Swordsman Archive
Thread: hey goreki, does this mean POWERHAMMERS are now worthless?
well if this goes live and we get punked because of krayt pistols im quitting for sure.
im not waiting 3 months for the devs to keep putting band-aids on crap battle system
if they keep screwing over all the other brawlers and keep giving goodies to the TK's im throwing this game in the garbage.
im sick of their poor planning and pampering.
yeah, mitigation is gonna bite an old mans hemroid. My PH will be near worthless and TKA will still be the **edit** out of me because they can win w/o vibro knucklers already. I can barely beat a TKM as it is, and it still is a rare occasion that i do.
I bet if you ask almost any dev what they play for a character they'll say TKA / Commando. ALL Dot's got nerfed EXCEPT (surprise
) flame. Any melee can beat a commando, but their flame always kills us, even when it is just a friendly duel because you cant keep the heals up fast enough with the amount of DoT damage and wound.
If any dev has played as a carbineer or a pikeman or any proffesion that kills themself on HAM i'd say they're lying
just my rant on not fixing things in a balanced way, why do the mitigation and not release it with the weapon patch?? doubt i'll play much til the proffesions get "fixed"
gore - "So please keep this in mind over the next 2-3 months"
3 months for combat patches?????
another 50 bucks?
no thanks.
i can barely stay awake now and all i think is......this is my last month!
*coughs*
/begin rant
dont say tka is overpowered
try taking on nyms fort unarmored and without VKs and w/a buffs
what does that rant have to do with anything lol.. try taking on nyms fort unarmored and buffless and without a good weapon withmost proffessions and the result will be the same... what does that have to do with tka being overpowered at all?
my whole rant about the tka thing was because they wont release the mitigation with the weapons patch.
so i gotta wait a month or 3 and get my @ss mopped by a tka because i can only do 143-250 with my PH instead of the normal hitting power i usually get. I don't care how much skill you have, you cant slay a TKM with a cleaver in pvp right now, so the point being BALANCE WEAPONS THE SAME TIME AS YOU RELEASE MITIGATION.
they waited on releasing the new ham costs for further testing, might as well put the whole combat spread out at the same time so you dont see the huge imbalance in power like we will.
Well, mind you we may all be worrying over absolutely nothing too.The patch notes that cover mitigation from TC explicitly say that it affects "NPC/Creature" damage. There is no mention of PvP being affected by mitigation.
Geminus Dominicus
Master Heavy Swordsman
Master Doctor
Merf, I'm not explaining the TKA profession to the nerf criers again. I'd like to see a drop in damage of the TKA andbetter defense (you do realize their debuff resist is crappier than ours), And the reason for the damage mod is because they have only one weapon with a max of about xx-170 damage, which is unelss at master so they use their fists only. As the great swordsman Hiko Seijuro said, "Its foolish to listen to someone, that refuses to listen to you."
I don't know about this Mitigation thing... Cleavers are a good middle ground between curved and PH but to make them the only viable weapon? I don't like that. I'll wait to see what this is actually going to do before spewing rumors.