Swordsman Archive
Thread: Snack'tastic Krayt Guide [Soloing]
TenlossDisruptor
Tue Mar 01, 2005 4:55 pm
#14
Ancient Krayts require one ofa fewthings to get rid of them quickly.. a big team consisting of tanks (preferably swordsmen with high dmg PHs and high def vs KD/Dizzy) CM's with nasty health poisons/diseases, Commandos with high dmg Flamers and Riflemen with high damage T21's.. poison/disease/fire/strafe2/2handhit3
The other option is of course, Lightsaber Master Jedi supported by Tanks.. Sadly, Ancients weren't designed to be solo'd i don't think, at least by Swordsmen... It'd take a solo swordsman without an absolutely amazing PH (Such as a Legendary one with 800-2200 dmg and a 600 tick mindpoison for example
) hours upon hours to kill an Ancient.. simple as that
Nice guide for anyone looking to start Krayt hunting though, very nice
5 *'s
Message Edited by TenlossDisruptor on 03-01-2005 03:56 PM
DoddsySnach
Wed Mar 02, 2005 9:13 am
#15
acklay hammers are NOT needed for soloing krayts! Until a few days ago i was poor as dirt, and was using 75k 170-590 hammers. it takes a bit longer, but you CAN solo them!
Message Edited by DoddsySnach on 03-06-2005 02:51 PM
EnderUK
Mon Mar 07, 2005 2:55 am
#16
when the begin to run off use /taunt
worrks a treat 
I got my first solo canyon kill on Tig the other day, took around 30 minutes (not capped using a 200-450 3.0 PH)and I had to heal only once. To me that's a bit fecked up, can't wait for the CURB.
I was running an macro
/intimidate2;
/meleeHeadHit3; x 10
KaylBreinhar
Mon Mar 07, 2005 3:31 am
#17
Actually, when they turn to run - you should queue about THREE /taunts. They don't work all the time, and you don't want to waste those few seconds if it fails to give the thing time to warp away.
Also, you don't need Stim-Ds. Just watch your health and predict when a good time to fit in a heal is - Stim-Ds just give you some more flexibility. Truth be told you could do it with novice medic.
Never, EVER, unless it's in the last 20% of the Krayt's mind bar, spam the combat macro with attacks - put about six-eight in at a time, but always make it so that wayward /intim1&2, /taunt, or even /warcry has a home that you can see - you don't want to interrupt yourself to hit "clear" - it delays your DPS and, in my case, messes up my rhythm.
NOTE: doing the 6-8 multitouch is also far more macro-friendly - you want the queue to be empty enough to register the keystroke of the macro...if you're flooding the queue like a wild man, it's going to screw your timing up.
Repeat the 6-8 it every time you see the queue hit three attacks left. It'll allow you to keep better tabs on your intims. I don't know if they make them, but if they do, get a stopwatch that'll consistently time 120 seconds (the run time of intim2, if I'm not mistaken) and reset automatically at every alarm.
Failing that, just get a stopwatch, start it at the first successful intim land, and time it yourself.
If your intimidate fails, stick 2-4 headhit3s in between before trying again. If the second attempt fails, stick one or two in there, if the third attempt fails, hit it 2-3 times to make SURE it sticks at least once.
Also, you don't need Stim-Ds. Just watch your health and predict when a good time to fit in a heal is - Stim-Ds just give you some more flexibility. Truth be told you could do it with novice medic.
Never, EVER, unless it's in the last 20% of the Krayt's mind bar, spam the combat macro with attacks - put about six-eight in at a time, but always make it so that wayward /intim1&2, /taunt, or even /warcry has a home that you can see - you don't want to interrupt yourself to hit "clear" - it delays your DPS and, in my case, messes up my rhythm.
NOTE: doing the 6-8 multitouch is also far more macro-friendly - you want the queue to be empty enough to register the keystroke of the macro...if you're flooding the queue like a wild man, it's going to screw your timing up.
Repeat the 6-8 it every time you see the queue hit three attacks left. It'll allow you to keep better tabs on your intims. I don't know if they make them, but if they do, get a stopwatch that'll consistently time 120 seconds (the run time of intim2, if I'm not mistaken) and reset automatically at every alarm.
Failing that, just get a stopwatch, start it at the first successful intim land, and time it yourself.
If your intimidate fails, stick 2-4 headhit3s in between before trying again. If the second attempt fails, stick one or two in there, if the third attempt fails, hit it 2-3 times to make SURE it sticks at least once.
Message Edited by KaylBreinhar on 03-07-2005 05:52 AM
SayUncle
Wed Mar 09, 2005 4:25 am
#18
Nice guide.
CoB macro and use of /stand only when NOT dizzy might be helpful too.
Gehn45
Thu Mar 10, 2005 12:06 pm
#19
I dont even bother with standing, cause 98% they just get you up anyways. And having 83-86% base armor with Adk's on them is heaven
KaylBreinhar
Fri Mar 11, 2005 1:43 am
#20
SayUncle wrote:Nice guide.CoB macro and use of /stand only when NOT dizzy might be helpful too.
CoB against Krayts is useless - their to-hit percentage is too damned high. CoB is useful for PvP, that's all.
TenlossDisruptor
Fri Mar 11, 2005 1:50 am
#21
I've heard rumours that CoB increases your state defs slightly, but I dunno if it does.. I run a CoB macro anyway, it doesn't have any impact on your mind if you're fully buffed/fed up with mind foods
I_Luv_Wob
Fri Mar 11, 2005 9:39 am
#22
Great guide, but I have to disagree with the medic reqs. Instead of wasting points to get the med use for stim-d's, I'd suggest taking First Aid II to get the bonus to heal (Plus the ability to use first aid and stop bleeds, which rocks for NS) and getting either a BE Medic shirt or pair of pants to help the injury healing bonus.
Gehn45
Fri Mar 11, 2005 11:56 am
#23
I_Luv_Wob wrote:Great guide, but I have to disagree with the medic reqs. Instead of wasting points to get the med use for stim-d's, I'd suggest taking First Aid II to get the bonus to heal (Plus the ability to use first aid and stop bleeds, which rocks for NS) and getting either a BE Medic shirt or pair of pants to help the injury healing bonus.
You can also get some janta enhanced stim b's that are around 700power, but im still a sucker for stim E's nothing like healing for almost 2k of damage
DoddsySnach
Fri Mar 11, 2005 3:46 pm
#24
About your problem with finding them:
IF you are on chimaera, just head off from tsa towards the graveyard, will certainly find at least 5 towards the graveyard.
If your not on chimaera, just scan a little bit around the POI, 1k-1.5k to the south/south east.
IF you are on chimaera, just head off from tsa towards the graveyard, will certainly find at least 5 towards the graveyard.
If your not on chimaera, just scan a little bit around the POI, 1k-1.5k to the south/south east.
KaylBreinhar
Fri Mar 11, 2005 3:59 pm
#25
Also, if you can, just hunt Canyons - they can still drop premiums and the 60/20 resists make it a MUCH quicker fight. All they can do is stun.
Be wary when you find them IN the graveyard canyon, though - they might be quest Krayts, which don't drop loot.
Be wary when you find them IN the graveyard canyon, though - they might be quest Krayts, which don't drop loot.
Message Edited by KaylBreinhar on 03-11-2005 06:02 PM
Acegamer7
Fri Mar 11, 2005 4:52 pm
#26
they spawn all over me in the graveyard on ahazi... was killing a giant with my rifleman guildmate, i ran after 3 ancients spawned n killed him... i ran into 5 more ancients when running to mos oasis to shuttle out rofl