Swordsman Archive
Thread: SWORDSMEN'S ROUND TABLE: while we're talking about it: area attack...input needed
Another thing i would like to see its a special move that we can cut our opponent head off, come on we r heavy swordsman or not? Maybe only for pve. I've see all this movies where swordsman cut their opp head why shoudnt we? Take the blood off if u want, but we should have a death strike.
Block would be nice 2, its seems that when u fight u never block a thing, only when the other misses? Where did u seen a swordsman or fencer that get this so many times? Block is the key to defense.
Or issue an evade move or something give us more defense.
About the 30K/D timer, i think is silly, better would be to max it effect to 40% so u have a gr8 chance to miss it, and then add maybe a 5 o 10 second till u can try it again, if u succed in kd, hey they should stay longer in the ground, i would say 10sec for pve, 6 for pvp. And u can only have 2/3 kds per target or so. 1 last and big thing should be we heavy swordsman should have a bonus big enough for lowering the encumbrance of Armor, so we can be H.S. finally. H.S withour an armor where did u see it?
Also lower a bit more the P.H and 2hand Ham costs
Ok, I thought of a sollution for KD and the Posture down /dizzy KD
Refer to my post above, this is just an extention.
Basic KD would be easy to fix, just make it a % chance to KD.
Bounty Hunter Leg Shot : 20%
Bounty Hunter Fire Knock Down : 25%
TKA Knockdown 1 : 30%
TKA Knockdown 2 : 35% <---- melee should be higher
Pikeman Single Knockdown : 35%
Pikeman Area Knockdown : 30% <--- pikeman need some lovin ![]()
Carbineer knockdown : 20%
Smuggler low blow : 30%
Pistoleer melee: 25%
All knock downs in PVP would be 3 seconds, WITH OR WITHOUT DIZZY. I know i don't like getting Fire knockdowned by a bounty hunter while he puts 6 eye shots into my soon to be corpse while i just lay there.
You have 0% chance to fall down with DIZZY getting up from a KD
Add in the KD resists of masters and KD wouldn't be exploited
NO STACKING KD whileANYTHINGis down!!! (maybe a 6 second immunity towards KD when you fall, that gives you 3 seconds to get your wits when you get to your feet) Might not be neccessary with the % in place
Bump theKD lengthto 6-10 seconds against NPC and Creatures.
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Ok, now to deal with Posture down / dizzy. Well first off if you read the description of DIZZY it goes something like. target "MAY" fall down while doing a posture change. MAY fall down... eh? seems like i fall 100% of the time imdizzy and forced tokneel, maybe its just me... i think not.
So make it 35% chance to fall down after a posture change!!!!
Posture changing moves. I don't know the ranged so well so bare with me
Rifleman flushing and others if any : 35% <--- highest because of his slow rate of fire
Carbineer posture change : 30%
Pistoleer posture change : 25%
So what is the end result. If someone is dizzy, and you do a posture change move you only have 25-35% chance to posture them down. However, EVENwith Dizzy they only have a 35% chance to fall down!!! Leave KD for the KD moves and make Dizzy/posture downKD a little bonus and not an exploit.
I think the Posture Change alone is what most people need. Ranged need it to slow targets down as they rush them. Melee needs it to keep targets stationary and get hit less. Dizzy / Posture down KD would just be a bonus. Luck of the straw as you would.
Make it so knockdown/posture change is a "posture change skill" vs "posture resist skill", with a base chance of 30-40%, modified based on your skill and your opponents skill.
Only problem is they don't have a slow rate of fire. At Master Rifleman they shoot as fast or faster than pistoleers, and way faster than we can swing.
Necro-Death wrote:
Rifleman flushing and others if any : 35% <--- highest because of his slow rate of fire
* PvP should have knockdown timer only.
* Timer should be lessened to 12 seconds.
* AA1 to 3 should have some kind of state effects applied.(Blind, Dizzy, or stun)
* A bleed for Health would be nice. Perhaps in the expert level in Finesse tree. (since nothing is there.)
* New swords.
* And if you are thinking of a new move...I like to suggest a "Leap Attack" sort of like a jumping down thrusting maneuver, can be done from a certain distance and posture change.
