleed, or a65 point stun head hit, or…you get the idea. Question is, is it worth it at the levels of damage we'd be talking about? Anyway, just a thought. Discuss.
Hehe…you've obviously never been a Master Artisan. Ranged powerups come in 6 different item forms (see my previous list.) Each type is more likely to have a certain sort of modifiers on it (muzzles, for instance, are more likely to end up as min/max damage powerups than any other type.) Melee only gets one item type, the generic kit. Since the modifiers are totally random it makes it very difficult to get the modifiers you want. Took me 24 tries to get speed/max damage for my grinding powerups. So the suggestion was as much to make artisan's lives easier as it was to enhance our abilities. After all, if you know a haft is more likely to give you the modifiers you want you'll make a haft, right? But as it is you just have to keep plugging away until you get the right set.
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