Swordsman Archive

Thread: m.swords/m.brawler/tkm/medic 0040

Tajiri-the-warrior
Fri Jan 21, 2005 8:19 am
#14






imhigh2 wrote:

hows this for temp for krayts and elders. can u guys give me imput on why this is good and why this is bad.






very good template.. but i would drop medic to 0000 so you can still pick up fencer and get some of its defenses... well looky looky.. you have my template



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Daunte89
Fri Jan 21, 2005 12:56 pm
#15

Get the template you are most comfortable with, I myself probably couldn't play a masterswords/doc template very good, because I'm used to my defenses keeping me from getting dizzied etc. All in all, templates are so easy to grind, why not test out different ones.

Some things you will want to remember are, you pretty much need 2xxx medic for /firstaid, don't get any pharm unless you can get at least xx3x, because you can't use stim c's until xx3x, so no point in xx2x. Master Brawler is a big help, that 20 second delay while you have a bleed ticking is a life saver, as well as +5 more speed you don't need to get in attachments, intimidate 2 actually lasts a decent length, so you can pound on the elder without having to reapply intimidate every 15-20 seconds.
Rayzah
Sat Jan 22, 2005 12:26 pm
#16

I have the post titles template except for medic 2/2/4/0 I really don't see what the big excitement is over special defenses ie: defense vs dizzy/kd/whatever...... Swordsman are tanks, hands down. eat some sythesteak and have some good sliced armor, some accuracy food. Have some healing skills, the TKM works for me not because of meditate but because of Force of Will, plus my toon is zabrak so equilibrium helps too.....but one thing i have noticed, being speed capped helps because in pve i'll get the message.


You have been knocked down.


but i just continue to headhit 3.... i don't know if it's a bug but sometimes it happens with no pause in action, other times i'll fall, stand up and do 2-3 head hit 3's and fall down again


does this happen to anyone else?




3Jung-le4


[ Lootwh0re/Intellegent Thug[


UBussin' ya head since '03-HipHopHead U


Zhorx
Sat Jan 22, 2005 3:08 pm
#17






HottiJedi wrote:

If you are going against elders and krayts, you are going to need good defense vs. kd and defense vs. dizzy. I believe the template you proposed only gives +25 defense vs. dizzy and +45 defense vs. kd. I currently have a toon with mswords/mbrawler/fencer 0440/pistols 0040/medic 1030. That template works out great for soloing high-end mobs since you get +100 defense vs. dizzy and +120 defense vs. kd, plus other great defenses.






Good build but go 0240 fencer and 2130 medic instead for bleed heals.KD defence caps at95 so getting more would be a waste.



~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
JediForceSeeker
Sat Jan 22, 2005 8:54 pm
#18

I use TKM, MS, Medic 2x4x and the rest into FS and it works great for me, i never ran against anything i couldnt solo (with exception of DJK, DJM, and Jedi Sentinel NPC's)




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



Naruk_The_Wookiee
Sun Jan 23, 2005 8:16 pm
#19






imhigh2 wrote:

hows this for temp for krayts and elders. can u guys give me imput on why this is good and why this is bad.






I would say go for master brawler/swords/pike....Better defense, more damage-types(electricity+energy) and like swords an ap2 weapon...along with nice area attacks and dots weapons imo it fits best to swords...had swords with any other melee-prof and liked sword/pike most...releveling pike by now... without any fs-skills i would suggest:


master brawler/swords/pike/fencer 0100/medic 2040


the small thing of fencer i left for picking up a stun-bat when running into one of those rockshapers on dantooine...



Mastered Professions so far: * Brawler *TKA * Fencer * Swordsman * Pikeman * Marksman * Rifleman * Scout * Creature Handler * Medic
Edogrimma
Tue Jan 25, 2005 10:21 am
#20

hi,

what do you guys think about this template for soloing Krayts only, resembles what some of you posted...


Mswordsman./Mbrawler./fencer0440./pistoleer0040./medic0000./smuggler0010 ?

is the feing death needed as a precaution?, i havent faught any krayts in a really long time thats why im askin



o-----------------------------------@-------------------------------------o
Edogrimma Agis : Sith Knight
o-----------------------------------@-------------------------------------o
"Skywalker has taught you everything he knows. He makes excuses, but he can go no further because he has denied himself other options. He cannot grow as a Jedi by blocking out possibilities, by wearing blinders to what can be and what should be."
-- Exar Kun (Dark Apprentice) --
JediForceSeeker
Tue Jan 25, 2005 12:29 pm
#21

Krayts are too easy, you dont really need a good stacker template. Work towards getting speed capped, it works wonders.




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



Bockeroo
Tue Jan 25, 2005 12:54 pm
#22

all i can say is center of being macro. if you dont want to get rid of medic just use a macro when fighting krayts and elders and you will do fine.



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JediForceSeeker
Tue Jan 25, 2005 8:42 pm
#23

Elders on the other hand are much more difficult




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



JawaHater666
Wed Jan 26, 2005 8:50 am
#24

with that you can fit in 3340 medic.... so do that



Thax OreZ
Wal*Mart Security
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JediForceSeeker
Wed Jan 26, 2005 9:52 am
#25

i would aim for 4440 Medic or at least 4040 Medic, the more Injury treatment = more damage healed, and 4440, I use Stim D's and i hit for no less then 1400, most of the toime around 1800


Remember to wear Medic BE Clothes!




Jin' Strider
(Elder Jedi)
Unlocked Febuary 9th, 2005 6:53pm
Combat Rating: 1337



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