Discord- wrote:
Only problem is they don't have a slow rate of fire. At Master Rifleman they shoot as fast or faster than pistoleers, and way faster than we can swing.
Well I guess you could lower the % even more
Im no ranged expert. But at least we agree that Posture change chance used with Resists is the way to go
this is a thred i started around the same time as this thred started.....
Its Just Silly To have 2 kinds of attacks that do the same thing... sweep 2 and the area attack line do the same thing!
please change the Area Attack skills to a new kind of attack...
Anything Else Would Be Great... an idea i have been toying around with would be the Calf Strike or the Sword Shock Attack.
Calf Stike: This Attack Would Have Only 1 Level In It... this attack is a Slash Across there calf's or heals... this attack has longer range then normal attacks, about 10m i was thinking... and it would force your target to walk for the next 30 seconds... it would do the same damage as 2h hit 1. this attack would help with NPC's and Players Trying to Kite you... they would have to walk for 30 sec... so that they would have to actualy fight you insted of Kiteing.
Sword Shock: This Attack Would Be Targeted At Your Oponents Weapon... You Strike Your Oponents Weapon (or let them block it in the case of KTA) as HARD as you can... Slamming Them This Hard will causeA shock to be sent through them, causeinga delay in there attacks for the next 20 seconds... the amount in the delay would have to be toyed with... maby the same as war cry 1 or 2... but much harder to resist. this attack does very low damage... i was thinking 50-100
Offence 1: Sword Shock1
Offence 2: Calf Strike1
Offence 3: all the stat up's like normal
Offence 4: Sword Shock2
tell me what you think... and post your ideas for new attacks that could (and should) replace the area attack line.
and if you want the area attack line replaced by new attacks, please post... evin if you dont know what to switch it with
i think the Sword Shock and Calf Strike are the perfect things for this class... Calf Strike makes up for us not being able to sweep...and Sword Shock go Perfectly with the swordsman idea... brute force, and raw damage.
and the whole point of our class is to purely outdamage the other guy, and if they attack slower, then we could outdamage them evin more... we might be blinded, and dizzyed, and stuned... but we have a better chance to still outdamage them
Keep the timer, leave the damage the samebut change it to knockdowns.
Now that these moves can only occur every 30 seconds, there's no reason for them to just be posture-down attacks, which don't really do us any good. But a knockdown is always worth a little something.
Changing the damage to lunge-style would just make that attack worthless. You usually have to do it 2 or 3 times before everything has been postured down once, so it needs to do full damage.
I think we should also have some AE attacks that do not do any knockdown or posture down, but simply cost less to use. (Two-Hand Spin Attack actually costs more to use even though it does less.)
I like the idea of slow attacks and delaying attacks. I think there's not much point changing sweeps to knockdowns. That's supposed to be the realm of Pikemen but, anyway, knockdowns are just about as ineffective as posture changes now anyway.
Unfortunately there's only two things the devs are going to do about this: jack and **edit**. I have no confidence the devs will change this to something better, or if they do it will be in like 2 months. They basically made it so we can get kited by every single ranged NPC, but they don't care. They should have been smart enough to see this coming, so I have no confidence in their abilities at all.
Keanti wrote:
and if you want the area attack line replaced by new attacks, please post... evin if you dont know what to switch it with
i think the Sword Shock and Calf Strike are the perfect things for this class... Calf Strike makes up for us not being able to sweep...and Sword Shock go Perfectly with the swordsman idea... brute force, and raw damage.
That might be a cool idea but i don't think it would work in this game
20 secounds is way to long for sword shock, other melee would just be helpless. And forcing ranged to walk for 30 seconds would cause every ranged player revolt. What about creatures? those moves would have little use for them. I love my area hit, just make it a little usefull again.
Sweep 2:single targetattack!!!
First thing they should fix is allowing us to HIT while moving (I think we would be able to get alot more hits in). Plus, ranged should have like a 1 second walk period after firing (maybe just when using specials?). If we do HIT them they should pause for a second(Like what sometimeshappens to use when hit with blaster fire) REMOVE THE TIMER!!! Add in %'s to KD and Posture Changemoves, with resists in place the game play would be fairly balanced.