Swordsman Archive

Thread: hey goreki, does this mean POWERHAMMERS are now worthless?

YodaGolem
Sat Dec 13, 2003 11:57 am
#14

yeah, i was wondering why when they were already top dog why they gave them a +70 damage mod at novice and master



Kebo Killa
huan_the_destroyer
Sat Dec 13, 2003 4:21 pm
#15

well if this goes live and we get punked because of krayt pistols im quitting for sure.



im not waiting 3 months for the devs to keep putting band-aids on crap battle system




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WOW > SWG
huan_the_destroyer
Sat Dec 13, 2003 4:33 pm
#16

if they keep screwing over all the other brawlers and keep giving goodies to the TK's im throwing this game in the garbage.


im sick of their poor planning and pampering.




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WOW > SWG
YodaGolem
Sat Dec 13, 2003 11:22 pm
#17

yeah, mitigation is gonna bite an old mans hemroid. My PH will be near worthless and TKA will still be the **edit** out of me because they can win w/o vibro knucklers already. I can barely beat a TKM as it is, and it still is a rare occasion that i do.


I bet if you ask almost any dev what they play for a character they'll say TKA / Commando. ALL Dot's got nerfed EXCEPT (surprise ) flame. Any melee can beat a commando, but their flame always kills us, even when it is just a friendly duel because you cant keep the heals up fast enough with the amount of DoT damage and wound.


If any dev has played as a carbineer or a pikeman or any proffesion that kills themself on HAM i'd say they're lying


just my rant on not fixing things in a balanced way, why do the mitigation and not release it with the weapon patch?? doubt i'll play much til the proffesions get "fixed"




Kebo Killa
BlakeIeldan
Sun Dec 14, 2003 11:03 am
#18

You do realize that this is PART of the patch? They will be issuing it in a few parts. Once the new combat system is implemented, they will work on balance. Its called patience my freind. The first few days will be unbalanced im sure, but then they will be working on WEAPON BALLANCE.



________________________________________________
Sralak Ieldan
huan_the_destroyer
Sun Dec 14, 2003 3:35 pm
#19

gore - "So please keep this in mind over the next 2-3 months"



3 months for combat patches?????


another 50 bucks?


no thanks.


i can barely stay awake now and all i think is......this is my last month!




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WOW > SWG
JEAUX_ZUF
Sun Dec 14, 2003 4:22 pm
#20

*coughs*
/begin rant


dont say tka is overpowered


try taking on nyms fort unarmored and without VKs and w/a buffs




Jeauxzuf
TKO - Sensei GAT Quarterspondant
No, no, no. You walk up to them and say: "Nice shoes...wanna f*ck?" - Graflex3 - I Support Annoying, Pointless Bandwagons. You can too!

Baiir
Sun Dec 14, 2003 6:30 pm
#21

what does that rant have to do with anything lol.. try taking on nyms fort unarmored and buffless and without a good weapon withmost proffessions and the result will be the same... what does that have to do with tka being overpowered at all?

huan_the_destroyer
Sun Dec 14, 2003 8:56 pm
#22

i cant wear armor so it's not an issue



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WOW > SWG
YodaGolem
Sun Dec 14, 2003 10:13 pm
#23

my whole rant about the tka thing was because they wont release the mitigation with the weapons patch.


so i gotta wait a month or 3 and get my @ss mopped by a tka because i can only do 143-250 with my PH instead of the normal hitting power i usually get. I don't care how much skill you have, you cant slay a TKM with a cleaver in pvp right now, so the point being BALANCE WEAPONS THE SAME TIME AS YOU RELEASE MITIGATION.


they waited on releasing the new ham costs for further testing, might as well put the whole combat spread out at the same time so you dont see the huge imbalance in power like we will.




Kebo Killa
TickTock
Mon Dec 15, 2003 7:13 am
#24

Well, mind you we may all be worrying over absolutely nothing too.The patch notes that cover mitigation from TC explicitly say that it affects "NPC/Creature" damage. There is no mention of PvP being affected by mitigation.

Geminus
Mon Dec 15, 2003 8:47 am
#25

Does this affect only PvP? Will creatures and NPC's have damage mitigation? Otherwise I'll just be doing far less PvP...




Geminus Dominicus
Master Heavy Swordsman
Master Doctor



Ikeiva
Master Artisan/ 12pt Master Weaponsmith/ Master Tailor
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RicoUnderwood
Mon Dec 15, 2003 10:32 am
#26

Merf, I'm not explaining the TKA profession to the nerf criers again. I'd like to see a drop in damage of the TKA andbetter defense (you do realize their debuff resist is crappier than ours), And the reason for the damage mod is because they have only one weapon with a max of about xx-170 damage, which is unelss at master so they use their fists only. As the great swordsman Hiko Seijuro said, "Its foolish to listen to someone, that refuses to listen to you."


I don't know about this Mitigation thing... Cleavers are a good middle ground between curved and PH but to make them the only viable weapon? I don't like that. I'll wait to see what this is actually going to do before spewing rumors.





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